@Tapio: It runs on our game engine, therefore the need for audio. Although its not available in there, GUI also supports sounds. I am not sure about slow down issue. It should work fine even with older GPUs.
For instance: http://sourceforge.net/projects/gorgon-ge/ The goals are the similar. Its not specific to any game, runs on Linux and Windows. Has its own resource and widget system. Pure C++ and few libraries that it depens on. And most importantly we have an open position for a Linux maintainer.
Thinking about it second time, may be we should have a section on the site that links or hosts useful tools. Not just for tools like this, but also mainstream programs. Everyone knows GIMP and Blender but what if we are missing some other useful program?
@Bart: I do have an inactive website (and the server I placed the file on). But I guess it will find more use if posted on a site that actually have visitors.
@makrohn: That and if you care to learn renaming rules in this program, you will find it a little bit more powerful.
For Trouble In Libreland: do you need a solution for that? Notice the required gcc version in the description. I am sure that you can easily install two different versions of gcc side by side. Also, binaries have minimum amount of dependencies and should work when compiled on a different machine.
@WeaponGuy: CC0 explicitly specify that all parts of what you are offering can be used without any condition, which includes redistribution. Which, is in turn, violation of CGTextures license agreement. However, its perfectly fine not to include the texture, but a link to it. So that whoever wants to use the model in their game, can use it according to the CGTextures license.
@Tapio: It runs on our game engine, therefore the need for audio. Although its not available in there, GUI also supports sounds. I am not sure about slow down issue. It should work fine even with older GPUs.
Why dont you consider joining another project?
For instance: http://sourceforge.net/projects/gorgon-ge/ The goals are the similar. Its not specific to any game, runs on Linux and Windows. Has its own resource and widget system. Pure C++ and few libraries that it depens on. And most importantly we have an open position for a Linux maintainer.
Thinking about it second time, may be we should have a section on the site that links or hosts useful tools. Not just for tools like this, but also mainstream programs. Everyone knows GIMP and Blender but what if we are missing some other useful program?
@lincoln1000: I am glad to be of help
@Bart: I do have an inactive website (and the server I placed the file on). But I guess it will find more use if posted on a site that actually have visitors.
@makrohn: That and if you care to learn renaming rules in this program, you will find it a little bit more powerful.
For Trouble In Libreland: do you need a solution for that? Notice the required gcc version in the description. I am sure that you can easily install two different versions of gcc side by side. Also, binaries have minimum amount of dependencies and should work when compiled on a different machine.
@WeaponGuy: CC0 explicitly specify that all parts of what you are offering can be used without any condition, which includes redistribution. Which, is in turn, violation of CGTextures license agreement. However, its perfectly fine not to include the texture, but a link to it. So that whoever wants to use the model in their game, can use it according to the CGTextures license.
I assumed its just one of them, did not saw any license info when i checked. But it seems all are CC-By, thanks for pointing it out.
@Zabin: Please consider asking for CC-By or CC-0, CC-By-SA is a burden for most of us and we try to avoid it.
Could you please give the name of the other developer, just in case we want to give credit.
@acorn: that is a good idea but the size of OGA might cause problems. Actually, now I am curious about the total size of all submissions.
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