So I thought I was done with the food, but things have gotten even more out of hand. I added a few tropical fruits (starfruit, figs), as well as some more recolors/variations. But I've also expanded to cheese, eggs, bread, meat, and fish. Additional seafood seems inevitable; I'm currently thinking a few shellfish (crab, lobster, oyster, mussel, scallop, shrimp), maybe eel.
The bed, chair, shelves, and walls are edits of Sharm's LPC base assets. I think the plant with the pink flower is an edit from Sharm's LPC house insides https://opengameart.org/content/lpc-house-insides
The LPC base assets have some shadow tiles; I usually put a layer above the background/terrain and below the building itself and draw the shadows there. You can see an example on my colonial tiles: https://opengameart.org/content/lpc-colonial-buildings . It's a bit finicky and I wasn't super careful about it, so you can see some mistakes in the preview even.
@InnerConflict: you can do whatever you want, depending on how you want people to handle your work; for instance, GPL would require anyone who makes derivatives of your work to also license their derivative under GPL; same with CC-BY-SA. CC-BY just requires you and the original author be attributed; same with OGA-BY, which also specifically allows the work to be used in a game with DRM. See more info here: https://opengameart.org/content/faq#q-proprietary . I generally try to make my work available under as many licenses as possible, to give people options, and I encourage others to do the same!
I'm not sure that's true; if I understand correctly, OGA-BY (like CC-BY) does not require derivatives to be distributed under the same license (i.e. it allows sublicensing), as long as attribution is maintained. Since GPL requires attribution as well, and CC-BY is GPL-compartible (see https://www.gnu.org/licenses/license-list.en.html#ccby ), licensing derivatives under GPL should be fine. OGA-BY could also be added as an option, but it's not required.
If the original were only under CC-BY-SA 3.0, this would not be allowed, since CC-BY-SA 3.0 is not compatible with the GPL. Interestingly, CC-BY-SA 4.0 is "one-way compatible" with the GPL, meaning CC-BY-SA 4.0 works can be sublicensed to the GPL v3: https://creativecommons.org/2015/10/08/cc-by-sa-4-0-now-one-way-compatib... .
So I thought I was done with the food, but things have gotten even more out of hand. I added a few tropical fruits (starfruit, figs), as well as some more recolors/variations. But I've also expanded to cheese, eggs, bread, meat, and fish. Additional seafood seems inevitable; I'm currently thinking a few shellfish (crab, lobster, oyster, mussel, scallop, shrimp), maybe eel.
Cool set! I think some of the rocks are from here https://opengameart.org/content/lpc-a-shootem-up-complete-graphic-kit , so that submissions should be credited too.
What about the potted plants?
Edit: nevermind, they're in the base assets too!
The bed, chair, shelves, and walls are edits of Sharm's LPC base assets. I think the plant with the pink flower is an edit from Sharm's LPC house insides https://opengameart.org/content/lpc-house-insides
It's in the LPC base assets https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-spri... UI, for anyone else looking
The LPC base assets have some shadow tiles; I usually put a layer above the background/terrain and below the building itself and draw the shadows there. You can see an example on my colonial tiles: https://opengameart.org/content/lpc-colonial-buildings . It's a bit finicky and I wasn't super careful about it, so you can see some mistakes in the preview even.
Looks like Nikita Sadkov is back. Don't feed the trolls, folks.
Looks like the site's SSL certificate expired yesterday and needs to be updated.
@InnerConflict: you can do whatever you want, depending on how you want people to handle your work; for instance, GPL would require anyone who makes derivatives of your work to also license their derivative under GPL; same with CC-BY-SA. CC-BY just requires you and the original author be attributed; same with OGA-BY, which also specifically allows the work to be used in a game with DRM. See more info here: https://opengameart.org/content/faq#q-proprietary . I generally try to make my work available under as many licenses as possible, to give people options, and I encourage others to do the same!
Cool. I'm not sure I understand the distinction between "requiring attribution" and the requirement "that the source be indicated." Everything I've read suggestes the GPL requires attribution: https://opensource.stackexchange.com/questions/4577/does-gplv3-require-a...
But at this point we're being pedantic :)
I'm not sure that's true; if I understand correctly, OGA-BY (like CC-BY) does not require derivatives to be distributed under the same license (i.e. it allows sublicensing), as long as attribution is maintained. Since GPL requires attribution as well, and CC-BY is GPL-compartible (see https://www.gnu.org/licenses/license-list.en.html#ccby ), licensing derivatives under GPL should be fine. OGA-BY could also be added as an option, but it's not required.
If the original were only under CC-BY-SA 3.0, this would not be allowed, since CC-BY-SA 3.0 is not compatible with the GPL. Interestingly, CC-BY-SA 4.0 is "one-way compatible" with the GPL, meaning CC-BY-SA 4.0 works can be sublicensed to the GPL v3: https://creativecommons.org/2015/10/08/cc-by-sa-4-0-now-one-way-compatib... .
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