Yeah dude! I do have plans to post both the Victorian decorations and the containers. After the last post I kept tinkering with them both and then got distracted by other things and never posted them. I should go ahead and post what I have though---I'll try to do that in the next few days.
Hello! I am interested in the commission. You can see a sample of my work in my profile. If you're still looking, please send me a private message and we can discuss further.
This is awesome! Love how they turned out. I particular like the sea monsters :p And I agree with Sharm, the desert buildings are very cool! Now we just need some full-sized onion domes so we can build buildings like that...
I've been away without internet, but I wanted to share a quick prototype I created to demonstrate the idea of having more flow in the middle, and an in/out pattern on the edges. All I did was choose some random chunks of Zabin/zookeeper's water https://opengameart.org/content/the-battle-for-wesnoth-water-animation and move each frame of the animation a few pixels at a time. No attempt was made to allow the animations to actually tile together, although I masked out the boundary of each tile so that waves don't move directly from one tile into an adjacent tile. You can see the grid a bit, especially on the south- and east-flowing parts (where there is only one tile), but I think the effect is pretty good on the diagonal-flowing parts (where I made two tiles). It could probably be improved a lot more. Here are two versions, one where there is extra masking around the shores.
(Also sorry for the terrible image quality; I had trouble finding a free program that would let me capture Tiled maps as GIFs without doing awful compression or ruining the framerate).
I pretty much completely agree with MedicineStorm: I like the expand/contract better than the undulating, and I don't think the "conservation of mass" issue is a big deal, especially for large bodies of water (think an ocean or lake, or even a pond). There are lots of convenient fictions in this art style (the orthographic projection, single overhead light source, etc), and like Sharm said, it's stylized---not photorealistic. I think for the most part the subtler animations are better, but the effect is almost too subtle in MedicineStorm's second image IMO. I definitely like the variants where the center is faded. Might be interesting to combine this with the blended "Circling flickers" refraction effect. I like Sharm's suggestion to have some "shine against the shadows;" I think she was talking about an effect like this https://i.pinimg.com/originals/74/80/14/748014438881f95ad487d7f2cfe65160... where there is some very light color right against the shore, then a darker color, then the medium color in the middle. Reflection is interesting too, although seems like it could be a lot of work.
I still don't really like the "flow" animations where the edges are animated. I think a better way to represent flow will be an an expand/contract or shimmering animation on the sides and a more dramatic flowing effect in the middle tiles. I'll try and put together an example at some point and see how it looks.
A few other comments about the presentation: it might be helpful to draw some simple scenes; especially for the flow. It's hard for me to visualize flowing around the abstract wang pattern, especially when there's no real source of the water and it's just flowing in and out of a shore. Also, I'm personally not the biggest fan of the river pebble texture you have in most of the examples; it might be helpful to try the pattern/overlay on some other textures, like the sand or the dirt.
I realize this message sounds kind of negative, but I am really excited about the work you are doing! Keep it up; I'm just trying to be constructive!
Also if you have more ideas for containers or town decorations... let me know ;-)
Yeah dude! I do have plans to post both the Victorian decorations and the containers. After the last post I kept tinkering with them both and then got distracted by other things and never posted them. I should go ahead and post what I have though---I'll try to do that in the next few days.
Might be time to revisit my experiments with flowing LPC water... https://opengameart.org/comment/80075#comment-80075
Unfortunately appears to be (likely unauthorized) uploads of content from various sources. Compare e.g.
http://www.unity3dasset.com/rpg-medieval-kingdom-kit-v1-2-unity-rpg-assets/
with
https://assetstore.unity.com/packages/3d/environments/fantasy/rpg-mediev...
or
http://www.unity3dasset.com/polygon-western-frontier-pack-unity-low-poly/
with
https://assetstore.unity.com/packages/3d/environments/historic/polygon-w...
Hello! I am interested in the commission. You can see a sample of my work in my profile. If you're still looking, please send me a private message and we can discuss further.
This is awesome! Love how they turned out. I particular like the sea monsters :p And I agree with Sharm, the desert buildings are very cool! Now we just need some full-sized onion domes so we can build buildings like that...
Correct! I can give specific attributions for specific fences if you need them, but the entire attribution will do as well.
MedicineStorm is correct; this is addressed on the site FAQ as well https://opengameart.org/content/faq#q-proprietary .
Hello,
I've been away without internet, but I wanted to share a quick prototype I created to demonstrate the idea of having more flow in the middle, and an in/out pattern on the edges. All I did was choose some random chunks of Zabin/zookeeper's water https://opengameart.org/content/the-battle-for-wesnoth-water-animation and move each frame of the animation a few pixels at a time. No attempt was made to allow the animations to actually tile together, although I masked out the boundary of each tile so that waves don't move directly from one tile into an adjacent tile. You can see the grid a bit, especially on the south- and east-flowing parts (where there is only one tile), but I think the effect is pretty good on the diagonal-flowing parts (where I made two tiles). It could probably be improved a lot more. Here are two versions, one where there is extra masking around the shores.
(Also sorry for the terrible image quality; I had trouble finding a free program that would let me capture Tiled maps as GIFs without doing awful compression or ruining the framerate).
I pretty much completely agree with MedicineStorm: I like the expand/contract better than the undulating, and I don't think the "conservation of mass" issue is a big deal, especially for large bodies of water (think an ocean or lake, or even a pond). There are lots of convenient fictions in this art style (the orthographic projection, single overhead light source, etc), and like Sharm said, it's stylized---not photorealistic. I think for the most part the subtler animations are better, but the effect is almost too subtle in MedicineStorm's second image IMO. I definitely like the variants where the center is faded. Might be interesting to combine this with the blended "Circling flickers" refraction effect. I like Sharm's suggestion to have some "shine against the shadows;" I think she was talking about an effect like this https://i.pinimg.com/originals/74/80/14/748014438881f95ad487d7f2cfe65160... where there is some very light color right against the shore, then a darker color, then the medium color in the middle. Reflection is interesting too, although seems like it could be a lot of work.
I still don't really like the "flow" animations where the edges are animated. I think a better way to represent flow will be an an expand/contract or shimmering animation on the sides and a more dramatic flowing effect in the middle tiles. I'll try and put together an example at some point and see how it looks.
A few other comments about the presentation: it might be helpful to draw some simple scenes; especially for the flow. It's hard for me to visualize flowing around the abstract wang pattern, especially when there's no real source of the water and it's just flowing in and out of a shore. Also, I'm personally not the biggest fan of the river pebble texture you have in most of the examples; it might be helpful to try the pattern/overlay on some other textures, like the sand or the dirt.
I realize this message sounds kind of negative, but I am really excited about the work you are doing! Keep it up; I'm just trying to be constructive!
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