Hey MedicineStorm, do you happen to have a link for where the FSF issues this guidance about art not triggering the linking requirement? I've seen that fact mentioned before but couldn't find it on their website.
Just a quick update - the Victorian town tiles are coming (had to clean up the animations and fix a few other problems) very soon! And there is another (related) tileset that will accompany them and I think be of interest to anyone wanting to create a Victorian town. ;-)
Unrelatedly, a while ago I was messing around with updating my beach/desert sheet https://opengameart.org/content/lpc-beach-desert , and started re-drawing all the cacti. Still lacking some details in several places (and a few haven't been converted yet), but overall I feel they are much improved :) What do you think? Much else that could be added to this set (I would like to add Joshua and proper acacia trees, as well as some more varied succulent-type plants, like Haworthia, snake plant, etc.)
Short answer: yes, all art on this site can be used for commercial purposes. Each submission has a license, which you can find on the left hand side of the page. You need to follow the terms of the license, which mostly include rules like "you must give credit to the author," and sometimes "if you make changes/modifications to the art, you need to release them to others under the same license."
@MedicineStorm, Haha, it's seriously just coincidence; I had already made all that stuff when you made your post.
@Evert, Awesome! Yes, fixing the colors is a hassle. I usually do the very dumb and simple thing of importing into GIMP, changing to an indexed palette and adjust until it has a reasonable number of colors (usually 7 or 8); I find this works pretty well for a first pass, but then most of the time is spent cleaning up places where the original was stylistically different (different light source, different shading, or a color ramp with different lightness steps). I hadn't noticed those rocks by Hypotosis, thanks for pointing them out! I also see there are even a few more than that; I'll see about adding those.
I am learning lots of new words here! Agree some of the rocks in the set could be used as megalithic structures (top row, 4th from left is menhir-like, the big one in the middle from Hyptosis is probably the remains of a dolmen).
yeah that's exactly the problem with Skorpio's set. I had a separate set trying to clean it up (and also added some tiles from IvanVoronoi's Slate set), unsuccessfully I think; attached here.
If I were doing a new "ruins" set, I would probably use my castle tileset as the base and make waist-high, crumbled versions of the walls; that way you could have partially-ruined castles or larger ruined structures. Other stuff to include could be more megaliths like you mentioned (obelisks, Taulas, earth-covered/intact menhirs), statues (like the stuff in the bottom right of Zabin's version of Lost Garden).
We are so on the same wavelength already... See the attached preview (BTW there's an alternate glass style based on BenCreating's submission earlier in this thread, and the green contents are a separate overlay layer so there are empty/filled versions and you can change the contents colors separately). So yeah, alchemy stuff is what got me distracted. I haven't done things like centrifuges, balances, hourglasses, etc. because they're not "containers," but I think a separate alchemy set with all that stuff and maybe more glassware would be dope and would be happy to work together on.
I will try to upload the "containers" tonight! The food is already released though!
Hey, that's a nice pot! I feel like I kinda suck at colors and I'm not super happy with the pots I have. I still haven't finished the containers because I got sucked into a hole making all kinds of glassware. But I think I'm out of ideas and I really should stop, so I'm gonna do a little reorganizing and then upload that. For the victorian decorations I just want to make a preview and then I'll upload that as well.
As for the rocks, do you mean something like this? ;-) Been sitting around a while because there are some inconsistencies in the shading and general style that I'd like to iron out, but I should probably release that as well. If you know of anything I've missed please let me know! BTW there's also an overlay with snow for all the rocks.
I don't have any ruins or manmade rocks in here. I feel like that would probably be a separate set; the only LPC ruins I'm aware of are in Skorpio's shump, but I'm not a huge fan and would want to rework significantly. From that set the only things that I think could stylistically fit are the Moai heads.
Hey MedicineStorm, do you happen to have a link for where the FSF issues this guidance about art not triggering the linking requirement? I've seen that fact mentioned before but couldn't find it on their website.
Hey, what is the original source for the Kimmo Rundelin (kiheru) flowers?
Also I recently re-drew the rose bush to have higher contrast, feel free to replace if you want. CC0.
Sneak preview :)
The town portion is relatively representative, but there are a lot more possibilities and for the buildings. More to come!
Just a quick update - the Victorian town tiles are coming (had to clean up the animations and fix a few other problems) very soon! And there is another (related) tileset that will accompany them and I think be of interest to anyone wanting to create a Victorian town. ;-)
Unrelatedly, a while ago I was messing around with updating my beach/desert sheet https://opengameart.org/content/lpc-beach-desert , and started re-drawing all the cacti. Still lacking some details in several places (and a few haven't been converted yet), but overall I feel they are much improved :) What do you think? Much else that could be added to this set (I would like to add Joshua and proper acacia trees, as well as some more varied succulent-type plants, like Haworthia, snake plant, etc.)
Short answer: yes, all art on this site can be used for commercial purposes. Each submission has a license, which you can find on the left hand side of the page. You need to follow the terms of the license, which mostly include rules like "you must give credit to the author," and sometimes "if you make changes/modifications to the art, you need to release them to others under the same license."
There is a lot more detail on the FAQ page: https://opengameart.org/content/faq#q-proprietary . Please look through that whole page and post back if you have specific questions.
Cool! Are those your work? I have a handful of other statues in my medieval decorations, and I believe AntumDeluge was collecting some more.
Containers are submitted! There is still much to be done... Please share any feedback! https://opengameart.org/content/lpc-containers
@MedicineStorm, Haha, it's seriously just coincidence; I had already made all that stuff when you made your post.
@Evert, Awesome! Yes, fixing the colors is a hassle. I usually do the very dumb and simple thing of importing into GIMP, changing to an indexed palette and adjust until it has a reasonable number of colors (usually 7 or 8); I find this works pretty well for a first pass, but then most of the time is spent cleaning up places where the original was stylistically different (different light source, different shading, or a color ramp with different lightness steps). I hadn't noticed those rocks by Hypotosis, thanks for pointing them out! I also see there are even a few more than that; I'll see about adding those.
I am learning lots of new words here! Agree some of the rocks in the set could be used as megalithic structures (top row, 4th from left is menhir-like, the big one in the middle from Hyptosis is probably the remains of a dolmen).
yeah that's exactly the problem with Skorpio's set. I had a separate set trying to clean it up (and also added some tiles from IvanVoronoi's Slate set), unsuccessfully I think; attached here.
If I were doing a new "ruins" set, I would probably use my castle tileset as the base and make waist-high, crumbled versions of the walls; that way you could have partially-ruined castles or larger ruined structures. Other stuff to include could be more megaliths like you mentioned (obelisks, Taulas, earth-covered/intact menhirs), statues (like the stuff in the bottom right of Zabin's version of Lost Garden).
Oh, and I forgot to mention the copper alembics!
We are so on the same wavelength already... See the attached preview (BTW there's an alternate glass style based on BenCreating's submission earlier in this thread, and the green contents are a separate overlay layer so there are empty/filled versions and you can change the contents colors separately). So yeah, alchemy stuff is what got me distracted. I haven't done things like centrifuges, balances, hourglasses, etc. because they're not "containers," but I think a separate alchemy set with all that stuff and maybe more glassware would be dope and would be happy to work together on.
I will try to upload the "containers" tonight! The food is already released though!
Hey, that's a nice pot! I feel like I kinda suck at colors and I'm not super happy with the pots I have. I still haven't finished the containers because I got sucked into a hole making all kinds of glassware. But I think I'm out of ideas and I really should stop, so I'm gonna do a little reorganizing and then upload that. For the victorian decorations I just want to make a preview and then I'll upload that as well.
As for the rocks, do you mean something like this? ;-) Been sitting around a while because there are some inconsistencies in the shading and general style that I'd like to iron out, but I should probably release that as well. If you know of anything I've missed please let me know! BTW there's also an overlay with snow for all the rocks.
I don't have any ruins or manmade rocks in here. I feel like that would probably be a separate set; the only LPC ruins I'm aware of are in Skorpio's shump, but I'm not a huge fan and would want to rework significantly. From that set the only things that I think could stylistically fit are the Moai heads.
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