I am wondering if you would be willing to make this art available under an OGA-BY 3.0 license, essentially waiving the restrictions on use in games containing DRM. As an artist, I am trying to make more of my art available under that license, to give developers more options for how to use the art in their games. For art that is derivative (which a lot of mine is!), that means getting permission from the original artists., hence my request to you.
Hey, thanks for this submission! I ended up using your wallpaper textures pretty extensively here https://opengameart.org/content/lpc-walls . I am wondering whether you would be willing to make this submission available under the OGA-BY 3.0 license as well?
Thanks! Reemax, you don't have to make a new submission (although you can if you want); you could just write in this thread or on this page something like "All original art in this submission drawn solely by me (as listed in credits.txt) can also be used under the OGA-BY 3.0+ license." Or you could update credits.txt to that effect instead.
Thanks for clarifying; I look forward to seeing more of your original art too! I've really enjoyed your submissions in the past, and it seems like your have big plans.
Would you consider making your art here available under the OGA-BY 3.0 license---that is, waiving the restrictions in the CC licenses that prohibit your work being used in a game with DRM (i.e. on the iOS app store, or with Steamworks DRM)? DRM sucks but it is a requirement of several platforms, and many are unwilling to use CC-BY or CC-BY-SA art for this reason, even if they would otherwise be willing to provide proper credit and share the art.
As an artist, I want to make my art as easy to use as possible, so I am trying to make more stuff available under OGA-BY. But to do that, I need permission from the people whose art mine is based on :)
Hey, this is really neat! I really like the colors of the fabric; the colors work extremely well for that. I must say, I am not a big fan of the wood. I feel all the wood looks kind of drab, in comparison to the relatively saturated colors used for woods in the base assets.
Despite your messages to the contrary on Discord, I *do* care about color palettes and consistency! :) (With few exceptions, I think you'll find that---for the most part---my art sticks quite closely to the original LPC palette, and when I add other colors, they are generally colors that others have used already elsewhere. That said, it is kind of ad hoc, so I have been trying to put together a more comprehensive list of the colors I am using to be sure they are consistent.
Although you will probably hate this idea, I am also considering constructing a franken-palette, with browns and greens from the base assets, plus grays and saturated colors from your palette :) I like your purples, blues, pinks, etc. better than those in the base palette or others, at least for furniture and fabric and such.
However, I believe all of the Hyptosis art in question is *also* available here under CC0 https://opengameart.org/content/mage-city-arcanos , so you're fine , but you should probably include a link to that in your credits. The only other item I'm having trouble placing is the tall bottles and wine glass in Clutter.png ... are those from Hyptosis too? If so, where?
Hype!! The new shops and the denser towns look great (although I think the towns could use even more decorations!) I will try it out later this evening.
I'm trying to get more art to be available where the authors have waived the clauses of CC-BY about DRM. Some people are very concerned about this, even though I don't think it's a huge deal.
I want to make derivatives of Pierre's swinging animations, and I'd like the result to be available under OGA-BY. I know I'll need his permission too, but I need your permission first.
I don't think it's too confusing to license parts of a submission differently. I have done this for several of my assets---I just say something like "if you use the whole thing, the licence is CC-BY-SA 3.0 / GPL 2.0+; some parts are available under other licenses too, see credits.txt." You already have a nice explicit credits file, so you could just add "(OGA-BY 3.0+)" to the lines where you are the only author.
Quenching station is a great idea! I will definitely add that.
I really love the idea of a sword being forged. But that would probably require a hammering animation ;) I could try and make this one work https://opengameart.org/content/lpc-smash-weapons , but I would really like to do the hammer swing properly, which is more work... Hmmm...
Hello! Thanks so much for all of this beautiful art :) Your work matches the style of the base assets very well, while still being extremely distinctive and evocative; I love it! I have built on (or copied it wholesale) here https://opengameart.org/content/lpc-containers and here https://opengameart.org/content/lpc-walls .
I am wondering if you would be willing to make this art available under an OGA-BY 3.0 license, essentially waiving the restrictions on use in games containing DRM. As an artist, I am trying to make more of my art available under that license, to give developers more options for how to use the art in their games. For art that is derivative (which a lot of mine is!), that means getting permission from the original artists., hence my request to you.
Let me know what you think!
Hey, thanks for this submission! I ended up using your wallpaper textures pretty extensively here https://opengameart.org/content/lpc-walls . I am wondering whether you would be willing to make this submission available under the OGA-BY 3.0 license as well?
Thanks! Reemax, you don't have to make a new submission (although you can if you want); you could just write in this thread or on this page something like "All original art in this submission drawn solely by me (as listed in credits.txt) can also be used under the OGA-BY 3.0+ license." Or you could update credits.txt to that effect instead.
I'm just teasing you :) Thanks, will do!
Thanks for clarifying; I look forward to seeing more of your original art too! I've really enjoyed your submissions in the past, and it seems like your have big plans.
Hello! I used your bottles fairly extensively here https://opengameart.org/content/lpc-containers and here https://opengameart.org/content/lpc-alchemy to make a bunch of different glassware. Thanks so much!
Would you consider making your art here available under the OGA-BY 3.0 license---that is, waiving the restrictions in the CC licenses that prohibit your work being used in a game with DRM (i.e. on the iOS app store, or with Steamworks DRM)? DRM sucks but it is a requirement of several platforms, and many are unwilling to use CC-BY or CC-BY-SA art for this reason, even if they would otherwise be willing to provide proper credit and share the art.
As an artist, I want to make my art as easy to use as possible, so I am trying to make more stuff available under OGA-BY. But to do that, I need permission from the people whose art mine is based on :)
Let me know what you think!
Hey, this is really neat! I really like the colors of the fabric; the colors work extremely well for that. I must say, I am not a big fan of the wood. I feel all the wood looks kind of drab, in comparison to the relatively saturated colors used for woods in the base assets.
Despite your messages to the contrary on Discord, I *do* care about color palettes and consistency! :) (With few exceptions, I think you'll find that---for the most part---my art sticks quite closely to the original LPC palette, and when I add other colors, they are generally colors that others have used already elsewhere. That said, it is kind of ad hoc, so I have been trying to put together a more comprehensive list of the colors I am using to be sure they are consistent.
Although you will probably hate this idea, I am also considering constructing a franken-palette, with browns and greens from the base assets, plus grays and saturated colors from your palette :) I like your purples, blues, pinks, etc. better than those in the base palette or others, at least for furniture and fabric and such.
Anyway, a few licensing comments:
However, I believe all of the Hyptosis art in question is *also* available here under CC0 https://opengameart.org/content/mage-city-arcanos , so you're fine , but you should probably include a link to that in your credits. The only other item I'm having trouble placing is the tall bottles and wine glass in Clutter.png ... are those from Hyptosis too? If so, where?
Hype!! The new shops and the denser towns look great (although I think the towns could use even more decorations!) I will try it out later this evening.
I'm trying to get more art to be available where the authors have waived the clauses of CC-BY about DRM. Some people are very concerned about this, even though I don't think it's a huge deal.
I want to make derivatives of Pierre's swinging animations, and I'd like the result to be available under OGA-BY. I know I'll need his permission too, but I need your permission first.
I don't think it's too confusing to license parts of a submission differently. I have done this for several of my assets---I just say something like "if you use the whole thing, the licence is CC-BY-SA 3.0 / GPL 2.0+; some parts are available under other licenses too, see credits.txt." You already have a nice explicit credits file, so you could just add "(OGA-BY 3.0+)" to the lines where you are the only author.
Let me know if that is clear enough!
Hello,
Would you be willing to license your original contributions in this submission as OGA-BY https://opengameart.org/content/oga-by-30-faq , in addition to the current licenses?
I am thinking in particular about your very nice axes and pickaxe, which have made their way into this submission https://opengameart.org/content/lpc-smash-weapons .
Quenching station is a great idea! I will definitely add that.
I really love the idea of a sword being forged. But that would probably require a hammering animation ;) I could try and make this one work https://opengameart.org/content/lpc-smash-weapons , but I would really like to do the hammer swing properly, which is more work... Hmmm...
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