Agreed with Eliza's comments. I am not aware of anything specific to this period. I don't know much about armor from this period, but a lot of stuff could likely be made to work with some modifications, and focusing on the most distinctive elements will save you lots of effort and money. For example, castelonia and I are working on some clothing for pirates, and we were able to adapt existing pants, shirts, and jackets to good effect, while focusing on adding some pirate-y details, like a peg leg, hook, and tricorne hat. See example.
Animation is laborious and therefore expensive. As she mentioned, helmets are easier/cheaper than other objects for the LPC set, since only a few frames need to be drawn and the rest can be placed automatically.
Send me a PM if you'd like to discuss commissions, I would be happy to work on this.
BTW Eliza, the armor looks awesome! Can't wait to see the full set!
Thanks! Calm down, here it is---it's really not much, and I only edited the west-facing animation. Animation order is (1-based) frames 6, 5, 2, 1. Derived from Reemax and pvigier's smash weapons here https://opengameart.org/content/lpc-smash-weapons , same licenses.
As an aside, this little experiment makes me convinced that much better "smash" animations could be achieved for the axe and pickaxe, just by drawing 2-3 frames of animation per direction with motion blur, plus some very simple "impact" effects.
OK, so I was convinced by FiveBrosStopMosYT, and I hacked together a simple hammering animation. Derived from pvigier/Reemax's warhammer animation here https://opengameart.org/content/lpc-smash-weapons . I think it actually works fairly well. I used 4 frames of animation, frames 6, 5, 2, 1 of the "slash" animation. (This means it would fit all existing bases, the animation is just played out-of-order). I re-drew frames 5 and 2 to add motion blur. How does it look?
I am wondering if you would be willing to make this art available under an OGA-BY 3.0 license, essentially waiving the restrictions on use in games containing DRM. As an artist, I am trying to make more of my art available under that license, to give developers more options for how to use the art in their games. For art that is derivative (which a lot of mine is!), that means getting permission from the original artists., hence my request to you.
Hey, thanks for this submission! I ended up using your wallpaper textures pretty extensively here https://opengameart.org/content/lpc-walls . I am wondering whether you would be willing to make this submission available under the OGA-BY 3.0 license as well?
Thanks! Reemax, you don't have to make a new submission (although you can if you want); you could just write in this thread or on this page something like "All original art in this submission drawn solely by me (as listed in credits.txt) can also be used under the OGA-BY 3.0+ license." Or you could update credits.txt to that effect instead.
Thanks for clarifying; I look forward to seeing more of your original art too! I've really enjoyed your submissions in the past, and it seems like your have big plans.
A prudent and reasonable plan! Let us know how we can help as your project develops :)
Agreed with Eliza's comments. I am not aware of anything specific to this period. I don't know much about armor from this period, but a lot of stuff could likely be made to work with some modifications, and focusing on the most distinctive elements will save you lots of effort and money. For example, castelonia and I are working on some clothing for pirates, and we were able to adapt existing pants, shirts, and jackets to good effect, while focusing on adding some pirate-y details, like a peg leg, hook, and tricorne hat. See example.
Animation is laborious and therefore expensive. As she mentioned, helmets are easier/cheaper than other objects for the LPC set, since only a few frames need to be drawn and the rest can be placed automatically.
Send me a PM if you'd like to discuss commissions, I would be happy to work on this.
BTW Eliza, the armor looks awesome! Can't wait to see the full set!
Nice work! I love that you included all the animations. I'm not sure what is going on with the casting animation though :p
Thanks! Calm down, here it is---it's really not much, and I only edited the west-facing animation. Animation order is (1-based) frames 6, 5, 2, 1. Derived from Reemax and pvigier's smash weapons here https://opengameart.org/content/lpc-smash-weapons , same licenses.
As an aside, this little experiment makes me convinced that much better "smash" animations could be achieved for the axe and pickaxe, just by drawing 2-3 frames of animation per direction with motion blur, plus some very simple "impact" effects.
OK, so I was convinced by FiveBrosStopMosYT, and I hacked together a simple hammering animation. Derived from pvigier/Reemax's warhammer animation here https://opengameart.org/content/lpc-smash-weapons . I think it actually works fairly well. I used 4 frames of animation, frames 6, 5, 2, 1 of the "slash" animation. (This means it would fit all existing bases, the animation is just played out-of-order). I re-drew frames 5 and 2 to add motion blur. How does it look?
Hello! Thanks so much for all of this beautiful art :) Your work matches the style of the base assets very well, while still being extremely distinctive and evocative; I love it! I have built on (or copied it wholesale) here https://opengameart.org/content/lpc-containers and here https://opengameart.org/content/lpc-walls .
I am wondering if you would be willing to make this art available under an OGA-BY 3.0 license, essentially waiving the restrictions on use in games containing DRM. As an artist, I am trying to make more of my art available under that license, to give developers more options for how to use the art in their games. For art that is derivative (which a lot of mine is!), that means getting permission from the original artists., hence my request to you.
Let me know what you think!
Hey, thanks for this submission! I ended up using your wallpaper textures pretty extensively here https://opengameart.org/content/lpc-walls . I am wondering whether you would be willing to make this submission available under the OGA-BY 3.0 license as well?
Thanks! Reemax, you don't have to make a new submission (although you can if you want); you could just write in this thread or on this page something like "All original art in this submission drawn solely by me (as listed in credits.txt) can also be used under the OGA-BY 3.0+ license." Or you could update credits.txt to that effect instead.
I'm just teasing you :) Thanks, will do!
Thanks for clarifying; I look forward to seeing more of your original art too! I've really enjoyed your submissions in the past, and it seems like your have big plans.
Pages