Potentially! Can you say a little more about what you're interested in?
So far I just pilfered/slightly adapted things from here https://opengameart.org/content/lpc-castle-mega-pack , but they're more brick than stone. I could include darker recolors of some of the existing brick/stone walls, which may be more suitable for dungeons.
I have some very rough WIP walls I was working on before that were intended to be more for houses/outside.
Thanks for the heads up! I was waiting for the other 4 plants, but they appear to have arrived :) I've been meaning to revisit this pack for a while, and this is a great opportunity.
Yeah, I was trying to stretch out the oak to make it a different shape; wasn't entirely successful. The light green leaves on the top look kind of flat, like they're a little hat glued on :p
The shape of the maple was arbitrary, I was just trying out the technique of layering the leaves so I borrowed the shape of the base tree and fit them onto that. I will try making the maple in some different shapes too.
Yes, I would be happy to do more conifers! I am equally unhappy with the selection there!
Small update to the walls, which are much more organized. Any suggestions for types of walls I am missing?
samuncle's request for trees got me thinking about trees a bit as well. I've become increasingly dissatisfied with the tree pack here https://opengameart.org/content/lpc-trees ... the trees are wildly inconsistent in style, but they're all kind of generic and don't map clearly to different kinds of real trees. A few years ago, macmanmatty commissioned a set of modular leaves; the idea was that the leaves could be procedurally placed, in order to generate a large variety of trees. I never ended up releasing them, because I was never terribly happy with the results they produced.
However, once I gave up on the idea of building the trees automatically, I started thinking of the modular leaves as larger "pixel-clusters." I experimented a bit more and had better results. this idea produced some of the trees in the fruit trees pack https://opengameart.org/content/lpc-fruit-trees . Now I'm revisiting some of those original leaves to see if I can make something useful. My goals were 1) make the trees stylistically compatible with the base LPC trees; 2) make each tree have a distinct identity (e.g. somewhat recognizable as a specific species); 3) make the trees simple and symmetrical enough that they can be repeated many times.
Here are some intermediate results; top is oak, bottom is red maple. I'd be very grateful for feedback/suggestions on how to improve them. I still think they're a bit too "literal," showing every leaf rather than using texture to hint at leaf shapes. That's something I continue to struggle with in all my art.
Let me know also if you'd be interested in more variants in these styles. I'd really like to do birch, poplar, maybe walnut or ash, as well as another kind of conifer like cypress/thuja.
Another attempt, quick proof-of-concept. Could be made to use a solid color for the middle pieces with more tiles. Probably also needs a few more tiles to allow all corners.
Oh, yes! Forgot about that one. That tree is by Redshrike. It actually tiles, so you don't need to make lots of copies in different layers. I think it was intended for this purpose.
I think they mean the tiles around the edges of the map, where the trees blend into a solid background. Basically forming a barrier on the edge of the map. Someone made squashed versions of the base trees to use in RPGMaker, and they included some tileable canopy sprites sort of like this. I don't remember where though, and a quick search didn't turn anything up.
You can report the submission on itch.io (there's a button at the bottom of the page), and/or notify the original author here. They in turn could decide to submit a DMCA takedown request, also via itch.
To be clear, the issue is not that they are selling the assets. That's scummy, but not actually illegal. The problem is that they have not attributed the original author, as required by the CC-BY license.
I'll also look at some of the cobblestones in here https://opengameart.org/content/lpc-bricks , some could probably have the shading adjusted a bit to work as walls.
Potentially! Can you say a little more about what you're interested in?
So far I just pilfered/slightly adapted things from here https://opengameart.org/content/lpc-castle-mega-pack , but they're more brick than stone. I could include darker recolors of some of the existing brick/stone walls, which may be more suitable for dungeons.
I have some very rough WIP walls I was working on before that were intended to be more for houses/outside.
Thanks for the heads up! I was waiting for the other 4 plants, but they appear to have arrived :) I've been meaning to revisit this pack for a while, and this is a great opportunity.
Yeah, I was trying to stretch out the oak to make it a different shape; wasn't entirely successful. The light green leaves on the top look kind of flat, like they're a little hat glued on :p
The shape of the maple was arbitrary, I was just trying out the technique of layering the leaves so I borrowed the shape of the base tree and fit them onto that. I will try making the maple in some different shapes too.
Yes, I would be happy to do more conifers! I am equally unhappy with the selection there!
Small update to the walls, which are much more organized. Any suggestions for types of walls I am missing?
samuncle's request for trees got me thinking about trees a bit as well. I've become increasingly dissatisfied with the tree pack here https://opengameart.org/content/lpc-trees ... the trees are wildly inconsistent in style, but they're all kind of generic and don't map clearly to different kinds of real trees. A few years ago, macmanmatty commissioned a set of modular leaves; the idea was that the leaves could be procedurally placed, in order to generate a large variety of trees. I never ended up releasing them, because I was never terribly happy with the results they produced.
However, once I gave up on the idea of building the trees automatically, I started thinking of the modular leaves as larger "pixel-clusters." I experimented a bit more and had better results. this idea produced some of the trees in the fruit trees pack https://opengameart.org/content/lpc-fruit-trees . Now I'm revisiting some of those original leaves to see if I can make something useful. My goals were 1) make the trees stylistically compatible with the base LPC trees; 2) make each tree have a distinct identity (e.g. somewhat recognizable as a specific species); 3) make the trees simple and symmetrical enough that they can be repeated many times.
Here are some intermediate results; top is oak, bottom is red maple. I'd be very grateful for feedback/suggestions on how to improve them. I still think they're a bit too "literal," showing every leaf rather than using texture to hint at leaf shapes. That's something I continue to struggle with in all my art.
Let me know also if you'd be interested in more variants in these styles. I'd really like to do birch, poplar, maybe walnut or ash, as well as another kind of conifer like cypress/thuja.
Another attempt, quick proof-of-concept. Could be made to use a solid color for the middle pieces with more tiles. Probably also needs a few more tiles to allow all corners.
CC-BY 3.0+/GPL v3+, credit Sharm
Oh, yes! Forgot about that one. That tree is by Redshrike. It actually tiles, so you don't need to make lots of copies in different layers. I think it was intended for this purpose.
I think they mean the tiles around the edges of the map, where the trees blend into a solid background. Basically forming a barrier on the edge of the map. Someone made squashed versions of the base trees to use in RPGMaker, and they included some tileable canopy sprites sort of like this. I don't remember where though, and a quick search didn't turn anything up.
Another approach could be to overlay lots of trees, as was done in Source of Tales: http://www.sourceoftales.org/talesworld/
That is correct. I am working on a system to make it clearer who drew each tile https://opengameart.org/forumtopic/curated-lpc-collection-project , but in the meantime you can ask about any tiles if you're unsure :)
You can report the submission on itch.io (there's a button at the bottom of the page), and/or notify the original author here. They in turn could decide to submit a DMCA takedown request, also via itch.
To be clear, the issue is not that they are selling the assets. That's scummy, but not actually illegal. The problem is that they have not attributed the original author, as required by the CC-BY license.
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