Big pack of new hairstyles incoming... just struggling to figure out how to make a better preview.
Other contributors: ElizaWy, Nila122, Fabzy, thecilekli, Mandi Paugh, Skorpio, kcilds/Rocetti/Eredah, Yamilian, Emilio J. Sanchez-Sierra, Radomir Dopieralski, Stephen Challener (Redshrike), and William.Thompsonj.
Special shout-out to ElizaWy, who shared complete designs which I just re-colored and adapted to the male base. A few other styles e.g. from thecilekli are only lightly modified or re-shaded.
Style names (top-to-bottom):
afro
astarea
balding
betty
bob-side-part
bob
braid
buzzcut
cowlick-tall
curly-long
curly-short
flat-top-fade
flat-top-straight
george
half-up
halfmessy
high-and-tight
high-ponytail
idol
lidia
lob
long-center-part
long-tied
messy3
natural
part2
puck
shura
spiked-2
spiked-beehive
spiked-liberty-2
spiked-liberty
spiked-porcupine
spiked
star
trevor
twists-fade
twists-straight
Colors (left-to-right, mostly):
black
blonde-ash
blonde-dark
blonde-gold
blonde-light
blonde-platinum
blonde-sandy
blonde-straw
blonde-strawberry
blonde
blue
brown-dark
brown-light
brown-medium
chestnut-dark
chestnut-light
gray-dark
gray-medium
gray-slate
green
orange
pink
purple
raven
red
redhead-dark
redhead-light
redhead
rose
violet
white-light
white
All styles include all animations and full sheets for male and female bases, in 32 recolors.
Everything is in alphabetical order rather than some kind of logical order because I'm bad at ImageMagick and bash. A few images are out of order in the preview for reasons I don't understand.
Style names are a little weird, in most cases I used the name of the character the style was taken from as a placeholder (e.g. Puck, Betty, etc.), but a more descriptive name would probably be better. I'd welcome suggestions, otherwise I will probably perseverate on this trivial issue of naming for a long time and delay submission.
Oh, yes---that is definitely the move! I think your submission includes everything in here except like, the bunk beds? So someone looking for recolors should just use that. I'll update the description to that effect too.
I was just explaining why this submission looks half-complete, because it kinda is...
Noice; thanks! Yeah, looks like Menta is gone now. You may want to look into using Dropbox or similar in the future, that's what I usually use. Also Necromancer is only 1.2MB, should be able to upload here if you want.
Also wow, the Necromancer's fortress looks pretty badass!!
(To be clear, I'm not saying you have to upload the TMX files, just that I tried to view them but it didn't really look like anything. I'd love to see the fortress though, if you're able to upload the PNG somewhere!).
Sorry, it's not in the download. It's just to demonstrate that you can easily make recolors. As you can see, the selection of furniture is slightly smaller than in the final version. At some point I want to go back and make various recolors of all the items, just haven't gotten around to it.
No suggestions for blood splatters, just wanted to say those animations from theidiotmachine look great, and I am excited about your project FiveBrosStopMosYT! A grisly scene for sure!
Also wanted to mention that the windows on the round parts of the castle look pretty strrange, since they were intended to be for diagonal walls. I should make some proper curved windows for the castles... (There are a few curved windows in the Victorian Buildings set, but they are not really the same style as the castle buildings).
I think the only solution to the orc problem is to draw the weapons without cutouts on two separate layers. You can see an example of this here https://opengameart.org/content/lpc-extended-weapon-animations ; the weapons-extended-layers.zip version includes two layers---"front" and "back" layer--- which go over- and under- the body respectively and therefore avoid this problem. The two layer images are easy to create---there are just a few frames that need to be put on the "back" sheet.
The current generator doesn't use this method, but with castelonia's recent improvements, it supports multiple layers per object, so could be updated to support this method, at least for weapons where the multiple layers already exist.
The hats have the same problem, but they need to be in front of or behind the weapons; it's why the hats in this submission https://opengameart.org/content/lpc-gentleman have two layers as well. It's a problem for almost all the hats.
Big pack of new hairstyles incoming... just struggling to figure out how to make a better preview.
Other contributors: ElizaWy, Nila122, Fabzy, thecilekli, Mandi Paugh, Skorpio, kcilds/Rocetti/Eredah, Yamilian, Emilio J. Sanchez-Sierra, Radomir Dopieralski, Stephen Challener (Redshrike), and William.Thompsonj.
Special shout-out to ElizaWy, who shared complete designs which I just re-colored and adapted to the male base. A few other styles e.g. from thecilekli are only lightly modified or re-shaded.
Style names (top-to-bottom):
Colors (left-to-right, mostly):
All styles include all animations and full sheets for male and female bases, in 32 recolors.
Everything is in alphabetical order rather than some kind of logical order because I'm bad at ImageMagick and bash. A few images are out of order in the preview for reasons I don't understand.
Style names are a little weird, in most cases I used the name of the character the style was taken from as a placeholder (e.g. Puck, Betty, etc.), but a more descriptive name would probably be better. I'd welcome suggestions, otherwise I will probably perseverate on this trivial issue of naming for a long time and delay submission.
Oh, yes---that is definitely the move! I think your submission includes everything in here except like, the bunk beds? So someone looking for recolors should just use that. I'll update the description to that effect too.
I was just explaining why this submission looks half-complete, because it kinda is...
Noice; thanks! Yeah, looks like Menta is gone now. You may want to look into using Dropbox or similar in the future, that's what I usually use. Also Necromancer is only 1.2MB, should be able to upload here if you want.
Also wow, the Necromancer's fortress looks pretty badass!!
(To be clear, I'm not saying you have to upload the TMX files, just that I tried to view them but it didn't really look like anything. I'd love to see the fortress though, if you're able to upload the PNG somewhere!).
Whoa, those are big maps! The Fortress PNG still doesn't load for me, and the TMX files aren't really viewable without the tilesets.
I'll post some thoughts later, but overall looks like very creative use of the tiles!
Sorry, it's not in the download. It's just to demonstrate that you can easily make recolors. As you can see, the selection of furniture is slightly smaller than in the final version. At some point I want to go back and make various recolors of all the items, just haven't gotten around to it.
Strong work, as always Ivan! As usual, I particularly love your stonework. I'll have to try it out with some LPC tiles!
No suggestions for blood splatters, just wanted to say those animations from theidiotmachine look great, and I am excited about your project FiveBrosStopMosYT! A grisly scene for sure!
Also wanted to mention that the windows on the round parts of the castle look pretty strrange, since they were intended to be for diagonal walls. I should make some proper curved windows for the castles... (There are a few curved windows in the Victorian Buildings set, but they are not really the same style as the castle buildings).
Hey, looks very cool! Always excited to see new projects with the LPC assets!
The link to the big map seems broken... can you repost?
Are you interested in feedback on the maps?
I think the only solution to the orc problem is to draw the weapons without cutouts on two separate layers. You can see an example of this here https://opengameart.org/content/lpc-extended-weapon-animations ; the weapons-extended-layers.zip version includes two layers---"front" and "back" layer--- which go over- and under- the body respectively and therefore avoid this problem. The two layer images are easy to create---there are just a few frames that need to be put on the "back" sheet.
The current generator doesn't use this method, but with castelonia's recent improvements, it supports multiple layers per object, so could be updated to support this method, at least for weapons where the multiple layers already exist.
The hats have the same problem, but they need to be in front of or behind the weapons; it's why the hats in this submission https://opengameart.org/content/lpc-gentleman have two layers as well. It's a problem for almost all the hats.
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