No, sadly. That ship was based on old sprites from TheManaWorld, which we discovered were GPL v2 only, and I don't have a way to contact the original authors... if GPL v2 is the only licensing option, castelonia is unable to use it in his game, and I'd rather not dedicate more time to it since it's kind of a licensing dead end. I can upload the GPL v2 ship in whatever state it's in, in case that is useful to someone.
We are planning to do a new LPC ship from the ground up, but that is still in the early planning stages at the moment.
AVAST ME HEARTIES! THAR BE SKALLYWAGS! SCOUNDRELS OF THE LOWEST KIND!
Giant pirate character pack incoming in just a few days :) New shirts, vests, pirate coats, hook hands and peg legs, cravats and jabots, tons of pirate hats, and various other goodies. Useful for everything from deckhands to admirals to Edward Thatch himself! Fully incorporated into the LPC character creator.
Hello! Would you be willing to license these as OGA-BY 3.0 and/or GPL v2.0+ as well as CC-BY-SA? I have adapted many of your hairstyles to the Liberated Pixel Cup bases, and I am hoping to release those assets with as many license options as possible.
Huh, TIL that animated PNGs are a thing... Tree looks great BTW!
You're welcome---big fan of your work!
That said, I wanted to discuss something I noticed looking at the walls a little closer. There's a weird effect where the wall looks kinda blurry, even fully zoomed out. It looks like the image went through some kind of nearest neighbor interpolation due to non-integer scaling... but even when that's not the case and you're looking at it at 1x or 2x. I didn't notice it at first because I thought it was just the usual browser blurring pixel art, but when I downloaded the image and looked more closely, I was kinda perplexed.
I think it's basically due to banding, but a little worse in this instance due to two factors: 1) the 2px border around most rocks (in this color #4f4932), and 2) something about the colors at the top of each stone that I can't quite pinpoint.
I tried a few ways to fix this (see attached image---Ivan's original is on top, then my edited versions are below):
First I trimmed the 2px border on the sides and bottom of each stone to 1px, then shaded the top of the stone a little differently, using #989163 to blend from the highlight to the face of the stone.
This resulted in the stones feeling flatter than the original clearly intended, so I tweaked the shading on top again
It still is looking kind of bandy/blurry, so I added some vertical highlights on the left side to reduce the pillowy-ness of the shading. I think that helped too, but it might make the walls stick out too much from the background.
I'd love to get Sharm or someone more experienced to take this apart and explain what is going on here, because it was surprised how difficult it was to make the "blurry" effect go away.
Yeah, I have peaches, plums, and mandarins/clementines/tangerines! See https://opengameart.org/content/lpc-food ; in the preview image, 6th row, columns 11, 13, 14. If you download the submission and open the CREDITS-food.txt file, there's a list of all the items, in the order they appear. There are even peach, orange and plum trees here: https://opengameart.org/content/lpc-fruit-trees.
I didn't end up making nectarines because I didn't think they looked distinct enough from peaches/apricots/oranges/apples.
I made almost all of the fruits/vegetables I could think of, and the remainder were starting to get kind of obscure (indian gooseberry, quince) or hard to distinguish from existing objects (nectarine, savoy cabbage). But I could be persuaded to go back :p
Big pack of new hairstyles incoming... just struggling to figure out how to make a better preview.
Other contributors: ElizaWy, Nila122, Fabzy, thecilekli, Mandi Paugh, Skorpio, kcilds/Rocetti/Eredah, Yamilian, Emilio J. Sanchez-Sierra, Radomir Dopieralski, Stephen Challener (Redshrike), and William.Thompsonj.
Special shout-out to ElizaWy, who shared complete designs which I just re-colored and adapted to the male base. A few other styles e.g. from thecilekli are only lightly modified or re-shaded.
Style names (top-to-bottom):
afro
astarea
balding
betty
bob-side-part
bob
braid
buzzcut
cowlick-tall
curly-long
curly-short
flat-top-fade
flat-top-straight
george
half-up
halfmessy
high-and-tight
high-ponytail
idol
lidia
lob
long-center-part
long-tied
messy3
natural
part2
puck
shura
spiked-2
spiked-beehive
spiked-liberty-2
spiked-liberty
spiked-porcupine
spiked
star
trevor
twists-fade
twists-straight
Colors (left-to-right, mostly):
black
blonde-ash
blonde-dark
blonde-gold
blonde-light
blonde-platinum
blonde-sandy
blonde-straw
blonde-strawberry
blonde
blue
brown-dark
brown-light
brown-medium
chestnut-dark
chestnut-light
gray-dark
gray-medium
gray-slate
green
orange
pink
purple
raven
red
redhead-dark
redhead-light
redhead
rose
violet
white-light
white
All styles include all animations and full sheets for male and female bases, in 32 recolors.
Everything is in alphabetical order rather than some kind of logical order because I'm bad at ImageMagick and bash. A few images are out of order in the preview for reasons I don't understand.
Style names are a little weird, in most cases I used the name of the character the style was taken from as a placeholder (e.g. Puck, Betty, etc.), but a more descriptive name would probably be better. I'd welcome suggestions, otherwise I will probably perseverate on this trivial issue of naming for a long time and delay submission.
Oh, yes---that is definitely the move! I think your submission includes everything in here except like, the bunk beds? So someone looking for recolors should just use that. I'll update the description to that effect too.
I was just explaining why this submission looks half-complete, because it kinda is...
Noice; thanks! Yeah, looks like Menta is gone now. You may want to look into using Dropbox or similar in the future, that's what I usually use. Also Necromancer is only 1.2MB, should be able to upload here if you want.
Also wow, the Necromancer's fortress looks pretty badass!!
(To be clear, I'm not saying you have to upload the TMX files, just that I tried to view them but it didn't really look like anything. I'd love to see the fortress though, if you're able to upload the PNG somewhere!).
No, sadly. That ship was based on old sprites from TheManaWorld, which we discovered were GPL v2 only, and I don't have a way to contact the original authors... if GPL v2 is the only licensing option, castelonia is unable to use it in his game, and I'd rather not dedicate more time to it since it's kind of a licensing dead end. I can upload the GPL v2 ship in whatever state it's in, in case that is useful to someone.
We are planning to do a new LPC ship from the ground up, but that is still in the early planning stages at the moment.
AVAST ME HEARTIES! THAR BE SKALLYWAGS! SCOUNDRELS OF THE LOWEST KIND!
Giant pirate character pack incoming in just a few days :) New shirts, vests, pirate coats, hook hands and peg legs, cravats and jabots, tons of pirate hats, and various other goodies. Useful for everything from deckhands to admirals to Edward Thatch himself! Fully incorporated into the LPC character creator.
Haha, thanks. Those styles are Fabzy's designs from here https://opengameart.org/content/the-revolution-hair . For trademark purposes, let's just say the resemblance is purely coincidental ;-)
Sigh, you are probably right... but I just... want better names!
Hello! Would you be willing to license these as OGA-BY 3.0 and/or GPL v2.0+ as well as CC-BY-SA? I have adapted many of your hairstyles to the Liberated Pixel Cup bases, and I am hoping to release those assets with as many license options as possible.
Here's what they look like: https://opengameart.org/forumtopic/bluecarrot16s-wip-lpc-tilesetscollect...
Huh, TIL that animated PNGs are a thing... Tree looks great BTW!
You're welcome---big fan of your work!
That said, I wanted to discuss something I noticed looking at the walls a little closer. There's a weird effect where the wall looks kinda blurry, even fully zoomed out. It looks like the image went through some kind of nearest neighbor interpolation due to non-integer scaling... but even when that's not the case and you're looking at it at 1x or 2x. I didn't notice it at first because I thought it was just the usual browser blurring pixel art, but when I downloaded the image and looked more closely, I was kinda perplexed.
I think it's basically due to banding, but a little worse in this instance due to two factors: 1) the 2px border around most rocks (in this color #4f4932), and 2) something about the colors at the top of each stone that I can't quite pinpoint.
I tried a few ways to fix this (see attached image---Ivan's original is on top, then my edited versions are below):
I'd love to get Sharm or someone more experienced to take this apart and explain what is going on here, because it was surprised how difficult it was to make the "blurry" effect go away.
Yeah, I have peaches, plums, and mandarins/clementines/tangerines! See https://opengameart.org/content/lpc-food ; in the preview image, 6th row, columns 11, 13, 14. If you download the submission and open the CREDITS-food.txt file, there's a list of all the items, in the order they appear. There are even peach, orange and plum trees here: https://opengameart.org/content/lpc-fruit-trees.
I didn't end up making nectarines because I didn't think they looked distinct enough from peaches/apricots/oranges/apples.
I made almost all of the fruits/vegetables I could think of, and the remainder were starting to get kind of obscure (indian gooseberry, quince) or hard to distinguish from existing objects (nectarine, savoy cabbage). But I could be persuaded to go back :p
Big pack of new hairstyles incoming... just struggling to figure out how to make a better preview.
Other contributors: ElizaWy, Nila122, Fabzy, thecilekli, Mandi Paugh, Skorpio, kcilds/Rocetti/Eredah, Yamilian, Emilio J. Sanchez-Sierra, Radomir Dopieralski, Stephen Challener (Redshrike), and William.Thompsonj.
Special shout-out to ElizaWy, who shared complete designs which I just re-colored and adapted to the male base. A few other styles e.g. from thecilekli are only lightly modified or re-shaded.
Style names (top-to-bottom):
Colors (left-to-right, mostly):
All styles include all animations and full sheets for male and female bases, in 32 recolors.
Everything is in alphabetical order rather than some kind of logical order because I'm bad at ImageMagick and bash. A few images are out of order in the preview for reasons I don't understand.
Style names are a little weird, in most cases I used the name of the character the style was taken from as a placeholder (e.g. Puck, Betty, etc.), but a more descriptive name would probably be better. I'd welcome suggestions, otherwise I will probably perseverate on this trivial issue of naming for a long time and delay submission.
Oh, yes---that is definitely the move! I think your submission includes everything in here except like, the bunk beds? So someone looking for recolors should just use that. I'll update the description to that effect too.
I was just explaining why this submission looks half-complete, because it kinda is...
Noice; thanks! Yeah, looks like Menta is gone now. You may want to look into using Dropbox or similar in the future, that's what I usually use. Also Necromancer is only 1.2MB, should be able to upload here if you want.
Also wow, the Necromancer's fortress looks pretty badass!!
(To be clear, I'm not saying you have to upload the TMX files, just that I tried to view them but it didn't really look like anything. I'd love to see the fortress though, if you're able to upload the PNG somewhere!).
Pages