Hi there! You're fine as long as people who get your game can easily extract the models and textures from the package for reuse, and said package includes a list of who made what under which licenses. For the latter, it helps to make a collection of all the art you'll be using from OGA and selecting Download Credits File at the bottom. (Just don't forget to review said file.) Hope this helps, and good luck.
The Tiger: what you get on the Internet isn't automatically free to reuse, and not-for-profit work can still infringe copyright. It's an unfortunate situation, but we creators must know how this stuff works.
That said, thanks for the compliment! You can find the full version of Midnight Cat on Deviant Art: http://felixplesoianu.deviantart.com/art/Midnight-Cat-511256156 -- it's still one of my best after many years. It's under a CC-BY-SA license like most of my stuff, but I'll consider a change if you ask.
Oh, I'm not saying it's bad. As someone else pointed out, people are different, and this tutorial caters to a certain type of reader. Besides, I'd have to try and follow it, which doesn't mesh with my plans right now. :P
Hi there, and welcome. These assets you are using, what license are they under? It might be better to find something appropriate here on OGA, under a free culture license so you'd be safe. But 40x40 is a very unusual size; side-on (and top-down) tiles usually go up to 32x32. You might have to change either your game's resolution or else how much of the playground is visible at once.
I added your tutorial to my big list of knowledge bases. I like the way it's structured, though sometimes it seems to tumble forward very fast, with lots of code and few explanations. But then, that should appeal to more impatient readers. Good work!
Good work! Thank you very much. The lack of any guidelines always made me unsure of how to tag my own stuff, and that in turn likely made it hard to find. Now I can go revise them.
Glad to be of service! I can't think of any more questions for now, but from my reading on RPG design, a good way to emphasize teamwork is to make sure each party member has distinct skillsets and abilities that don't overlap, The tried and true way to achieve this is with a class-based rule system. But I have little experience designing either kind.
Hi there! You're fine as long as people who get your game can easily extract the models and textures from the package for reuse, and said package includes a list of who made what under which licenses. For the latter, it helps to make a collection of all the art you'll be using from OGA and selecting Download Credits File at the bottom. (Just don't forget to review said file.) Hope this helps, and good luck.
The Tiger: what you get on the Internet isn't automatically free to reuse, and not-for-profit work can still infringe copyright. It's an unfortunate situation, but we creators must know how this stuff works.
That said, thanks for the compliment! You can find the full version of Midnight Cat on Deviant Art: http://felixplesoianu.deviantart.com/art/Midnight-Cat-511256156 -- it's still one of my best after many years. It's under a CC-BY-SA license like most of my stuff, but I'll consider a change if you ask.
Oh, I'm not saying it's bad. As someone else pointed out, people are different, and this tutorial caters to a certain type of reader. Besides, I'd have to try and follow it, which doesn't mesh with my plans right now. :P
Hi there, and welcome. These assets you are using, what license are they under? It might be better to find something appropriate here on OGA, under a free culture license so you'd be safe. But 40x40 is a very unusual size; side-on (and top-down) tiles usually go up to 32x32. You might have to change either your game's resolution or else how much of the playground is visible at once.
I'm pretty sure the correct answer is 1.
I added your tutorial to my big list of knowledge bases. I like the way it's structured, though sometimes it seems to tumble forward very fast, with lots of code and few explanations. But then, that should appeal to more impatient readers. Good work!
Just letting people know I added a properly sized copy of my brick tower sprite, and an improved dungeon wall.
Good work! Thank you very much. The lack of any guidelines always made me unsure of how to tag my own stuff, and that in turn likely made it hard to find. Now I can go revise them.
Now that's some serious remixing work. Good job!
Glad to be of service! I can't think of any more questions for now, but from my reading on RPG design, a good way to emphasize teamwork is to make sure each party member has distinct skillsets and abilities that don't overlap, The tried and true way to achieve this is with a class-based rule system. But I have little experience designing either kind.
Pages