Hi there! You can change any art you get from OGA, but you have to offer the modified version under the same license, if the license is CC-BY-SA or (L)GPL. Changing an image doesn't break the rules. Failing to share your changes with other people would break the rules.
In the way of game engines / authoring tools there's always Twine, Ren'Py and Inform 7 (the latter with some caveats). Also anything that runs in a web browser, though those are usually rather specialized, such as PuzzleScript. And I'm not sure it counts, but sdlBasic is a very nice runtime that comes as a single, small executable file and can run (2D) games with all the bells and whistles written in a simple scripting language.
Thank you! Yeah, these are pretty simplistic (though the end-level boss took a surprising amount of work to get right). Enemies for the next two levels should be more sophisticated.
I was able to get all the sound effects for my shoot'em up Laser Sky from this pack. It's the second time I use it -- these are simply the best shooter sounds around here. Thank you!
I just used the montage command-line utility from the ImageMagick suite (as described on their website). Not exactly a friendly option, but it did the trick for me at the time.
There seems to be some assumption that no one is working on anything. That isn't the case. There is more than one admin with access to the code, but the problems are complicated.
I apologize. Should have known better. Thank you for being there. I'd offer to help myself, but Drupal doesn't agree with me. Definitely will keep reporting spam though, and promoting OGA. Going to be more patient from now on, too. :)
Well... Music and sounds is what I seek most often on Open Game Art, because it's the one thing I can't do myself. For example, here's what I picked for my games Square Shooter, Attack Vector and Glittering Light, respectively. But there's also one game for which OGA gave me the art (and the inspiration), while for the soundtrack I had to go scour Jamendo instead. Ironically, Before the Faire is one of my few games with a fantasy theme...
Hi there! You can change any art you get from OGA, but you have to offer the modified version under the same license, if the license is CC-BY-SA or (L)GPL. Changing an image doesn't break the rules. Failing to share your changes with other people would break the rules.
That's cleverly designed, all right, and full of nice details. I'd love to see a whole set.
In the way of game engines / authoring tools there's always Twine, Ren'Py and Inform 7 (the latter with some caveats). Also anything that runs in a web browser, though those are usually rather specialized, such as PuzzleScript. And I'm not sure it counts, but sdlBasic is a very nice runtime that comes as a single, small executable file and can run (2D) games with all the bells and whistles written in a simple scripting language.
Lovely! It would also work great in a visual novel. I'm looking at others like it on your blog, too. It's an excellent resource!
Thank you! Yeah, these are pretty simplistic (though the end-level boss took a surprising amount of work to get right). Enemies for the next two levels should be more sophisticated.
I was able to get all the sound effects for my shoot'em up Laser Sky from this pack. It's the second time I use it -- these are simply the best shooter sounds around here. Thank you!
I just used the
montage
command-line utility from the ImageMagick suite (as described on their website). Not exactly a friendly option, but it did the trick for me at the time.@MedicineStorm Did you see these, by any chance? http://opengameart.org/content/foot-walking-step-sounds-on-stone-water-s...
I apologize. Should have known better. Thank you for being there. I'd offer to help myself, but Drupal doesn't agree with me. Definitely will keep reporting spam though, and promoting OGA. Going to be more patient from now on, too. :)
Well... Music and sounds is what I seek most often on Open Game Art, because it's the one thing I can't do myself. For example, here's what I picked for my games Square Shooter, Attack Vector and Glittering Light, respectively. But there's also one game for which OGA gave me the art (and the inspiration), while for the soundtrack I had to go scour Jamendo instead. Ironically, Before the Faire is one of my few games with a fantasy theme...
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