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Well, that's the whole issue:
Wednesday, June 29, 2016 - 23:07

Well, that's the whole issue: OGA's one developer is indisposed, and nobody else can touch the code. If we had someone who could, the site wouldn't be in danger (except perhaps on the financial side, but that's yet another story). And access to the code is what we need, because the only alternative is to fork the website, and I've seen what that does to a community.

Looks nice! Very game-y, very
Wednesday, June 29, 2016 - 22:24

Looks nice! Very game-y, very retro, and cheesy in a good way. Can't wait to see it in action.

Good work, maruki! And since
Tuesday, May 17, 2016 - 21:52

Good work, maruki! And since you resurrected the thread anyway, here's the palette I created for my game RogueBot:

GIMP Palette
Name: RogueBot
Columns: 4
#
  0   0   0    Black
 64  64  64    Graphite
128 128 128    Gray
192 192 192    Silver
 64   0   0    Brown
128   0  64    Purple
255   0   0    Red
255 192 192    Pink
  0 128   0    Green
 64 128   0    Grass
255 212   0    Gold
255 255   0    Yellow
  0  64 128    Navy
  0  64 255    Blue
  0 192 255    Water
255 255 255    White

I love the way it turned out so regular, despite being created haphazardly, as I needed new colors to go along with the old ones. And it's pure coincidence that it came out 16 colors in size. So it was a lot of fun. Enjoy!

You're very kind.
Thursday, January 21, 2016 - 23:20

You're very kind.

Thanks!
Monday, January 18, 2016 - 06:33

Thanks!

As if I sold much. Mostly it
Sunday, January 3, 2016 - 23:03

As if I sold much. Mostly it was friends of mine giving tips. (I did sell a copy of my book though.) There's no guarantee. But Itch.io allows me to try, and it's a very friendly place as well, where developers can help each other. And with persistence, who knows.

Well, no online store
Tuesday, December 15, 2015 - 09:19

Well, no online store guarantees you an audience. Those that claim to are simply lying. You still need to market your work, and at least itch.io makes it easy. But you really need to take advantage of it...

The itch.io community forums
Monday, December 14, 2015 - 23:14

The itch.io community forums opened recently, but even before them you could follow other developers, leave reviews and comments on their games, and make collections other people can browse. Game jams offer even more opportunities for interaction. So in a sense there was a community from the beginning. Just not many people who took advantage.

I don't even have a banner.
Monday, December 14, 2015 - 08:48

I don't even have a banner. :P And I haven't sold that much either, but few communities have made me feel as welcome (OGA is one of them). Which is great, because socialization is the best kind of marketing...

Neat! I remember noticing The
Monday, December 14, 2015 - 07:23

Neat! I remember noticing The Woods when you published it, but I didn't dwell much on the game. Still feel like I'm missing something. :) Your recommendations are intriguing, too. Thanks!

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