Well, that's the whole issue: OGA's one developer is indisposed, and nobody else can touch the code. If we had someone who could, the site wouldn't be in danger (except perhaps on the financial side, but that's yet another story). And access to the code is what we need, because the only alternative is to fork the website, and I've seen what that does to a community.
Good work, maruki! And since you resurrected the thread anyway, here's the palette I created for my game RogueBot:
GIMP Palette Name: RogueBot Columns: 4 # 0 0 0 Black 64 64 64 Graphite 128 128 128 Gray 192 192 192 Silver 64 0 0 Brown 128 0 64 Purple 255 0 0 Red 255 192 192 Pink 0 128 0 Green 64 128 0 Grass 255 212 0 Gold 255 255 0 Yellow 0 64 128 Navy 0 64 255 Blue 0 192 255 Water 255 255 255 White
I love the way it turned out so regular, despite being created haphazardly, as I needed new colors to go along with the old ones. And it's pure coincidence that it came out 16 colors in size. So it was a lot of fun. Enjoy!
As if I sold much. Mostly it was friends of mine giving tips. (I did sell a copy of my book though.) There's no guarantee. But Itch.io allows me to try, and it's a very friendly place as well, where developers can help each other. And with persistence, who knows.
Well, no online store guarantees you an audience. Those that claim to are simply lying. You still need to market your work, and at least itch.io makes it easy. But you really need to take advantage of it...
The itch.io community forums opened recently, but even before them you could follow other developers, leave reviews and comments on their games, and make collections other people can browse. Game jams offer even more opportunities for interaction. So in a sense there was a community from the beginning. Just not many people who took advantage.
I don't even have a banner. :P And I haven't sold that much either, but few communities have made me feel as welcome (OGA is one of them). Which is great, because socialization is the best kind of marketing...
Neat! I remember noticing The Woods when you published it, but I didn't dwell much on the game. Still feel like I'm missing something. :) Your recommendations are intriguing, too. Thanks!
Well, that's the whole issue: OGA's one developer is indisposed, and nobody else can touch the code. If we had someone who could, the site wouldn't be in danger (except perhaps on the financial side, but that's yet another story). And access to the code is what we need, because the only alternative is to fork the website, and I've seen what that does to a community.
Looks nice! Very game-y, very retro, and cheesy in a good way. Can't wait to see it in action.
Good work, maruki! And since you resurrected the thread anyway, here's the palette I created for my game RogueBot:
GIMP Palette
Name: RogueBot
Columns: 4
#
0 0 0 Black
64 64 64 Graphite
128 128 128 Gray
192 192 192 Silver
64 0 0 Brown
128 0 64 Purple
255 0 0 Red
255 192 192 Pink
0 128 0 Green
64 128 0 Grass
255 212 0 Gold
255 255 0 Yellow
0 64 128 Navy
0 64 255 Blue
0 192 255 Water
255 255 255 White
I love the way it turned out so regular, despite being created haphazardly, as I needed new colors to go along with the old ones. And it's pure coincidence that it came out 16 colors in size. So it was a lot of fun. Enjoy!
You're very kind.
Thanks!
As if I sold much. Mostly it was friends of mine giving tips. (I did sell a copy of my book though.) There's no guarantee. But Itch.io allows me to try, and it's a very friendly place as well, where developers can help each other. And with persistence, who knows.
Well, no online store guarantees you an audience. Those that claim to are simply lying. You still need to market your work, and at least itch.io makes it easy. But you really need to take advantage of it...
The itch.io community forums opened recently, but even before them you could follow other developers, leave reviews and comments on their games, and make collections other people can browse. Game jams offer even more opportunities for interaction. So in a sense there was a community from the beginning. Just not many people who took advantage.
I don't even have a banner. :P And I haven't sold that much either, but few communities have made me feel as welcome (OGA is one of them). Which is great, because socialization is the best kind of marketing...
Neat! I remember noticing The Woods when you published it, but I didn't dwell much on the game. Still feel like I'm missing something. :) Your recommendations are intriguing, too. Thanks!
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