foz, the first two wouldn't even make sense given the OP. :P The city is crawling with invaders dragging people off in the middle of the night. Anyone who escaped that fate is too busy hiding in a basement to chat about laxatives, and a drunk guard would be quickly found out by the omnipresent patrols. Generic adventure game shenanigans just don't fit.
(By the way, are we talking a medieval army dragging people off as slaves, or a more modern, 17th-18th century army pre-emptively arresting those who could mount a resistance?)
Here's one piece of advice I've seen with regard to designing puzzle chains for interactive fiction: start with the end goal -- in this case leaving the city -- and work backwards. To take foz's example, a vigilant guard is watching the little side gate the protagonists were hoping to use (since the main gate has an entire enemy army in front of it). So they have to distract the guard with a bomb, but the bomb is under lock and key. Luckily nobody thinks to watch the place in all the chaos... but they can't just break down the door, it's too solid and would attract attention anyway. A set of lockpicks would be useful... but their owner is hiding in a basement, as mentioned previously, and wants to know that someone they care about is all right before they agree to help. And so on and so forth.
I can't suggest any specific quests, but in my experience, when you have that kind of problem it's for a lack of theme. What's your story about? And by that I don't mean what happens in the story, but why. Why is the story so important to you that you need to tell it? What's the point of the story? I don't mean the moral. Stories don't need a moral. But the do need a point.
So what's this story of yours about? Love? Family? Broken innocence? Coming of age? War? Freedom? All these and more could easily fit the events you just described, and depending on the combination, they could make for a very different game.
Edit: come to think of it, who are your protagonists, exactly? What kind of backgrounds are they from? Are we talking a spoiled rich boy who's in love with a poor girl, whom his parents were trying to keep him away from, and now they can be together... except he's in shock after the night's events, and totally out of his depth? For that matter, what flavor of fantasy are we talking about? Because that will impact the sort of things your protagonists can do, and the sort of obstacles they might encounter. Not just in the "they can totally have cool clockwork guns" sense, but also in the "this is a highly rigid Venetian State-style society, with firm ideas of everyone's rightful place".
Sorry for bumping this thread, but I just remembered a couple trio of relevant points:
My games often rely on vector art, either partially or completely. In fact, my latest submission is made of hand-crafted SVG files ported directly from HTML5 canvas code.
I recently devised a simple turtle graphics system in one BASIC function, that can be used to generate complex repeating patterns based on a short command string.
Some of the most popular products on itch.io are apps for procedurally generating and/or manipulating tile art.
Code can be the artwork. A dedicated section here would make a lot of sense.
And so we get to the "you can't handle the truth!!!" phase of the farce. I already broke my promise to stop feeding the troll, and I don't resume to tell our moderators what to do, but the above rant against feminism pretty clearly establishes two things:
chaosesqueteam and MikeeUSA are indeed the one and same person, that the Geek Feminism Wiki was warning about;
this person has now done all the things for which their other account was banned.
Show's over. Sorry for not handling this very maturely. But I learned a thing or two, at least. Now, back to making art. :)
Negotiations for a settlement can happen once there is any kind of ongoing legal action at all. Right now, there's NONE.
Several people on OGA have submitted well in excess of a hundred works. I ran into a couple of them just today. And I haven't caught any of them posturing, ever. That's what you are doing. Your game is an achievement, sure, but hardly unmatched; in fact, first person shooters are a fairly popular genre among hobbyist and indie developers, open source or not. So, good work, but if you're trying to play the special snowflake card, it's not working any better than your legal threats.
Which, by the way, don't even make sense anymore. What legal rights? What forfeiture? What agreement? And if you're going to answer the question at all, keep in mind that you''ve still failed to convince anyone here that you're an adult, much less a lawyer.
I'm not so good at participating in jams. Especially not art jams. But I'd be sure to follow at least some of the new challenges, if they were revived. They wouldn't even have to be all the time -- just whenever we identify a need. We could even alternate the weekly and monthly kind, or hold either at different times as appropriate.
Have you noticed how nobody here believes for a moment that you have a law degree? For one thing, if you did, you'd probably know when to stop making things worse for yourself. It would also be no guarantee that you have a case at all, as I already pointed out. Oh, and you can't negotiate a settlement before you at least get to see a judge. Right now, what you're doing only counts as bullying, intimidation and threats, all of which can only get you into hot water, not us.
foz, the first two wouldn't even make sense given the OP. :P The city is crawling with invaders dragging people off in the middle of the night. Anyone who escaped that fate is too busy hiding in a basement to chat about laxatives, and a drunk guard would be quickly found out by the omnipresent patrols. Generic adventure game shenanigans just don't fit.
(By the way, are we talking a medieval army dragging people off as slaves, or a more modern, 17th-18th century army pre-emptively arresting those who could mount a resistance?)
Here's one piece of advice I've seen with regard to designing puzzle chains for interactive fiction: start with the end goal -- in this case leaving the city -- and work backwards. To take foz's example, a vigilant guard is watching the little side gate the protagonists were hoping to use (since the main gate has an entire enemy army in front of it). So they have to distract the guard with a bomb, but the bomb is under lock and key. Luckily nobody thinks to watch the place in all the chaos... but they can't just break down the door, it's too solid and would attract attention anyway. A set of lockpicks would be useful... but their owner is hiding in a basement, as mentioned previously, and wants to know that someone they care about is all right before they agree to help. And so on and so forth.
I can't suggest any specific quests, but in my experience, when you have that kind of problem it's for a lack of theme. What's your story about? And by that I don't mean what happens in the story, but why. Why is the story so important to you that you need to tell it? What's the point of the story? I don't mean the moral. Stories don't need a moral. But the do need a point.
So what's this story of yours about? Love? Family? Broken innocence? Coming of age? War? Freedom? All these and more could easily fit the events you just described, and depending on the combination, they could make for a very different game.
Edit: come to think of it, who are your protagonists, exactly? What kind of backgrounds are they from? Are we talking a spoiled rich boy who's in love with a poor girl, whom his parents were trying to keep him away from, and now they can be together... except he's in shock after the night's events, and totally out of his depth? For that matter, what flavor of fantasy are we talking about? Because that will impact the sort of things your protagonists can do, and the sort of obstacles they might encounter. Not just in the "they can totally have cool clockwork guns" sense, but also in the "this is a highly rigid Venetian State-style society, with firm ideas of everyone's rightful place".
I don't see why not. I imagine there is a STL loader for every 3D engine out there, and if not, there are always converters.
I'd forgotten about the licensing angle. Good point. Very well, GitHub it is then.
Sorry for bumping this thread, but I just remembered a
coupletrio of relevant points:Code can be the artwork. A dedicated section here would make a lot of sense.
Why not set up a periodic Open Game Art Jam on itch.io? Many of us have a presence there already, and it's a very welcoming place.
And so we get to the "you can't handle the truth!!!" phase of the farce. I already broke my promise to stop feeding the troll, and I don't resume to tell our moderators what to do, but the above rant against feminism pretty clearly establishes two things:
Show's over. Sorry for not handling this very maturely. But I learned a thing or two, at least. Now, back to making art. :)
Negotiations for a settlement can happen once there is any kind of ongoing legal action at all. Right now, there's NONE.
Several people on OGA have submitted well in excess of a hundred works. I ran into a couple of them just today. And I haven't caught any of them posturing, ever. That's what you are doing. Your game is an achievement, sure, but hardly unmatched; in fact, first person shooters are a fairly popular genre among hobbyist and indie developers, open source or not. So, good work, but if you're trying to play the special snowflake card, it's not working any better than your legal threats.
Which, by the way, don't even make sense anymore. What legal rights? What forfeiture? What agreement? And if you're going to answer the question at all, keep in mind that you''ve still failed to convince anyone here that you're an adult, much less a lawyer.
I'm not so good at participating in jams. Especially not art jams. But I'd be sure to follow at least some of the new challenges, if they were revived. They wouldn't even have to be all the time -- just whenever we identify a need. We could even alternate the weekly and monthly kind, or hold either at different times as appropriate.
Have you noticed how nobody here believes for a moment that you have a law degree? For one thing, if you did, you'd probably know when to stop making things worse for yourself. It would also be no guarantee that you have a case at all, as I already pointed out. Oh, and you can't negotiate a settlement before you at least get to see a judge. Right now, what you're doing only counts as bullying, intimidation and threats, all of which can only get you into hot water, not us.
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