Low poly it may be, but I'd like to have a knife like it in real life. In fact I have a folding knife that's not too dissimilar looking. Good work there! Bonus points for making it an .obj, that way pretty much anyone can use it.
Um, I'm pretty sure authors can ask nicely to be given credit anyway, in the way of common courtesy? People tend to do that with public domain works even though there's no requirement. I don't see a contradiction here, or a problem.
I'd be very interested to hear of an easier solution. Far as I can tell, every single development environment for Android sits on top of the complete SDK, which in turns requires the Java SDK. So you have a ton of heavyweight stuff to install and learn how to use in order to make even the simplest Android app.
But maybe I missed something. Hello? Anyone? Help?
It depends on how your game is built. If your art assets are packaged as such in the game archive, people can trivially extract them after downloading. If they're stored on a server and loaded dynamically, providing a separate download might be a good idea. The same goes if your game uses some sort of unusual custom format for internal purposes. (See Machinarium, where the soundtrack is offered as an MP3 archive for just this reason.) And in either case you should link to the original source.
It's really neither very strict nor very complicated. Hope this helps.
im looking for a way to literally put it on paper. i have no artistic skills.
Um, straightedge and pencil? How else? You said you tried graph paper and the scale was too small. So, increase the scale? Use bigger paper? Learn the basics of technical drawing? There aren't any shortcuts.
Alternatively, there are numerous applications for drawing game maps out there, and any decent one should support floor plans as well. See if one of them works for you. AutoRealm used to be the best, but that was long ago. Look around.
So, kind of like a hand-rolled CC0? That's generous. Nice art, too. (Yay for an RPG that's cartoonish instead of all grim and serious for a change.) Good luck there!
You can move the camera around with the keyboard. Use Ctrl with the arrow keys and PgUp/PgDown. But there's a bug: it only works when the command line is focused. Swing is weird like that. I'll try to figure it out.
Moving the camera with the mouse is another story. I'll think about it. Maybe with drag&drop to pan, and the mouse wheel to scroll. All right, noted. And thank you!
Edit: there you go! New version uploaded and mailed. Thanks again for the suggestion.
To prevent spam. Approval can be slow nowadays though.
Low poly it may be, but I'd like to have a knife like it in real life. In fact I have a folding knife that's not too dissimilar looking. Good work there! Bonus points for making it an .obj, that way pretty much anyone can use it.
Um, I'm pretty sure authors can ask nicely to be given credit anyway, in the way of common courtesy? People tend to do that with public domain works even though there's no requirement. I don't see a contradiction here, or a problem.
Good work, vladart.
Yes. The requirement to give credit is right there in the license name: "Creative Commons Attribution".
I'd be very interested to hear of an easier solution. Far as I can tell, every single development environment for Android sits on top of the complete SDK, which in turns requires the Java SDK. So you have a ton of heavyweight stuff to install and learn how to use in order to make even the simplest Android app.
But maybe I missed something. Hello? Anyone? Help?
It depends on how your game is built. If your art assets are packaged as such in the game archive, people can trivially extract them after downloading. If they're stored on a server and loaded dynamically, providing a separate download might be a good idea. The same goes if your game uses some sort of unusual custom format for internal purposes. (See Machinarium, where the soundtrack is offered as an MP3 archive for just this reason.) And in either case you should link to the original source.
It's really neither very strict nor very complicated. Hope this helps.
Um, straightedge and pencil? How else? You said you tried graph paper and the scale was too small. So, increase the scale? Use bigger paper? Learn the basics of technical drawing? There aren't any shortcuts.
Alternatively, there are numerous applications for drawing game maps out there, and any decent one should support floor plans as well. See if one of them works for you. AutoRealm used to be the best, but that was long ago. Look around.
So, kind of like a hand-rolled CC0? That's generous. Nice art, too. (Yay for an RPG that's cartoonish instead of all grim and serious for a change.) Good luck there!
You can move the camera around with the keyboard. Use Ctrl with the arrow keys and PgUp/PgDown. But there's a bug: it only works when the command line is focused. Swing is weird like that. I'll try to figure it out.
Moving the camera with the mouse is another story. I'll think about it. Maybe with drag&drop to pan, and the mouse wheel to scroll. All right, noted. And thank you!
Edit: there you go! New version uploaded and mailed. Thanks again for the suggestion.
Oh wow, I love it! It's the kind of music that makes me want to create something that would fit. Thank you!
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