That's great news. Well, even if that dries up it is always possible to just do it from scratch. Some of the animations in the existing expanded set almost look like they could be push or carry. With a bit of tweaking. The bottom half of a walk cycle and the upper half of the other, combined with cutting the arms separately would do it which is what it looks like Evert did. Also, he had planned a female version but never got around to it, so that would have to be done as well. Unless you manage to get ahold of him and he had that already in progress. I actually started working on an xcf myself for eulpc females out of curiosity and tried to match it to Evert, was thinking about dropping it on here. Got about halfway thru last night on it. It is a lot of work! :D I'm not really a pixel artist myself, I code.
I can see your point sort of about the pushing objects, even tho it looks lame to not extend the hands out. But, carrying objects over the head at the very least has been a staple of gaming and that can't currently be done with the existing ulpc. Push and carry open up so many possibilities for gameplay.
Also, an animation for holding an object in front of the character as well would be amazing, so we can choose between carrying smaller objects in front of us and then for a larger crate an animation above the head. Also, a palms up facing out push would be nice like you're really leaning into the push with effort. Everts only does a kind of gripped on sides push.
Found some more:
https://opengameart.org/content/lpc-base-character-expressions
https://opengameart.org/content/lpc-2-characters
https://opengameart.org/content/cabbit-collection
https://opengameart.org/content/24x32-fishing-rod-assets-works-with-pepp...
https://opengameart.org/content/lpc-gentleman
https://opengameart.org/content/lpc-extended-weapon-animations
https://opengameart.org/content/lpc-helmets-mega-pack
https://opengameart.org/content/lpc-more-backpacks
https://opengameart.org/content/lpc-more-weapons
https://opengameart.org/content/lpc-folk
https://opengameart.org/content/lpc-combat-armor-for-women
https://opengameart.org/content/wizard-hat
https://opengameart.org/content/lpc-runcycle-and-diagonal-walkcycle
https://opengameart.org/content/lpc-white-beard
https://opengameart.org/content/lpc-brunet-mustache
https://opengameart.org/content/lpc-dark-elves
https://opengameart.org/content/lpc-muscular-swing-animation
https://opengameart.org/content/lpc-runcycle-for-male-muscular-and-pregn...
https://opengameart.org/content/lpc-hand-tools
https://opengameart.org/content/24x32-peppercarrot-characters
https://opengameart.org/content/lpc-heroine
https://opengameart.org/content/lpc-heroine-2
https://opengameart.org/content/lpc-male-jumping-animation-by-durrani
https://opengameart.org/content/lpc-caeles-art
https://opengameart.org/content/lpc-obok-and-gossip-art-additions-and-mo...
https://opengameart.org/content/rock-paper-scissors-lpc-style
Yup, that is why it is better to cite everything.
Yes, the exception in that video is when he generates a new fireball. That is using their SD model.
Yea, not sure.
Which is another valid issue.
Hah
Hm
That's great news. Well, even if that dries up it is always possible to just do it from scratch. Some of the animations in the existing expanded set almost look like they could be push or carry. With a bit of tweaking. The bottom half of a walk cycle and the upper half of the other, combined with cutting the arms separately would do it which is what it looks like Evert did. Also, he had planned a female version but never got around to it, so that would have to be done as well. Unless you manage to get ahold of him and he had that already in progress. I actually started working on an xcf myself for eulpc females out of curiosity and tried to match it to Evert, was thinking about dropping it on here. Got about halfway thru last night on it. It is a lot of work! :D I'm not really a pixel artist myself, I code.
I can see your point sort of about the pushing objects, even tho it looks lame to not extend the hands out. But, carrying objects over the head at the very least has been a staple of gaming and that can't currently be done with the existing ulpc. Push and carry open up so many possibilities for gameplay.
Also, an animation for holding an object in front of the character as well would be amazing, so we can choose between carrying smaller objects in front of us and then for a larger crate an animation above the head. Also, a palms up facing out push would be nice like you're really leaning into the push with effort. Everts only does a kind of gripped on sides push.
Have my doodle under oga to help! :-D
Amazing work! I'm surprised Carry, Push, and Grab never made it in. Seeing as those are pretty common activities in any game.
https://opengameart.org/content/lpc-character-animations-push-and-carry