[LPC] Hand Tools
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Thursday, March 24, 2022 - 05:44
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Seven fully-animated hand tools--axe, pickaxe, hammer, shovel, hoe, watering can, and fishing rod---in the style of the Liberated Pixel Cup. Click the previews---they are animated!
All tools use only existing animation frames, so are usable with all existing clothing and other LPC spritesheet items.
See detailed usage instructions in CREDITS-hand-tools.txt.
Thanks to MedicineStorm for supporting the Fishing Pole, and to SRWG for commissioning the hoe and the watering can!
If you appreciate my work, please consider supporting me and me art on my Ko-fi page! https://ko-fi.com/bluecarrot16 . Ko-fi members get early access to new work and discounted commissions. I am also open for custom commissions; send me a direct message to discuss!
Copyright/Attribution Notice:
"[LPC] Hand Tools" by bluecarrot16, Pierre Vigier, Tuomo Untinen, Johannes Sjölund (wulax), and Inboxninja.
License: CC-BY-SA 3.0 <https://creativecommons.org/licenses/by-sa/3.0/>. URL: <https://opengameart.org/content/lpc-hand-tools>
Based on: "[LPC] Spear and Shovel Reworked" by Pierre Vigier, Johannes Sjölund (wulax) and Inboxninja. License: CC-BY-SA 3.0 <https://opengameart.org/content/lpc-spear-and-shovel-reworked>; "[LPC] Smash Weapons" by Pierre Vigier and Tuomo Untinen. License: OGA-BY 3.0, CC-BY 4.0, CC-BY-SA 4.0, CC-BY-SA 3.0, GPL 3.0, or GPL 2.0. <https://opengameart.org/content/lpc-smash-weapons>; "[LPC] Fishing Rod" by bluecarrot16. License: OGA-BY 3.0+, CC-BY 3.0+, GPL v2.0+. For all contributions by bluecarrot16, clauses of the CC licenses pertaining to the use of effective technological measures (e.g. DRM) are waived.
File(s):
lpc-hand-tools.zip 6.7 Mb [759 download(s)]
Comments
Wow! These are really good!
Awesome! I really like how you put the sweat on the guy's face as he reels in the pole. :)
Your art is amazing, Awesome!!!!!! I would like to be able to use your blacksmith in a project of mine, is it possible???, what is the license, is it just a free game or is it also possible in a project to be sold???? How do I credit???
Thanks!
Yes! See: https://opengameart.org/content/faq#q-how-to-credit . Let me know if you have further questions.
Where is the body animations?
The bodies are the Liberated Pixel Cup (LPC) bodies; most recent version of those can be found here: https://opengameart.org/content/lpc-character-bases . Generator/repository with all compatible assets is here: https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
Thank you for your quick reply! Sorry for that but I'm still confused. I get the universal.png from the content you linked (LPC character bases). Which line is compatible with these tools? I attached the file. Please help me. :(
That spritesheet has the following animations, in order from top to bottom: cast, thrust, walk, slash, shoot, hurt. Each animation has north-, west-, south-, and east-facing versions, in that order.
The watering can, hoe, and shovel use the "thrust" animations, so the fifth through eighth rows of that spritesheet. Stack these images: hoe-bg.png, universal.png, hoe-fg.png (and heads/human_male/universal.png if you'd like :p), and it should be pretty clear how to use.
The "smash" weapons (hammer, axe, pickaxe), use the "slash" animations (13th-16th rows), but the frames of animation for the body need to be spaced more widely apart. For each 64x64px frame, place it in the middle of a 128x128px frame, like this (see attached). Crop to the relevant animation ([0,1536] to [767,2047]). Then layer the weapon images in order. Finally, the frames need but played in a slightly different order. See CREDITS-hand-tools.txt.
The fishing rod is more complicated, because frames need to be copied and pasted around. See the description in CREDITS-hand-tools.txt.
The Universal Spritesheet generator can do all of this for you as well; see there for examples (scroll down to the bottom to see the assembled weapon animation; use the dropdown on top to see the animation played back): https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...