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[LPC] Hand Tools

Author: 
bluecarrot16
Thursday, March 24, 2022 - 05:44
Art Type: 
2D Art
Tags: 
LPC
2022
tools
hand tools
axe
hatchet
hammer
pickaxe
shovel
hoe
watering can
License(s): 
CC-BY-SA 3.0
Collections: 
  • AK TopDown Characters
  • Animated top down creatures.
  • LittleBoxes
  • LPC Challenge, Spring 2022...
  • LPC Collection
  • LPC For Humanoid Characters
  • MedievalThings
  • Potential HTML5 RPG Assets
  • Prototype Stuff
  • RPG-t.d
Favorites: 
19
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Preview: 
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Seven fully-animated hand tools--axe, pickaxe, hammer, shovel, hoe, watering can, and fishing rod---in the style of the Liberated Pixel Cup. Click the previews---they are animated!

All tools use only existing animation frames, so are usable with all existing clothing and other LPC spritesheet items.

See detailed usage instructions in CREDITS-hand-tools.txt.

Thanks to MedicineStorm for supporting the Fishing Pole, and to SRWG for commissioning the hoe and the watering can!

Buy Me a Coffee at ko-fi.com

If you appreciate my work, please consider supporting me and me art on my Ko-fi page! https://ko-fi.com/bluecarrot16 . Ko-fi members get early access to new work and discounted commissions. I am also open for custom commissions; send me a direct message to discuss!

Copyright/Attribution Notice: 
"[LPC] Hand Tools" by bluecarrot16, Pierre Vigier, Tuomo Untinen, Johannes Sjölund (wulax), and Inboxninja. License: CC-BY-SA 3.0 <https://creativecommons.org/licenses/by-sa/3.0/>. URL: <https://opengameart.org/content/lpc-hand-tools> Based on: "[LPC] Spear and Shovel Reworked" by Pierre Vigier, Johannes Sjölund (wulax) and Inboxninja. License: CC-BY-SA 3.0 <https://opengameart.org/content/lpc-spear-and-shovel-reworked>; "[LPC] Smash Weapons" by Pierre Vigier and Tuomo Untinen. License: OGA-BY 3.0, CC-BY 4.0, CC-BY-SA 4.0, CC-BY-SA 3.0, GPL 3.0, or GPL 2.0. <https://opengameart.org/content/lpc-smash-weapons>; "[LPC] Fishing Rod" by bluecarrot16. License: OGA-BY 3.0+, CC-BY 3.0+, GPL v2.0+. For all contributions by bluecarrot16, clauses of the CC licenses pertaining to the use of effective technological measures (e.g. DRM) are waived.
File(s): 
lpc-hand-tools.zip lpc-hand-tools.zip 6.7 Mb [861 download(s)]
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Comments

zwonky
joined 3 years 3 months ago
03/24/2022 - 06:03

Wow! These are really good!

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FiveBrosStopMosYT
joined 4 years 4 months ago
03/24/2022 - 11:02
FiveBrosStopMosYT's picture

Awesome! I really like how you put the sweat on the guy's face as he reels in the pole. :)

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MendongGkewadCarlos
joined 3 years 1 week ago
05/01/2022 - 18:06

 

Your art is amazing, Awesome!!!!!! I would like to be able to use your blacksmith in a project of mine, is it possible???, what is the license, is it just a free game or is it also possible in a project to be sold???? How do I credit???

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bluecarrot16
joined 10 years 6 months ago
05/01/2022 - 18:28

Thanks!

Yes! See: https://opengameart.org/content/faq#q-how-to-credit . Let me know if you have further questions. 

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Beatnuts
joined 5 years 5 months ago
11/28/2022 - 02:42

Where is the body animations?

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bluecarrot16
joined 10 years 6 months ago
11/28/2022 - 06:09

The bodies are the Liberated Pixel Cup (LPC) bodies; most recent version of those can be found here: https://opengameart.org/content/lpc-character-bases . Generator/repository with all compatible assets is here: https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...

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Beatnuts
joined 5 years 5 months ago
11/28/2022 - 08:24

Thank you for your quick reply! Sorry for that but I'm still confused. I get the universal.png from the content you linked (LPC character bases). Which line is compatible with these tools? I attached the file. Please help me. :(

Attachments: 
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bluecarrot16
joined 10 years 6 months ago
11/29/2022 - 07:14

That spritesheet has the following animations, in order from top to bottom: cast, thrust, walk, slash, shoot, hurt. Each animation has north-, west-, south-, and east-facing versions, in that order. 

The watering can, hoe, and shovel use the "thrust" animations, so the fifth through eighth rows of that spritesheet. Stack these images: hoe-bg.png, universal.png, hoe-fg.png (and heads/human_male/universal.png if you'd like :p), and it should be pretty clear how to use.

The "smash" weapons (hammer, axe, pickaxe), use the "slash" animations (13th-16th rows), but the frames of animation for the body need to be spaced more widely apart. For each 64x64px frame, place it   in the middle of a 128x128px frame, like this (see attached). Crop to the relevant animation ([0,1536] to [767,2047]). Then layer the weapon images in order. Finally, the frames need but played in a slightly different order. See CREDITS-hand-tools.txt. 

The fishing rod is more complicated, because frames need to be copied and pasted around. See the description in CREDITS-hand-tools.txt.

The Universal Spritesheet generator can do all of this for you as well; see there for examples (scroll down to the bottom to see the assembled weapon animation; use the dropdown on top to see the animation played back): https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...

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