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Now if only GLXGears could
Thursday, October 20, 2011 - 18:28

Now if only GLXGears could look like this.

This is actually a well
Saturday, October 15, 2011 - 12:35

This is actually a well constructed rig and base

Strange eyes and shoulders,
Saturday, October 15, 2011 - 12:24

Strange eyes and shoulders, good hands and feet though

How does one make a 'bullet
Saturday, October 15, 2011 - 09:43

How does one make a 'bullet ricochet' noise?

in the past i've used OpenMPT
Wednesday, October 12, 2011 - 04:08

in the past i've used OpenMPT, with freepats samples.......which suck :/

My best advice right now is
Wednesday, October 5, 2011 - 04:51

My best advice right now is to learn from life drawing books - you've got anime heads down sort of right, save for the eye positions not offset 'inside' enough but the anatomy in general is a bit blank. The biggest problem seems to be in the waist area IMO

 

 

I don't like words. How about
Tuesday, September 6, 2011 - 05:54

I don't like words. How about I answer that P.P.S. with a video? That's right, you made me do a skin!

These are sufficient enough
Monday, September 5, 2011 - 05:32

These are sufficient enough to make a orbit screen for a planet in a space game like UQM, if you're familiar with its 3DO soundtrack.

I know, right?
Monday, September 5, 2011 - 05:22

I know, right?

 

The mis-attribution of the term "PUBLIC DOMAIN" isn't a new problem. Back in the 1980s, early software piracy existed in the form of hexedited commercial software to say "PUBLIC DOMAIN" where the copyright line would be, and having this so-called "PUBLIC DOMAIN" software transferred and copied without the sense of guilt. You might remember Red Baron, the "PUBLIC DOMAIN" edit of Sopwith, a copyrighted game (back then, in 1985).

This is the same exact deal but with copyrighted artworks and sounds (badly resampled Sound Ideas sound effects are on a lot of 'free public domain' sound resources...). Back in the day, you'd get your free "public domain" GAME OVER MAN voice sample off of a FTP or BBS redistributor, unknowningly unaware of the source. On the modern internet, this spreads very quickly thanks to search engines and their ambiguity on presenting results.

 

Sometimes this even has a "GNU GPL" variant. I've seen a fake "MS-DOS 7.10" before, and i'm pretty sure Microsoft doesn't present a GNU GPL license upon installing it, and I know it wasn't FreeDOS.

I don't know.
Monday, September 5, 2011 - 03:51

I don't know.

 

If I did one, i'd make it photorealistic because Doom3 was a slow-paced game, and you gotta have the skinpores to make gloss and normals all worth it. Blender's sculpting and baking is finally maturing up so hopefully quick rough stuff in that style should be easy as pants.

 

I'd be more excited about the Quake4 source someday TBH. That game had a lot of good things going for it in MP (player model push system, napalm, definition flexibility), but spoiled by pro gamer demand (like killing lighting).

Its addition to the Steam store last month is something of an omen, since Carmack always wants to have datasets easily available.

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