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I've fixed the unconfirmed
Friday, May 11, 2012 - 12:38

I've fixed the unconfirmed comments issue.  Still looking into the other one (for the record, the error is harmless).

@verbalshadow:
Thursday, May 10, 2012 - 20:47

@verbalshadow:

They're showing off their project, as opposed to requesting help. :)

From the look of the page, it doesn't appear to be FOSS in and of itself, but it's of interest since they're making use of some FOSS software to get there (and it's a nice looking game).

 

Yes, absolutely. :)
Thursday, May 10, 2012 - 19:22

Yes, absolutely. :)

What you're looking for is a Digital Audio Workstation, and there are a couple of free ones (some free as in freedom, some free as in beer) that I can point you to:

If you're running Windows:

  • LMMS (Linux Multimedia Studio) runs on Windows too, and has everything you need to make chiptunes.  It's also free and open source. http://lmms.sourceforge.net/home.php
  • Famitracker is a music program specifically for making NES music (as opposed to a true Digital Audio Workstation), and would appear from the description that it does it pretty accurately.  It's free and open source.  http://famitracker.com
  • Reaper is shareware and costs $60 for a personal license, but is fully functional even in unpaid nag mode.  Reaper is a bit harder to use than LMMS, so expect to watch some tutorial videos.  http://www.reaper.fm/

If you're running Linux:

  • LMMS (see above) http://lmms.sourceforge.net/home.php
  • Ardour can be a bit difficult to set up, but is a capable program. It is also free and open source. http://ardour.org/
  • Qtractor is under rapid development and is also free and open source.  I haven't used it, but the screenshots lead one to believe that it's a capable program.  http://sourceforge.net/projects/qtractor/

I personally use FL Studio, but it's not free in either sense of the word. :)

There are also plenty of other (expensive) audio programs out there, but for chiptunes they're overkill.  Honestly, if you specifically want to do chiptunes and you're running Windows, Famitracker is probably your best option.

Bart

Just a heads up, I'm getting
Thursday, May 10, 2012 - 15:58

Welcome!

Just a heads up, I'm getting a 404 on your web site. :)

Wonderfully grotesque.  I
Thursday, May 10, 2012 - 12:56

Wonderfully grotesque.  I like it! :)

You asked if comments on
Thursday, May 10, 2012 - 12:20

You asked if comments on things you uploaded send you a mail.  They should. :)

 

 

Very nice!
Thursday, May 10, 2012 - 10:29

Very nice!

I noticed you picked CC-BY and CC0 as your license choices...  CC-BY requires credit, but CC0 does not, so it's ambiguous what you want in terms of attribution.  Here are my thoughts:

  • If you want to make absolutely sure people attribute you, remove the CC0 license.
  • If you just prefer that people attribute you, but don't want to require it, remove the CC-BY license and make a note in your description that attribution is appreciated but not required.

And again, excellent work! :)

Bart

@Skorpio
Wednesday, May 9, 2012 - 08:17

@Skorpio

Just an FYI, I've promoted this to a featured tutorial.  Thanks for all your efforts on this -- it's awesome. :)

Looking at the preview, it
Wednesday, May 9, 2012 - 08:15

Looking at the preview, it seems to me that 10x10 would be a plausible size for a couple of the really small ones. :)

More on "cheating"
Tuesday, May 8, 2012 - 20:10

More on "cheating"

Modern paint programs are good allowing you to distort things in very specific ways.  If you want to paint ground, for instance, you can paint a splotchy pattern in the general color scheme that you want, and then use your paint program's perspective transform to make the ground look flat.  If you watch videos of people speed-painting environments, you'll see this a lot.  Another thing you can do is if you draw something and aren't satisfied with the proportions, you can use the transform tools to tweak the proportions of whatever it was you drew (be it a person, an object, or whatever).  This is of course better done in the rough phase, so the inevitable ugliness left over from the transform won't be part of the final product. :)

Sorry to keep randomly posting this stuff.  I'm trying to build up enough content for a real tutorial. :)

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