Textures are submitted the same way they've always been, prefereably on large batches. Once we receive them, we verify the source (and make sure they're licensed correctly), then add them to the texture archive and categorize them.
Anyway, let me know if I can be of help. I may be able to provide some advice about porting the necessary functions (or, better yet, tweaking them so they'll compile on both platforms).
I updated the FAQ a little while ago with an answer to this and I forgot to make note of it here. Here's a short version. :)
If you can be absolutely certain that compiling and running your engine requires no proprietary files whatsoever (this includes not requiring any Microsoft header files, Microsoft DLLs, compiling on Windows, etc), then it's allowed to be entered under the rules of the contest. That being said, a true port would sit better with the judges.
Does your engine use DirectX, OpenGL, or something else? Generally if you can get something working with OpenGL, porting is fairly easy. I'd recommend that as a first step, and (time allowing) I would be willing to help you with a port.
"Documents" are more set up for document files, as opposed to articles. Do you think people would be interested in submitting tutorials and articles in addition to the ones we already have?
This isn't the official library list. It's just a list of libraries that are particularly appropriate. The official library list will be larger, and will include physics libraries.
@Anon: It's fine if people enter the contest using WIP tools, but I'm not going to highlight them. :)
@tekk: Show me some screenshots of the editor in action and convince me that it's production ready. Given the screens on the homepage, I'm not convinced.
@Zael: I'm not sure how relevant physics is to a 2D top-down game. A side-scroller, sure. If someone can make a good argument for it, I'll include them.
There's no time limit on a topic. You're free to continue to use this one or start a new one as you prefer. :)
That said, the 2D art forum would be a better place for this. I know it's not super active, but I'm hopine we can change that. Do you mind if I move this topic there? I promise I'll continue providing critique. :)
@Scribe
Textures are submitted the same way they've always been, prefereably on large batches. Once we receive them, we verify the source (and make sure they're licensed correctly), then add them to the texture archive and categorize them.
@MrBeast
That's a good idea. I'll do that. :)
So is this FLARE's "cow level"? :)
Someone needs to make a business casual version of the zombie sprite.
I've used templates in gcc without any issues. :)
Anyway, let me know if I can be of help. I may be able to provide some advice about porting the necessary functions (or, better yet, tweaking them so they'll compile on both platforms).
I updated the FAQ a little while ago with an answer to this and I forgot to make note of it here. Here's a short version. :)
If you can be absolutely certain that compiling and running your engine requires no proprietary files whatsoever (this includes not requiring any Microsoft header files, Microsoft DLLs, compiling on Windows, etc), then it's allowed to be entered under the rules of the contest. That being said, a true port would sit better with the judges.
Does your engine use DirectX, OpenGL, or something else? Generally if you can get something working with OpenGL, porting is fairly easy. I'd recommend that as a first step, and (time allowing) I would be willing to help you with a port.
Bart
I totally meant to type 'wet' there, just to see if you guys were on your toes. :)
Kidding, obviously. It's fixed. Thanks for the heads up. :)
"Documents" are more set up for document files, as opposed to articles. Do you think people would be interested in submitting tutorials and articles in addition to the ones we already have?
Actually, the plan on music is that we'll accept audio entries in the art phase. We won't be doing an audio style guide, though.
This isn't the official library list. It's just a list of libraries that are particularly appropriate. The official library list will be larger, and will include physics libraries.
@Anon: It's fine if people enter the contest using WIP tools, but I'm not going to highlight them. :)
@tekk: Show me some screenshots of the editor in action and convince me that it's production ready. Given the screens on the homepage, I'm not convinced.
@Zael: I'm not sure how relevant physics is to a 2D top-down game. A side-scroller, sure. If someone can make a good argument for it, I'll include them.
There's no time limit on a topic. You're free to continue to use this one or start a new one as you prefer. :)
That said, the 2D art forum would be a better place for this. I know it's not super active, but I'm hopine we can change that. Do you mind if I move this topic there? I promise I'll continue providing critique. :)
Bart
Pages