You're welcome to *request* that people not use your work in commercial software, but we don't accept noncommercial requirements here, because that renders it incompatible with most Open Source software. At this point, we have the following options:
* Re-word your description and say that you'd *prefer* that people not use the work in commercial software, as opposed to requiring that.
* Take the work down.
In general, it's somewhat shaky ground for a non-open-source project to make use of CC-BY-SA or GPLed works, as they have to provide a very clear separation between the game engine (which might be closed source) and the art assets (which might be open source). Hence, the chances of your work being used in an exploitative way by a commercial developer is very low, because generally if they're not interested in open source, they'll leave it alone.
Anyway, I'll check back here in a day or so. Please let me know what you'd like to do. If we don't get a clarification soon, I'm going to have to de-publish this work.
We actually never published it to the main page due to possible texture licensing issues that weren't resolved. The issue, unfortunately, was the search page showing unpublished entries.
One, you must transform the images in some way so that they're your own work. Two, you need to make *absolutely certain* that the images you use can be licensed in the way the contest entries are required to be licensed. In practice, that will mean they'll probably need to be either CC0 or Public Domain, or you'll need direct permission from the author of the original image.
Everything looks good now. Sorry for the trouble. :)
Bart
I didn't even notice that...
You're welcome to *request* that people not use your work in commercial software, but we don't accept noncommercial requirements here, because that renders it incompatible with most Open Source software. At this point, we have the following options:
* Re-word your description and say that you'd *prefer* that people not use the work in commercial software, as opposed to requiring that.
* Take the work down.
In general, it's somewhat shaky ground for a non-open-source project to make use of CC-BY-SA or GPLed works, as they have to provide a very clear separation between the game engine (which might be closed source) and the art assets (which might be open source). Hence, the chances of your work being used in an exploitative way by a commercial developer is very low, because generally if they're not interested in open source, they'll leave it alone.
Anyway, I'll check back here in a day or so. Please let me know what you'd like to do. If we don't get a clarification soon, I'm going to have to de-publish this work.
Peace,
Bart
Very nice!
Yes.
I'll try to get in touch with the author and see if he'll be willing to distribute it without the texture.
Bart
We actually never published it to the main page due to possible texture licensing issues that weren't resolved. The issue, unfortunately, was the search page showing unpublished entries.
Where was it linked from?
Bart
I'm a bit surprised that it's not. It'll look into this shortly. Sorry for the inconvenience.
Bart
Arty has recently submitted a number of excellent sci-fi concept sketches. You might consider picking one of those, if you're looking for ideas. :)
Bart
One, you must transform the images in some way so that they're your own work. Two, you need to make *absolutely certain* that the images you use can be licensed in the way the contest entries are required to be licensed. In practice, that will mean they'll probably need to be either CC0 or Public Domain, or you'll need direct permission from the author of the original image.
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