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Re: Isometric 64x64 Outside Tileset
Sunday, January 30, 2011 - 13:41

Depends on what issues you're having.  Not having attempted it myself, I'd take a look at how tiled expects tiles to be arranged and see if the arrangement needs to be changed in some way.  If you figure anything out, let me know.  If you come up with an arrangement that works, we can post it here.

Re: New Donation Goal: Rigged, Textured Drawf Wariror
Sunday, January 30, 2011 - 12:36

In all honsty, by the looks of the mesh screenshot, it looks fairly low-poly to me (at least by modern standards).

 

Re: Spaceship tutorial
Tuesday, January 25, 2011 - 07:02

Sir, I like your style.  :)

Bart

 

Re: Can I use OGA art for a video project? (Solved)
Tuesday, January 25, 2011 - 06:56

Just to clarfy something regarding GPL/CC-BY-SA:

When you include elements in a video that are GPL and CC-BY-SA, you *absolutely must* release the video under those licenses as well.  This is because, unlike a game (where it's a bit of a grey area since the works are still separable) a video is one single work that you can't easily take apart.  So to be safe, be prepared to either not use GPLed and CC-BY-SA content in your video or release all of your source files.

Bart

 

Re: WebGL Action RPG
Tuesday, January 25, 2011 - 06:49

Wow, very nice!

 

Re: Preliminary mockup of main page
Monday, January 24, 2011 - 12:55

Why Droid Sans and not, say, Liberation Sans or some other, similar font?

 

Re: Preliminary mockup of main page
Monday, January 24, 2011 - 11:21

Can you give me a link to this "droid" font?  Mostly I get fonts for Android when I google it.

Re: Twelve more characters + 3 free characters and a child ...
Monday, January 24, 2011 - 07:48

Sorry to jump in here, but I need to nip this in the bud:

These sprites are not, in any way, "rips" of Final Fantasy or any other game.

The Bard is admittedly similar to edward, but the costume isn't the same and the sprite is certainly not copied.  The template, in fact, is 16x18, as opposed to the 16x16 template of the FF4 sprites.  The costume on the sprite is not the same as Edward's.  It looks similar, but there are enough differences in color to make it distinct.

Finally, with regard to the similarity in general of these to other 16-bit JRPGs, it should be noted that it's difficult to make small 16-bit JRPG-style sprites that *don't* look like other games that use that style. :)

 

Re: CameliaGirls Visual Novel: Watercolor Background Artists
Tuesday, January 18, 2011 - 11:24

What distro are you using?  I don't see anything like that.

Re: All NPCs MUST DIE!
Tuesday, January 18, 2011 - 06:14

All NPCs must die, eh?

Fine.  Let's see how you feel when we stop welcoming you to town or warning you not to go into the Creepy Cave (not that you ever listened anyway). ;)

I'll give it a try once I'm on a computer that can handle it. :)

Bart

 

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