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Re: OGA is seeking a hosting sponsor. :)
Friday, May 27, 2011 - 15:14

That's a pretty idea for a drunk dude.  I'll see about doing that. :)

Bart

Re: Unified Bestiary Project
Wednesday, May 18, 2011 - 09:00

@pennomi:

Apart from here on OGA, I'd recommend asking at blenderartists.org, as there are a lot of experienced 3D artists there.  Other 3D art forums may work too, but you'll probably have a more difficult time convincing people to go with a free license and an open format.

 

Re: Unified Bestiary Project
Wednesday, May 18, 2011 - 04:56

So, I thought I'd chime in here.

The art collections in OGA2 can be used for pretty much whatever people want to.  They also get their own discussion page and the like, so if you want to have a group for the express purpose of creating unified sets of monster art.  It should be noted that collections can also contain other collections, so you could have a singlke master collection of all of these monster types, and then collections for each art style.  Since you aren't limited to one collection per art piece, you could also organize the monsters by species (for instance, have a group of all the slimes).

If you find that it makes sense to create your own website, I think we should talk about an OGA art submission API, which could be used to submit art to OGA automatically when it's added to your site.

Peace,

Bart

 

Re: Special request
Friday, May 13, 2011 - 10:39

This is actually a fairly common issue with pixel art.  The Les Forges tutorials point out that the perspective used in RPGs is an odd sort of othographic projection that maps as follows (assuming your origin point is in the lower left:

  • x' = x
  • y' = y + z

What that means is that a square is still square, and a cube is precisely 2 tiles high.

In my personal opinion, that looks kind of odd.  That said, if you're doing something more like:

  • x' = x
  • y' = y + z*2/3

You end up dealing with some odd issues because you lose the one to one mapping between y and z.  On the other hand, this perspective looks a lot more natural.

I'm pretty sure that if you wanted to achieve the first perspective, you would have to have an orthographic camera that looks down at exactly 45 degrees and then stretch your aspect ratio vertically by a factor of 1.414 (that's a wild guess though).

Re: What do you want to see in OGA 2.0?
Thursday, May 12, 2011 - 12:25

Yes, absolutely.

I think we could at the very least collect the same data without being quite so intimidating.

 

Re: What do you want to see in OGA 2.0?
Wednesday, May 11, 2011 - 14:07

@CruzR:  Agreed. I'll look into it. :)

@scrag_10:

Storing that metadata is simple, but collecting it is not.  There's no way (from the uploaded image) to tell the intended size of the tiles, which means we're relying on users to enter that information.  Unfortunately, if we overwhelm people with too many fields (the art submisison form is big as it is) we'll lose out on submissions because it'll be a pain.

I'm thinking of making the metadata for a submission an optional part of the form that people can fill out if they feel inclined.  I may also set things up so certain users have access to add metadata to submissions from other people.

@riidom:

That's an interesting thought and it would be easy to implement, but I'm not sure where I'd put it.  Space on the front page is already pretty limited.

Maybe if I allow people to customize their front pages, we could let them add that box themselves.

 

 

Re: Join the Art Sprint for Tempest in the Aether on the ...
Thursday, May 5, 2011 - 06:49

It was in the weekly challenge thread. :)

Re: Test my game engine
Sunday, May 1, 2011 - 07:24

So, what sort of game engine is this?  :)

Re: Steam release sounds
Sunday, May 1, 2011 - 07:23

Sure thing :)

Re: Chain winch sounds
Sunday, May 1, 2011 - 06:36

I synthesized a single metal clicking noise, of the sort that a chain might make inside a winch, then arranged that sound myself and tried to imitate what a real winch sounds like.

The panning is because they were originally intended to be part of a soundscape. :)

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