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Note: I'm not such a moron
Saturday, July 9, 2011 - 12:49

Note: I'm not such a moron that I'd ignore a large percentage of users.  If the general consensus is that this theme sucks, I'll change it. :)

Yes, the new theme will stay
Saturday, July 9, 2011 - 12:00

Yes, the new theme will stay like this (for the most part), although there certainly some issues with it that I intend to fix.

Can you elaborate about what bothers you about it?

Yeah, sorry about that.  I
Saturday, July 9, 2011 - 09:23

Yeah, sorry about that.  I went to bed last night and assumed the stuff had moved correctly, but evidently some of it didn't. :)

I'll make sure the tutorials are moved over today.

This is a test comment. :)
Saturday, July 9, 2011 - 00:10

This is a test comment. :)

Does this work now?
Saturday, July 9, 2011 - 00:05

Does this work now?

Re: Flare v0.14 "Main Menus" Released
Friday, July 8, 2011 - 10:54

Awesome!  Keep it up. :)

Re: Summoning Wars
Wednesday, July 6, 2011 - 23:37

A couple of visual nitpicks about the gameplay footage that would be easy and make your game look even better:

  • Shadows under the characters and objects would be good.  Fancy shaders aren't necessary -- just a smooth, slightly darker spot would do wonders.  Shadows should be just a tiny bit bluish.
  • The slight spotlight effect during daytime outside fighting looks odd, and makes it look a bit like a night scene for some reason, even though things are bright.
  • You'll want to add some random details to the grass (and perhaps the dungeon/cave floor), like weeds, stones, and whatnot, just to break up the repetitiveness of it.

Other notes:

  • The trailer makes the game look fun to play.  :)
  • Excellent work on the dungeon scenes.  The lighting effect there is quite good.

Very nice work! :)

Bart

Re: Sewer tileset
Wednesday, July 6, 2011 - 15:26

Agreed, I'm very pleased with this set.  Keep up the great work! :)

Re: Time to for the FOSS community get to work on a capable, ...
Tuesday, July 5, 2011 - 14:49

Unfortunately, while BGE is promising, it comes up short in terms of ease of use.

The node editor, for instance, is incredibly wonky.  What's particuarly frustrating is that other parts of Blender make very good use of its node editing functionality, but the arrangement of the BGE node editor makes for a horrific and disorganized mess.

Furthermore, there's no simple, code-free way of doing mouse look.  For something as simple and common as mouse look, the solution shouldn't be "use this python script".  It should be built in and ready to go.

BGE also suffers from being generally a bit unintuitive.

Anyway, I'm not putting it down.  BGE is close, and it's come a long way.  I just think it has a ways to go before it will draw attention from the likes of Unreal and Source.

Re: Time to for the FOSS community get to work on a capable, ...
Tuesday, July 5, 2011 - 13:05

read my comment. i think you missed it.

Hello Anonymous. :)

I feel like maybe you meant to be logged in when you posted that.

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