I would disagree. A lot of really nice game models start out as sculptures. Admittedly it can't be used in exactly this form, but it would be easy enough for someone to load it up into Blender and do a baked, low-poly version of it, either for use as a static model or as part of a character.
Honestly, I'd like to see a lot more of these sorts of things uploaded. They're a very good starting point for building higher-end 3D game models.
I'm sorry I'm being critical here, but when it comes to websites I have functionality more in mind than aesthetics, and I feel the front page could be doing more for showing off what's on display then just showing the most recenlty submitted pieces.
This theme is the first step toward OGA2, and it's a jump that I had to make in order to be able to continue building features. What that means is that unfortunately we're dealing with a temporary step backward in terms of functionality. I don't mean to take that stuff away -- I know people liked it. What I'm planning to do is add custom art collections, and also allow people to customize the blocks that they put on their own start page, so you can start with the same information that was on the original OGA. Once I get art collections finished, I'll be able to re-create the Featured Art section, but as a collection (which will be a feature available to everyone) instead of just something that I put together. Featured Art is going to be replaced by a collection of the OGA staff's making called Staff Picks. You'll be able to build collections of your own also.
Your criticisms are valid, but you should be aware that we're already planning on addressing them. :)
I like that idea. I'll see if I can make it happen somehow. :)
Bart
The Les Forges pixel art course, translated into english right here on OGA:
http://opengameart.org/content/les-forges-pixel-art-course
If you speak French, this is the original:
http://www.lesforges.org/lister.php?cat=0
Mostly the project is waiting on OGA2. I plan to go back to it (and Last Escape) once all of the 2.0 features are implemented here.
There should be an "edit" tab on the top of the post.
Your texture work is really amazing.
Very nice work!
Bart
I would disagree. A lot of really nice game models start out as sculptures. Admittedly it can't be used in exactly this form, but it would be easy enough for someone to load it up into Blender and do a baked, low-poly version of it, either for use as a static model or as part of a character.
Honestly, I'd like to see a lot more of these sorts of things uploaded. They're a very good starting point for building higher-end 3D game models.
Bart
Sweet!
I'm sorry I'm being critical here, but when it comes to websites I have functionality more in mind than aesthetics, and I feel the front page could be doing more for showing off what's on display then just showing the most recenlty submitted pieces.
This theme is the first step toward OGA2, and it's a jump that I had to make in order to be able to continue building features. What that means is that unfortunately we're dealing with a temporary step backward in terms of functionality. I don't mean to take that stuff away -- I know people liked it. What I'm planning to do is add custom art collections, and also allow people to customize the blocks that they put on their own start page, so you can start with the same information that was on the original OGA. Once I get art collections finished, I'll be able to re-create the Featured Art section, but as a collection (which will be a feature available to everyone) instead of just something that I put together. Featured Art is going to be replaced by a collection of the OGA staff's making called Staff Picks. You'll be able to build collections of your own also.
Your criticisms are valid, but you should be aware that we're already planning on addressing them. :)
Very nice. :)
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