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There's a free/open source pixel editor (aptly named "pixeditor") written in Python that could use a new maintainer. You can see an old forum thread about it here.
It's stable and usable as it is, and has (in my opinion) about the most intuitive animation support that I've seen in any pixel editing program, but it's still in need of some more features.
Here's a relatively recent screenshot. Notice the animation timeline.

If you're interested in contributing, the original author has offered to help someone get started. You can find the git repository here.
Bart
- bart's blog
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A short video explaining how to use the collections feature and automatically generate credits files here on OGA.
- bart's blog
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This is the first tutorial for OGA's new YouTube channel. I've also posted it to the Tutorials forum.
Also, as an aside, we have a couple of new features:
- It's now possible to add a youtube video to forum posts. Other video sites (Vimeo, etc) may be added if there's demand.
- I added the share icons to forum posts. Should have thought to do that earlier. :)
Bart
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OpenGameArt.org is excited to announce that as of April 1, 2014, we have been acquired by Facebook!
As a result of this deal, we promise that absolutely nothing will change even though Mark Zuckerberg now literally owns BartK. We will not, for instance, take away all current license options and replace them with a single license that grants all ownership of your content to Facebook. And we definitely won't start sending all your data to advertisers and government agencies. Furthermore, one thing we in no way have plans to do is frequently "upgrade" our privacy settings and assume that you want all of your private data to be publicly viweable.
When asked to comment, OGA founder Bart Kelsey said, "Well, it seemed like the thing to do. We're just coming off of a successful funding campaign, so what better way to drive a (*ahem*) rift between us and our users than to sell the site to a company that clearly doesn't have the interests of artists and game developers at heart. In case you're wondering, I'm pretty much in full spin mode right now. Realistically, there's no way I could possibly justify this to anyone (least of all our loyal userbase), but on the other hand, what do I care? I can hardly hear all the complaints from underneath this gigantic pile of money."
Facebook CEO Fake Mark Zuckerberg said of the deal, "It was the right time to act. Historically, OpenGameArt does annoying things right around April 1st every year (such as their acquisition and monetization of Battle For Wesnoth, and their addition of DRM which made all of their hosted art only work on alternating Tuesdays), so it seemed like the right time to do something that would make all of their contributors want to pull their hair out. And as my company [Facebook] continues its slow but inexorable death spiral, it's my personal goal to bring down as many well-liked, user-centered projects with us as we possibly can." Zuckerberg then pulled his pants down and mooned everyone in the press room.
As alwyays, we wish everyone a happy April Fools Day!
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Hey folks. Since I'm kind of on a roll, I thought it might be a good time to try and address UI issues on OGA. If anything looks bad, doesn't work, or needs to be reorganized in some way, reply to this and let me know and I'll see if I can fix it.
Note that there are a few things that I can't/won't be dealing with in the near future:
- A re-theme of the site -- It's just not feasible at the moment with the amount of time (and money) I have available.
- There are too many fields on the art submit form -- While this is a frequent complaint, it's also a frequent complaint that we don't ask for enough info on art submissions. I'm asking people to fill out the absolute bare minimum of what we need in order to be useful. If you have ideas for the art submission form that don't involve removing fields, I'm all ears.
Bart
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