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Active Forum Topics - (view more)

  • Sharing My Music and Sound FX - Over 2500 Tracks 1 day 7 min ago by eric22
  • Mix distribution 1 day 14 hours ago by glitchart
  • Endless Darkness [UNITY/C#][Rogue-Like][30%] 2 weeks 1 day ago by glitchart
  • Derivative works of Free characters? 2 weeks 2 days ago by JumboSizedFish
  • Pixel Artist - FOR HIRE 2 weeks 2 days ago by pixel
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Recent Comments - (view more)

  • Re: SFX - 5 Menu Screen Slides by oofoe
  • Re: Voxel Mech & Sniper by Derpysphere
  • Re: Sneaker Stripes by GloryToTheMachine
  • Re: The Field of the Floating Islands by z443807665
  • Re: Blowhard 2: Blow Harder by z443807665
  • Re: Dreamscape (Stefan Composer & Outer123) by glitchart
  • Re: Modular Dungeon Kit by MedicineStorm
  • Re: Free Textures Pack 68 by Derpysphere
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Ragnar Random's picture Latest blog post: OpenGameArt.org Spring Game Jam 2026 - Fresh (13 hours 44 min ago)

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Modular Dungeon Kit
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ESCAPE // A CYBER_LOFI BEAT [GLORYTOTHEMACHINE]
Good Medicine
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Dreamscape (Stefan Composer & Outer123)
Lowpoly girl
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JC Sounds - Fantasy SFX Pack Vol 1
Free Cinematic, Atmospheric Guitar Music
Cozy Puzzle In-Game 1
Crystaline (Stefan Composer & Tsorthan Grove & migfus20)
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Ominous Sci-fi Menu (Looping)
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Blithe (Stefan Grossmann & Jonathan Shaw)
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16X16 Grim Platformer Asset Pack - Starlit Sanctuary
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amp to 11
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uiuiuiui
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Promising python-based free/open source pixel art editor needs contributor/maintainer

By bart on 9 April 2014 - 10:50am

There's a free/open source pixel editor (aptly named "pixeditor") written in Python that could use a new maintainer.  You can see an old forum thread about it here.

It's stable and usable as it is, and has (in my opinion) about the most intuitive animation support that I've seen in any pixel editing program, but it's still in need of some more features.

Here's a relatively recent screenshot.  Notice the animation timeline.

If you're interested in contributing, the original author has offered to help someone get started.  You can find the git repository here.

Bart

 

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Feature Tour: Collections

By bart on 6 April 2014 - 5:16am

A short video explaining how to use the collections feature and automatically generate credits files here on OGA.


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Video tutorial: Avoiding repetitive textures

By bart on 4 April 2014 - 6:23pm

This is the first tutorial for OGA's new YouTube channel.  I've also posted it to the Tutorials forum.

Also, as an aside, we have a couple of new features:

  • It's now possible to add a youtube video to forum posts.  Other video sites (Vimeo, etc) may be added if there's demand.
  • I added the share icons to forum posts.  Should have thought to do that earlier. :)

Bart

 


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Facebook to acquire OpenGameArt.org for, like, a gazillion dollars

By bart on 31 March 2014 - 9:00pm

OpenGameArt.org is excited to announce that as of April 1, 2014, we have been acquired by Facebook!

As a result of this deal, we promise that absolutely nothing will change even though Mark Zuckerberg now literally owns BartK.  We will not, for instance, take away all current license options and replace them with a single license that grants all ownership of your content to Facebook.  And we definitely won't start sending all your data to advertisers and government agencies.  Furthermore, one thing we in no way have plans to do is frequently "upgrade" our privacy settings and assume that you want all of your private data to be publicly viweable.

When asked to comment, OGA founder Bart Kelsey said, "Well, it seemed like the thing to do.  We're just coming off of a successful funding campaign, so what better way to drive a (*ahem*) rift between us and our users than to sell the site to a company that clearly doesn't have the interests of artists and game developers at heart.  In case you're wondering, I'm pretty much in full spin mode right now.  Realistically, there's no way I could possibly justify this to anyone (least of all our loyal userbase), but on the other hand, what do I care?  I can hardly hear all the complaints from underneath this gigantic pile of money."

Facebook CEO Fake Mark Zuckerberg said of the deal, "It was the right time to act.  Historically, OpenGameArt does annoying things right around April 1st every year (such as their acquisition and monetization of Battle For Wesnoth, and their addition of DRM which made all of their hosted art only work on alternating Tuesdays), so it seemed like the right time to do something that would make all of their contributors want to pull their hair out.  And as my company [Facebook] continues its slow but inexorable death spiral, it's my personal goal to bring down as many well-liked, user-centered projects with us as we possibly can."  Zuckerberg then pulled his pants down and mooned everyone in the press room.

As alwyays, we wish everyone a happy April Fools Day!

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Help me find UI issues on OGA

By bart on 31 March 2014 - 11:39am

Hey folks.  Since I'm kind of on a roll, I thought it might be a good time to try and address UI issues on OGA.  If anything looks bad, doesn't work, or needs to be reorganized in some way, reply to this and let me know and I'll see if I can fix it.

Note that there are a few things that I can't/won't be dealing with in the near future:

  • A re-theme of the site -- It's just not feasible at the moment with the amount of time (and money) I have available.
  • There are too many fields on the art submit form -- While this is a frequent complaint, it's also a frequent complaint that we don't ask for enough info on art submissions.  I'm asking people to fill out the absolute bare minimum of what we need in order to be useful.  If you have ideas for the art submission form that don't involve removing fields, I'm all ears.

Bart

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UPCOMING OGA EVENTS 2021

Submitted by MedicineStorm on 7 March 2021 - 1:39pm

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time.

Game Jams:

  • Read more about UPCOMING OGA EVENTS 2021
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UPCOMING OGA EVENTS 2020

Submitted by Chasersgaming on 16 January 2020 - 6:02am
Forums: 
OGA Community Projects

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time. 

Game Jams:

  • Read more about UPCOMING OGA EVENTS 2020
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Chasersgaming's picture

OGA Summer Game Jam 2019

Submitted by Chasersgaming on 1 July 2019 - 9:59am

Welcome to the Unofficial OGA 'Summer' Game Jam #3!

  • Jam starts: Already! (July 1st)
  • Submit your game by: July 27th
  • After that, submitted entries will be rated by: August 11th

 

  • Read more about OGA Summer Game Jam 2019
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The OGA Spring Game Jam 2019 - Announcement

Submitted by Spring Spring on 28 March 2019 - 12:20pm

Spring is in the air and it's time to create something new, something fun, something exciting, something for the OpenGameArt.org Spring 2019 Game Jam!

 

This year's theme is 'I enjoy my life' and enjoy your life you will if you participate in this thrilling game jam!

  • Read more about The OGA Spring Game Jam 2019 - Announcement
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Spring 2019 Art Challenge - A New Look (due March 24, 2019)

Submitted by withthelove on 1 March 2019 - 9:52am

This Spring's Art Challenge theme is:

A New Look

  • Read more about Spring 2019 Art Challenge - A New Look (due March 24, 2019)
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OGA Game Jam (1st July)

Submitted by Chasersgaming on 20 June 2017 - 1:44am
Forums: 
Show off your project!

I have put a Jam together which starts on the 1st July for those that are interested. :) 

heres the link:

https://itch.io/jam/opengame-art-game-jam

Any questions or anything else please comment on this thread below as I would like to keep this thread for the games created and announce winner/s

https://opengameart.org/forumtopic/opengameart-gamejam

 

thanks! all the best everyone and good luck!. :)

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