Slack damn nation
Sleestak Reptilian Humanoid
Original tileset and animated sprite for 2D games
This is an original Sleestak-style reptilian humanoid asset created specifically for use in 2D, tile-based and sprite-based games. The artwork is designed with clear grid alignment, consistent proportions, and engine-friendly formatting to ensure easy integration.
The asset may be used as an enemy, NPC, environmental decoration, or background element in science-fiction, dungeon, cave, or retro-themed projects.
Features
- Original reptilian humanoid creature design
- Grid-aligned tiles for tile maps and level editors
- Animation-ready sprite frames
- Clean pixel art style with consistent scale
- Reusable and modular for multiple game genres
Technical Details
- Format: PNG
- Background: Transparent
- Tile size: 16×16 pixels
- Scales cleanly to 32×32 and 64×64
- Sprite-sheet friendly layout
Animation Naming Convention
- sleestak_idle_01.png
- sleestak_idle_02.png
- sleestak_walk_01.png
- sleestak_walk_02.png
- sleestak_attack_01.png
Frames are numbered sequentially for straightforward import into animation tools and engines.
Engine Compatibility
- Godot: Compatible with Sprite2D, AnimatedSprite2D, TileMap, and TileSet.
- Unity: Import as Sprite (2D), slice using Sprite Editor or Tile Palette.
- Pygame: Load PNGs directly as surfaces for grid-based or frame animation.
License
This asset is released under the CC0 1.0 Universal (Public Domain) license.
It may be used, modified, and redistributed freely, including for commercial projects, without attribution.
This is an original artwork created for game development use. It is not copied from, traced from, or affiliated with any existing franchise.
Tags
tileset, sprite, animated, pixel art, 2d, reptile, reptilian, humanoid, monster, creature, enemy, npc, sci-fi, science fiction, alien, dungeon, cave, ruins, retro, game asset
If additional tile sizes, color variants, or animations would be useful, feel free to let me know. Feedback and suggestions are welcome.
Update – Version 1.1
- Added additional animation frames
- Improved tile alignment consistency
- Included 32×32 tile size variant
Existing files remain unchanged for backward compatibility.
1-Bit assets
1-Bit, two colors, nothing else!
OpenGameArt.org can automatically generate a single credits file for all of the art in this collection. Please note that, while we tried our best, this file is in no way guaranteed to be accurate, and properly attributing the work you distribute with your project remains your responsibility. You'll want to load up this file in a text editor, check to make sure everything looks good (and that any special attribution instructions are followed), and then delete the notice at the top of the file, as the notice is designed to make you look very silly if you don't check over the file and remove it.
