bluecarrot16's WIP LPC tilesets/collections
Hi all,
I've had a lot of LPC tilesets in various states of flux on my hard drive for a long time now. I've realized it takes me probably too long to get them out there, so I was inspired by Zabin to start this thread and post some of my WIP tilesets. Hopefully I can get feedback and prioritize sets to finish. I know AntumDeluge is working on converting a lot of assets for Stendhal, so hopefully I can also try to target things I'm already working on to his needs.
My interest (for some reason) is in creating thematic compilations of related assets, then filling in the gaps with similar-styled art, or remixing pieces that are already included. For this reason, all the images in this thread likely include multiple other contributors work, and should not be used until I have had a chance to properly attribute them. Don't download images from this thread and use them!
With that out of the way, I'd be happy to get your feedback and suggestions :) First images to come shortly...
I'm not a huge fan of the blue glass, but that's probably more of a personal preference.
I'd only just started to experiment with filled versions when I stopped working on mine, so I'm sure there are improvements that could be made.
Hey, I really like yours! I see we arrived at a similar solution for the red bottles. I'm conflicted because I feel like some of the default LPC colors are kind of drab (especially the non-water blues), so I like adding stuff that's more colorful. On the other hand, using the water blues makes them look kind of bubbly and a little too cartoony. I might try recoloring the blue bottles using your color scheme and we can see if they look better.
do all of the tiles for mountians v6 have uses ? some of the LPC mountians grass, sand, dirt, snow Have tiles that don't seem to connect anything else or at least any thing else useful / from the set .
They should! Although I admit they are kinda confusing... Which tiles are you having trouble with specifically (can you post an image showing which ones)? Have you looked at the example map in tiled.zip from the original submission?
tiles #1 don't seen to connect anything on the outer most right-left sides
Tiles #2 seem to have no sitituation to to be used.
Tiles #3 $4 and #5 I'm gussing are for diagonal / isometric cliffs or cliff on ramps? These are not used in the test map?
Tiles #6 I get the uses for these but why are the tops black?
Numbers 3 are for creating diagonal ramps that let you scale the cliff. Personally I'm not overly fond of these, but I don't have any alternative suggestions for what to replace them with to get the same functionality.
Evert is right; 4 and 5 are for the same purpose (for ramps leading to the top).
1 is for transitioning from the top of the cliff to another terrain.
I admit 2 is not really very useful, because there is a tile missing with the bottom- and top-edge of a cliff in the same tile.
I'll try to post an example later, but hopefully this gives you an idea.
Are there any examples of the cliff ramp tiles being used I tried making some cliffs with them but the perspective didn't look right.
There are some examples in the Source of Tales map, starting about half-way up: http://www.sourceoftales.org/talesworld/ . I'm hoping to make an example map at some point which shows all the tiles in use.
It was interesting to see that cliff ramps come in from the sides rarther than the front like i though they did. I think the main problem with cliffs is they have no shadows. I made some cliff shadows ( by making the cliffs soild tops black and removing the edges (I plan to adjust the alpha in game). I'm trying figure out how to use. But since I'm procedurally making the cliffs in game the challange is still there.
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