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Forum Search

Vitruvian Studio - LPC Character Generator (proof-of-concept)

Submitted by napsio on 18 January 2024 - 1:44am
Forums: 
Liberated Pixel Cup

I would like to introduce Vitruvian (https://vitruvianstudio.github.io/) to you, a proof-of-concept aimed at exploring how to maximize the potential of existing sprites. Despite not being a pixel artist myself, I wanted to contribute to the community in this way.

blue_prawn's picture

procedural 2d map generator

Submitted by blue_prawn on 14 January 2024 - 2:39am
Forums: 
Show off your project!

Hi,

I saw this article about procedural generation of 2d maps using perlin noise:

https://gamedevacademy.org/procedural-2d-maps-unity-tutorial/

So I made this random map generator with the miniworld graphics kit by Shade:

http://decapode314.free.fr/games/miniworld1/miniworld.html

https://opengameart.org/content/miniworld-sprites

DustDFG's picture

Two prototypes of my planned puzzle game

Submitted by DustDFG on 6 January 2024 - 7:23am
Forums: 
Show off your project!

Description:

 

You are playing for Plarc. Plarc is AI created by the scientific research laboratory. They teach/test you by giving you puzzles. In each level you can find several boxes which are bodies for Plarc that can change them by moving to another body.

 

Already playable prototypes:

https://dustdfg.itch.io/plarcai-robot-academy

https://dustdfg.itch.io/boxplatformerdemo

DustDFG's picture

Very simple art in scientific laboratory setting

Submitted by DustDFG on 6 January 2024 - 7:12am
Forums: 
Resource Requests

Hello!

 

I decided to return to my _open-source_ puzzle game to take it to the next level but I lack art so I am here to ask for your help.

 

Game description:

 

You are playing for Plarc. Plarc is AI created by the scientific research laboratory. They teach/test you by giving you puzzles. In each level you can find several boxes which are bodies for Plarc that can change them by moving to another body.

 

What style do I need?

 

blue_prawn's picture

mini-platformer with kenney graphics, using colored items

Submitted by blue_prawn on 1 January 2024 - 1:08pm
Forums: 
Show off your project!

Hi, I started to make a mini-platformer game with this graphics kit: https://opengameart.org/content/pixel-platformer-0

There are 3 charaters with 3 colors, each has to catch the items of the same color,

switch character with key 'x':

http://decapode314.free.fr/games/platform_k2/platform.html

(there are currently only 4 levels, you can help me create more if you want, just use tiled with the tiled sources provided)

Looking for a pixel artist

Submitted by NicoleMarieT on 31 December 2023 - 5:04am
Forums: 
Resource Requests

Hi! I am looking for a pixel artist for my top down game I am doing for a hobby (the game is not yet finished).

 

The style I would like is from a game called Chaos Engine on the Mega Drive. If you can do this style, please let me know, I can send a video of the game privately (my game is not published yet as it is still a work in progress) thanks!

[Outsourcing Studio] Full-services for Animation & Game Studio

Submitted by doodle-space on 17 December 2023 - 9:15am
Forums: 
Open Commissions

OPEN for NEW commissions & Prioritized to long-term projects (#steamgame, #visualnovel #hiddenobject)

 

ABOUT

We are an Animation and Game Art Design Studio. Please visit Our studio portfolio here to see more artworks that we have finished!

We provide full services for animation films and games like character design, environment design, UI/UX, and splash art…

 

LICENSE

Starry Skydancer's picture

Looking for already-existing forest models

Submitted by Starry Skydancer on 8 December 2023 - 9:28pm
Forums: 
Resource Requests

I am interested in building a virtual world on Opensim (metaverse), and I am looking for some low-poly stylised forest models, such as trees, bushes, ferns and rocks. Free or to buy, it's a bit hard to find what I'm looking for, even when I'm willing to buy them.

I don't want any bushes or trees with blocks for foliage- either foliage cards or some other way of making the foliage look leafy.

Desired model and texture resolution anywhere between PS1 and Wii-ready assets. (I'm a bit indecisive)

Help understanding LPC Interiors

Submitted by Eightvo on 1 December 2023 - 7:24am
Forums: 
Liberated Pixel Cup

I was able to get the outdoor terrain tiles  and the Boat to work (Examples below) But I am having trouble understanding how the

LPC Interiors are created, I don't understand how https://opengameart.org/content/lpc-walls and https://opengameart.org/content/lpc-floors

are supposed to work... does anyone have any articles or tutorials about how to combine the tiles correctly to generate these interior scenes?

ZomBCool's picture

Winter 2023 Art Challenge - Rhythm (Rhythm Action)

Submitted by ZomBCool on 29 November 2023 - 7:04am
Forums: 
OGA Community Projects

Welcome to the winter 2023 art challenge. Rhythm (Rhythm Action) is this seasons genre.

The challenge and voting starts 1st December 2023.

Suubmission period ends 1st January 2024.

The votes will be tallied, announcing the winner on 8th January 2024.

Submit your entries anytime...

 

ANY art that hasn't already been submitted to OGA qualifies for the challenge!

 

Tag your submissions with "rhythm" and "2023" tag to be in the running...

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