Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Chat with us!

Discord: OpenGameArt
discord.gg/yDaQ4NcCux

IRC: #OpenGameArt on freegamedev.net/irc/#opengameart

Active Forum Topics - (view more)

  • Sharing My Music and Sound FX - Over 2500 Tracks 4 days 21 hours ago by Eric Matyas
  • Endless Darkness [UNITY/C#][Rogue-Like][30%] 6 days 2 hours ago by glitchart
  • Derivative works of Free characters? 1 week 6 hours ago by JumboSizedFish
  • Pixel Artist - FOR HIRE 1 week 11 hours ago by pixel
  • Mix distribution 1 week 5 days ago by glitchart
  • Pixel Artist Looking for a Project 2 weeks 4 days ago by Koshechka-Ninja
  • tools 2 weeks 4 days ago by blue_prawn
  • a basic small-game 2 weeks 4 days ago by blue_prawn
Subscribe to Active Forum Topics

Recent Comments - (view more)

  • Re: unamed fantasy creature by FalsePhoenix
  • Re: ISO Spritesheet by MedicineStorm
  • Re: Perpetual Tension by visnicio
  • Re: intense boss battle by haruta
  • Re: intense boss battle by ClaytonMM
  • Re: ISO Spritesheet by KillGorack
  • Re: unamed fantasy creature by Cawfeecrow
  • Re: Unused Grass Tileset by Joshington
Subscribe to Recent comments

New Art Collections - (view more)

  • open character CC-BY-SA/GPL
  • RPG CC0/CCBY/OGA-BY
  • Free music - CC0
  • Backgrounds
  • Dialogic
  • Prototyping
  • open characters (CCBY/CC0/OGA-BY)
  • 3D CC0/CCBY/OGA-BY
  • Foxdoor
  • cartoon CC0/CCBY/OGA-BY

Affiliates

  • FLARE
  • FreeGameDev
  • Kenney
  • Liberated Pixel Cup
  • Universal LPC Spritesheet Generator

Indirect Assassin

Description and Notes: 
You're a dodgy assassin (though you don't call yourself that) who never *directly* kills people, but who's ok with *indirectly* doing so. In fact, you're more than ok with it; it's your job. Under your secret identity as "The Agent", you do jobs where the task is to eliminate professors in dungeons. You care deeply about your contractor's wish for silence regarding these jobs, so you don't know why these dungeon-examining professors must die. And you're always surprised when they do, because you never killed one... Indirect Assassin is written in Haskell. Build instructions are described in README.txt, but the main point is that too old versions of the Glasgow Haskell Compiler probably won't work, and that installing the Haskell Platform makes it easier to install my game; there's more about that in the readme.
File(s): 
IndirectAssassin-0.1.0.tar.gz IndirectAssassin-0.1.0.tar.gz 214.3 Kb [41 download(s)]
Repository Link: 
git://metanohi.name/indirectassassin
Flags: 
Individual