Chat with us!
Active Forum Topics - (view more)
- Change Username Requests by SkyshipDev
- Building a Library of Images for Everyone by Eric Matyas
- psx female model by enetant
- Licensing of art for Unity Asset Store demo by AntimSoftware
- 2D artist needed for an almost-finished puzzle game by segfaultxavi
- Sharing My Music and Sound FX - Over 2500 Tracks by Eric Matyas
- please i need someone to make logo by Genokrypto
- Manic Minutes by Technopeasant
Recent Comments - (view more)
- Re: 16x16 Puny World Tileset by Earthia
- Re: 8-bit - The Quiet Spy by Hugues Ross
- Re: Sideview Sci-Fi - Patreon Collection by judosucks
- Re: F-15 by Nightingale33
- Re: Medieval: The Old Tower Inn by denerim11
- Re: N64 Lasers by n64guy
- Re: N64 Lasers by cc.mana
- Re: N64 Lasers by n64guy
New Art Collections - (view more)
Indirect Assassin
Description and Notes:
You're a dodgy assassin (though you don't call yourself that) who never
*directly* kills people, but who's ok with *indirectly* doing so. In fact,
you're more than ok with it; it's your job.
Under your secret identity as "The Agent", you do jobs where the task is to
eliminate professors in dungeons. You care deeply about your contractor's wish
for silence regarding these jobs, so you don't know why these dungeon-examining
professors must die. And you're always surprised when they do, because you
never killed one...
Indirect Assassin is written in Haskell. Build instructions are described in README.txt, but the main point is that too old versions of the Glasgow Haskell Compiler probably won't work, and that installing the Haskell Platform makes it easier to install my game; there's more about that in the readme.
File(s):

Repository Link:
git://metanohi.name/indirectassassin
Flags:
Individual