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2D Art

how should I improve my pixel art?

smacaroni
Friday, January 3, 2025 - 05:38

Hi, I'm sbird, and I'm learning how to pixel art!

I'm making a platformer where you have to try to get materials to build a raft to escape a deserted island. I've made a tileset that looks beachy and the resources (water bottles, sticks, logs, and rope)

how should I improve my pixel art? The tileset looks okayish, but the resources don't look good at all. Is the outline too much? Any tips for me to improve my pixel art?

 

for reference, I'm using this palette: https://lospec.com/palette-list/warm-breeze-on-sunny-days (i just searched "beach" on lospec)

should I keep using this palette or should I try using a different palette with more colours? or should I not use a palette at all as a beginner?

Attachments: 
Preview
coast-tileset-scaled.png coast-tileset-scaled.png 11.2 Kb [5 download(s)]
Preview
water-bottle.png water-bottle.png 555 b [3 download(s)]
Preview
sticks.png sticks.png 598 b [1 download(s)]
Preview
small-log.png small-log.png 493 b [1 download(s)]
Preview
log.png log.png 651 b [1 download(s)]
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Ragnar Random
joined 4 years 1 month ago
Friday, January 3, 2025 - 06:25
Ragnar Random's picture

i think it looks great! the palette works well, atleast for the tiles. and you can always expand a pallete with compatible colors. i've attached a simple example of an expanded pallete :)

as for whether sticking to a palette or just winging it as a beginner, people will have different opinions. for me, pixel art in a retro style is all about limitations, and having a palette is a good limitation. but if it's too limited, i am not averse to expanding the palette for my own needs.

withthelove also has a nice PixelPaletteTool that can be used to easily try out swapping your pixel art to different palettes. https://withthelove.itch.io/pixelpalettetool

Attachments: 
Preview
warmbreezeplus.png warmbreezeplus.png 2.3 Kb [2 download(s)]
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smacaroni
joined 4 months 3 weeks ago
Friday, January 3, 2025 - 18:23

using the extended palette, I was able to add a bit more detail (subtle shadows and stuff like that)

i also removed the outline. Is it better with or without the outline?

Attachments: 
Preview
log-scaled.png log-scaled.png 617 b [1 download(s)]
Preview
rope-scaled.png rope-scaled.png 624 b [1 download(s)]
Preview
small-log-scaled.png small-log-scaled.png 451 b [1 download(s)]
Preview
sticks-scaled.png sticks-scaled.png 517 b [2 download(s)]
Preview
water-bottle-scaled.png water-bottle-scaled.png 469 b [1 download(s)]
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Ragnar Random
joined 4 years 1 month ago
Saturday, January 4, 2025 - 15:20
Ragnar Random's picture

i think the details read better with the outline, but it really depends more on how it looks in game  -- do the sprites read well against the background?

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smacaroni
joined 4 months 3 weeks ago
Thursday, January 16, 2025 - 01:45

yeah the background is a light blue so I think the dark blue outline is good. It'll also help match with the buttons and tileset :D

any other tips to improve my pixel art?

Attachments: 
Preview
sticks.png sticks.png 267 b [3 download(s)]
Preview
rope.png rope.png 309 b [1 download(s)]
Preview
log.png log.png 320 b [0 download(s)]
Preview
small-log.png small-log.png 234 b [0 download(s)]
Preview
water-bottle.png water-bottle.png 213 b [0 download(s)]
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