how should I improve my pixel art?
Friday, January 3, 2025 - 05:38
Hi, I'm sbird, and I'm learning how to pixel art!
I'm making a platformer where you have to try to get materials to build a raft to escape a deserted island. I've made a tileset that looks beachy and the resources (water bottles, sticks, logs, and rope)
how should I improve my pixel art? The tileset looks okayish, but the resources don't look good at all. Is the outline too much? Any tips for me to improve my pixel art?
for reference, I'm using this palette: https://lospec.com/palette-list/warm-breeze-on-sunny-days (i just searched "beach" on lospec)
should I keep using this palette or should I try using a different palette with more colours? or should I not use a palette at all as a beginner?
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i think it looks great! the palette works well, atleast for the tiles. and you can always expand a pallete with compatible colors. i've attached a simple example of an expanded pallete :)
as for whether sticking to a palette or just winging it as a beginner, people will have different opinions. for me, pixel art in a retro style is all about limitations, and having a palette is a good limitation. but if it's too limited, i am not averse to expanding the palette for my own needs.
withthelove also has a nice PixelPaletteTool that can be used to easily try out swapping your pixel art to different palettes. https://withthelove.itch.io/pixelpalettetool
warmbreezeplus.png 2.3 Kb [1 download(s)]
using the extended palette, I was able to add a bit more detail (subtle shadows and stuff like that)
i also removed the outline. Is it better with or without the outline?
log-scaled.png 617 b [0 download(s)]
rope-scaled.png 624 b [0 download(s)]
small-log-scaled.png 451 b [0 download(s)]
sticks-scaled.png 517 b [0 download(s)]
water-bottle-scaled.png 469 b [0 download(s)]
i think the details read better with the outline, but it really depends more on how it looks in game -- do the sprites read well against the background?