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Slates [32x32px orthogonal tileset by Ivan Voirol]

Author: 
Ivan Voirol
Monday, June 24, 2019 - 15:35
Art Type: 
2D Art
Tags: 
Slates
32x32
32 bit
32 bits
map tiles
Map Tileset
tileset
orthogonal
pixel
License(s): 
CC-BY 4.0
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Favorites: 
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I'm proud to finally present you my latest big project!

Two years ago, I looked back to my old uploads, and found that some of them could be improved with what I had learned. And so I started to remake my old Basic Map. I used the same patterns, but re-arranged them, re-colored them, and added a significative quantity of new assets to add more life to them. Here's a little peak at the evolution:

It really took me a long time. I tried to improve the palettes, and hope that all the tiles and textures are now better matched :

I also spent a lot of my time on animations :

This tileset is orthogonal, and is as much as I could manage, modular. These tiles are meant to be put on top of each other, and combined to create detailled environments. You'll find trees, fences, stairs and pontoons, columns, signs, and much more.

Finally, considering the fact that this tileset doesn't come with characters, I would recommend you to use 16 x 24 px characters, like those drawn by PixElthen, or those, or the one in Zelda-like tilesets and sprites. Fun fact, 16 x 16 px characters can be used to create kids!

If you have comments, please give me your opinion!

Copyright/Attribution Notice: 
Ivan Voirol
File(s): 
Slates [32x32px orthogonal tileset by Ivan Voirol].png Slates [32x32px orthogonal tileset by Ivan Voirol].png 341.6 Kb [5998 download(s)]
Slates v.2 [32x32px orthogonal tileset by Ivan Voirol].png Slates v.2 [32x32px orthogonal tileset by Ivan Voirol].png 448.9 Kb [6021 download(s)]
Slates - palettes.png Slates - palettes.png 3 Kb [4706 download(s)]
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Comments

MedicineStorm
joined 12 years 8 months ago
06/24/2019 - 17:10
MedicineStorm's picture

Yes!

I love this! Thank you.

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ZomBCool
joined 6 years 1 month ago
06/24/2019 - 20:01
ZomBCool's picture

Wow! Beautiful! I love the slopes in the example scene. Very clever :) Thanks for sharing.

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Chasersgaming
joined 10 years 7 months ago
06/25/2019 - 05:29
Chasersgaming's picture

incredible work, looks fantastic!. thanks for sharing! :)

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Ivan Voirol
joined 10 years 8 months ago
06/25/2019 - 05:44
Ivan Voirol's picture

Thanks! I'm really glad you all like it :)

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Spring Spring
joined 8 years 10 months ago
06/25/2019 - 06:12
Spring Spring's picture

pretty! so pretty!

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MedicineStorm
joined 12 years 8 months ago
06/25/2019 - 08:32
MedicineStorm's picture

I see some things in the preview that aren't present in the downloadable tilemap. Are all the rest of those features available in your other "Basic Map" submission?

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Ivan Voirol
joined 10 years 8 months ago
06/25/2019 - 08:41
Ivan Voirol's picture

No, Every tile used in the previews are in the Slates tileset, you can entirely recreate the example scenes with what's downloadable here. But What didn't you find? Which features are you looking for? I could help you find them.

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MedicineStorm
joined 12 years 8 months ago
06/25/2019 - 09:02
MedicineStorm's picture

The roof and grass variants in this image (some seem similar to tiles in your Basic Map submission, but I don't believe they're identical. Not a problem, I just like them and was hoping they were available somewhere :)

...and the water and grass tiles from the left ("old version") image are not in the tileset here:

(of course these ones are definitely available in your Basic Map submission, so I wasn't really concerned with that. just addressing your question. However, I realize both the images I referenced as containing tiles I don't see in the tileset are not technically preview images, but are instead linked images in the description. If that is the distinction you are drawing, then yes all the tiles in the "preview images" are present in the tileset. :)

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Ivan Voirol
joined 10 years 8 months ago
06/25/2019 - 09:57
Ivan Voirol's picture

Those two images are just meant to show the progression, so you can notice all the details I worked on. I see how this can lead to confusion, but I don't intend on uploading the temporary tilesets, sorry :P

I changed a bit the presentation, and hope it's clearer now. 

I didn't keep the tiles you mention, because they weren't coherent with the rest. Nevertheless, I remind you that the licence allows transformation, and according to your request here are the old grass tiles, and roof palette :

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Bobjt
joined 8 years 10 months ago
06/25/2019 - 12:52

A fine set from which many a map will grow that's not just visually appealing, but also intenlligently crafted. 

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Ivan Voirol
joined 10 years 8 months ago
06/25/2019 - 13:12
Ivan Voirol's picture

I'm very happy that you like it, considering all the time I spent listening to your music : I got inspired by it, and originally wanted to make a demo of my tileset with Overworld, so thank you!

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TheKing009
joined 6 years 11 months ago
06/25/2019 - 22:27

AWESOME ART!!!

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bluecarrot16
joined 10 years 6 months ago
06/26/2019 - 06:58

Excellent work! You've done a great job improving on your previous set. I really love seeing these types of submissions where you can see the artist grow. (I'm revisiting some of my own older submissions now as well, and it's sometimes painful!)

A few things I really like: careful palette work and shading increased the contrast across the board; makes everything look like it has a bit more depth, and also makes many parts of the scene much easier to visually parse (edges of the roof, boundaries between trees/bushes and grass). Windows and the little red awnings add lots of personality to the building, and the bricks look great. Animation of the water wheel and windmill are very smooth and clean. 

On the other hand, I am not a big fan of the dithering in otherwise solid-color spaces (like the walls of the building, the stone tiles, the sand, etc. Unless you're working in color palette restrictions such that the specific tones you're looking for are unavailable, why not just choose a tone to fill that area that matches your desired color? I also think the perspective on the conifer tree looks wrong---it looks very flat to me, in contrast to the otherwise orthographic perspective. 

Otherwise, really nice work! Can't wait to see what you do next!

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Ivan Voirol
joined 10 years 8 months ago
06/26/2019 - 08:47
Ivan Voirol's picture

Thank you!

At first I had applied that dithering effect you talked about on many other textures, and found out it was way too much. It was on the stone walls, the bricks, the grass, the water, and even the shadows! So I reduced it as much as I could. But on some textures I couldn't find a pattern to replace it effectively, and wasn't satisfied with the result. I think it deserves completely new patterns and motifs, so be sure that the next version will resolve that issue ^^

But concerning the pine, I agree with you. I'll try to improve it soon.

Thanks again for such a detailled observation, it really helps!

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withthelove
joined 11 years 3 months ago
06/26/2019 - 10:21
withthelove's picture

Georgous!   This is amazing work, thanks so much for sharing!

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mold
joined 11 years 2 months ago
06/27/2019 - 11:54
mold's picture

Nice colors, they are really vivid and provide good contrast

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Bobjt
joined 8 years 10 months ago
06/27/2019 - 13:40

Someday I want to polish that one and release a complete bundle of remastered stuff. It made my day, - my week, the idea that that music encouraged your work. All the best. 

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mold
joined 11 years 2 months ago
06/28/2019 - 02:09
mold's picture

sign idea (beer icon by henrysoftware.itch.io)

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Spring Spring
joined 8 years 10 months ago
06/28/2019 - 05:06
Spring Spring's picture

YUM beer

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Spring Spring
joined 8 years 10 months ago
06/28/2019 - 05:07
Spring Spring's picture

I really want to make a game with this tileset featuring that big rolling wheel you drew!

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mold
joined 11 years 2 months ago
06/29/2019 - 08:57
mold's picture

windows idea

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Ivan Voirol
joined 10 years 8 months ago
06/29/2019 - 13:31
Ivan Voirol's picture

Thank you mold!

I'm happy to see that you're already playing with it. I think it's through modifications and addings that this tileset can evolve and meet the requirings of more specific projects.

I'll think of a version 2 to work on soon, and I hope you don't mind if I add some of your ideas.

PS: I wanted to have more signs, and which would be less textual, but never really took the time to search for some. More of these would be welcome!

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Spring Spring
joined 8 years 10 months ago
06/30/2019 - 06:37
Spring Spring's picture

Would you be willing to provide the palette you used for this set?

I might need it to draw some characters which fit ^^

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Ivan Voirol
joined 10 years 8 months ago
06/30/2019 - 13:20
Ivan Voirol's picture

I uploaded a small file containing all the main palettes of the tileset, that you'll find in the "File(s)" section.

I very sorry for the mess it represents ^^ You have to understand that I kept changing it for months, so now it's a bit complex. I hope you can use it, and if you have troubles understanding the origin of some colors, or you think I forgot some, please ask me.

As I told mold, I'm very glad that my work enthusiasm people on this site, and that you're helping me completting this project! So again, thank you!

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Spring Spring
joined 8 years 10 months ago
06/30/2019 - 14:08
Spring Spring's picture

Hey, thanks, and I'm only happy you provided the palette!

I noticed that there aren't very many blues, but I'll try to make some characters work with just that.

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Ataos
joined 7 years 2 months ago
07/27/2019 - 11:55

Thank you for the tileset, it's great.

How I set up the house the right way? Can any kind of specific program automatically do it for me?

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Ivan Voirol
joined 10 years 8 months ago
07/27/2019 - 18:13
Ivan Voirol's picture

You can use a tileset-based map editor, which you can find in a game development tool (I've been using Construct 2 for a long time and loved it : https://www.scirra.com/construct2) or a map editor alone (I use Tiled to test my tiles, a very intuitive freeware : https://www.mapeditor.org/).

If you need more help, just ask

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Pangaroo7
joined 5 years 8 months ago
08/26/2019 - 16:49
Pangaroo7's picture

Looks awesome man! Keep it up!

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Zasif
joined 12 years 7 months ago
09/04/2019 - 11:09

Any chance you might make more assets for this sheet? Anyone else might have made more? :o

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Chryses
joined 5 years 6 months ago
10/26/2019 - 21:23

Hello! I love your set and am using it in my game I am making in my free time (I am NOT an artist!)

I have a question about the shading of the grass tiles. The light grass is my main grass type. The edges grass tiles and grass tiles that have edges - however you say that - do not seem to have the light shading. How can I fix this?

Edit: figured it out. 

Love your set!

Thank you

 

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Ivan Voirol
joined 10 years 8 months ago
01/04/2020 - 07:14
Ivan Voirol's picture

Yes ! Just published version 2, with many more tiles to build more complex cities, and improved textures. I actually made two new example scenes to show what you can do. If you need special tiles, just ask, I might be able to add them to the set.

Also, I wanted to add small complementary tilesets, for like snow, interiors, basic characters and so on. But it'll take a long time to do.

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ryua
joined 5 years 1 month ago
04/10/2020 - 09:55
ryua's picture

Hello Ivan! I had to register an account here to tell you that I SUPER LOVE THIS WONDERFUL CRAFT OF YOURS! You've made a huge improvement from your older art. ^^ I spent countless hours looking for tilesets for my multiplayer RPG game project, can I have the permission to use these tilesets for non-commercial use? All the necessary credits will be provided.. ^^

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MedicineStorm
joined 12 years 8 months ago
04/10/2020 - 10:12
MedicineStorm's picture

@ryua: You already have permission to use everything on this site. for non-commercial or even commercial projects. As long as you give credit, no asking required. Welcome to Open Game Art. :)

PS. I totally agree; Ivan's work is gorgeous.

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ryua
joined 5 years 1 month ago
04/10/2020 - 12:35
ryua's picture

@MedicineStorm waaaa thanks a lot!!!! I 100% surely will put credits on the main page. I can now imagine my characters walking around these awesome tilesets. ^^ Thanks for the info, and thanks to Ivan! Hope you are all healthy and safe at this time of crisis. Take care! ^__^

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Ivan Voirol
joined 10 years 8 months ago
04/11/2020 - 07:45
Ivan Voirol's picture

Wow, I really appreciate your comment (made me smile)!

Such responses are my main motivation to keep trying to improve my art, it means a lot!

Concerning your request, @MedicineStorm summed it pretty well : fell free to use my tilesets, you just need to credit me. But since you said you're working on a RPG, I would recommend using tinySLATES, which is compatible with most 16x16 character spritesheets (and is a bit more improved, like the overall vegetation, and is much easier to use). But of course do as you wish ^^

Please, keep me updated on your work, i'm always curious of where my sprites end up!

Thanks again and stay safe!

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ryua
joined 5 years 1 month ago
04/12/2020 - 22:17
ryua's picture

@Ivan heloo thank you for your recommendation! I wasn't able to find free mapmaker online so I decided to code my own, here it is:

https://vince-r-unnamed-rpg.glitch.me/mapmaker

Not compatible for mobile, and it's not yet done, I'm planning to put animation layer for animating sprites and file options are not yet functioning except for creating new map xp 

I'm not sure if this is how map-making works, I'm new to this hahaha xD I'm open to suggestions tho. And also it is free for everyone who wanna use it (though there might be much better map-maker somewhere else xD)

Your awesome artworks really inspire me and so I put a lot of effort to do this, I can't thank you enough! I'm your fan now.. xD

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Ivan Voirol
joined 10 years 8 months ago
04/14/2020 - 01:17
Ivan Voirol's picture

Nice project, I'll check it from time to time! Hope you pursue it.

If you need UI sprites, just ask. Also, since you're using my old Slates tileset, let me give you this slightly updated version, which makes forests much easier to make, and better-looking.

PS : Couldn't find an eraser tool on your app, is it on purpose or not coded yet? Thanks again ^^

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ryua
joined 5 years 1 month ago
04/20/2020 - 05:21
ryua's picture

Heeeeeeeeeyyyy Ivan!! What's up!! Thanks for the updated tileset! It has been a tough week and I am proud to say that I have finally implemented all the functions! :D Please revisit my mapmaker, I managed to animate tiles with different fps (maximum of 60 fps) and we can now use multiple tilesets, we can switch back and forth (top left corner). I already put your tilesets there..^^

And also I attached a database to it so we can save our progress. Don't be confused with the stash, it's just like a username and password for security purpose xD ..keep the KEY after you create a stash name, that will be the password.

If you're lost, try to click the HELP! button, I put there all the instructions.

And if the app still doesn't show the updated version, try to reload the browser after 10-20 seconds because it will delete the old cache.

"If you need UI sprites, just ask." - awwww Ivan isn't it too much if I ask more sprites? I'm shy xD
You are so kind! My motivation is overflowing and flaming with these free resources from you!! ^^

Still more months of hard work to come to finish this entire game. I got to work more.

 

PS: I really can't thank you enough with all your beautiful sprites, thanks thanks a lot!! ^____^

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Makalu
joined 4 years 11 months ago
06/06/2020 - 00:56
Makalu's picture

are these resources free to use?

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Ivan Voirol
joined 10 years 8 months ago
06/06/2020 - 09:08
Ivan Voirol's picture

The licence lets you use, share and remix the tileset as long as you credit me, even commercially.
So yes, it's free to use ^^

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Zasif
joined 12 years 7 months ago
06/06/2020 - 09:40

Would be amazing if we can get some Caves, Dungeons in as well!

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Ivan Voirol
joined 10 years 8 months ago
06/06/2020 - 10:12
Ivan Voirol's picture

Sorry but I moved on to a new tileset, which will be even better than Slates! So except of paid commisions, I won't add new assets to Slates.
Having said that, I can recommend you some other tilesets you could use for interiors :
https://opengameart.org/content/medieval-tileset by Calciumtrice
and all the LPC assets, like :
https://opengameart.org/content/lpc-caves
https://opengameart.org/content/lpc-cavern-and-ruin-tiles
https://opengameart.org/content/lpc-dungeon-elements
https://opengameart.org/content/lpc-goes-to-space
https://opengameart.org/content/lpc-terrains
https://opengameart.org/content/cute-dungeon-lpc-edit
https://opengameart.org/content/lpc-mine-carts-and-tracks
https://opengameart.org/content/lpc-modified-base-tiles

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Zasif
joined 12 years 7 months ago
06/06/2020 - 23:50

Those don't actually fit with the Slates style at all though, looking forward to your new tileset.

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MathCat
joined 4 years 10 months ago
06/20/2020 - 15:20
MathCat's picture

Thanks for this set! I'm definitely going to use it. I also added on to some tiles for the cave entrances, so that they are tileable for any size. I'm planning to keep modifying tiles as I need, so I'll hopefully be back with more.

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MathCat
joined 4 years 10 months ago
06/21/2020 - 18:43
MathCat's picture

Full set of fences.

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SherlockH
joined 4 years 9 months ago
07/31/2020 - 14:49

I seem to be unable to get autotiling to work with this tilset using Godot. Is this tileset incompatible with Godot? Specifically, I am trying to get the grassy regions to work.

It could also be that I am using the wrong bitmask configuration. If someone has an insight as to how the bitmasks should be set with Godot it would be helpful.

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bluecarrot16
joined 10 years 6 months ago
07/05/2022 - 06:37

I re-drew (traced really) the windmill blades at 2x resolution and added intermediate frames (so 8 instead of 4). I also recolored the water wheels into the LPC palette (I might make larger versions of them at some point too). My edits are CC0, just credit Ivan if you use. 

Also, would you be willing to license this set under the OGA-BY 3.0+ license (in addition to CC-BY)? https://opengameart.org/content/oga-by-30-faq . I would like to incorporate this into another set of assets that will be OGA-BY. 

Thanks again for the beautiful assets!

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JustinLewis
joined 9 years 11 months ago
07/19/2022 - 06:07
JustinLewis's picture

THIS IS THE BEST THANNNNK YOUUUU!

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ensisoft
joined 9 years 11 months ago
10/02/2022 - 01:51

Helo,

this set looks great !

But I have two issues.

1. There's no meta-data for putting the assets such as sprite animation frames together.

2. Some of the tiles/frames are packed too tightly. For example the water mill frames are so close to the brick wall tiles (on the left side) that you either clip the water mill or end up with artifacts from the brick wall.

 

Has anyone solved these issues?

 

Thanks!

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MedicineStorm
joined 12 years 8 months ago
10/02/2022 - 13:02
MedicineStorm's picture

@ensisoft:

  1. meta-data is usually pretty specific to the game engine you're using. It wouldn't be terribly useful to include animation meta-data on spritesheets unless everyone used the same game creation framework. However, the convention used here is pretty standard: 32x32 pixel tiles, 4 frames of animation, going from left to right (or top to bottom, for the larger 64x96 water wheel and 64x64 windmill), then repeating: 1, 2, 3, 4, 1, 2, 3, 4, and so on. 
  2. All the tiles are aligned exactly to a 32x32 pixel grid. If you're seeing bleedover from an adjacent tile, then your game engine may not be set precisely enough. Again, some engines need some empty padding space around sprites or tiles, but this is actually atypical. You can account for this by adding a single pixel border around each tile using software like Tiled, GIMP, or Piskel. Let me know if you'd like more information about that... or if I'm totally misunderstanding your concern. :P
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