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Basic map 32x32 by Ivan voirol

Author: 
Ivan Voirol
Saturday, September 6, 2014 - 14:21
Art Type: 
2D Art
Tags: 
32x32
tile
Map
Basic
pixelart
License(s): 
CC-BY 3.0
GPL 3.0
GPL 2.0
Collections: 
  • Don't list this collection in the archive RPG
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Favorites: 
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Preview: 
Preview
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Preview

Basic map tile 32x32 v3.1 with :

-RPG-style buildings / sidewalks

-animated water / animated waterfalls / animated deep water

-grass / flowers / trees / cactuses / bushes

-stone walls / cave enter / stone stairs / lever on stone wall

-bridge and pontoon / fences

-sand

-wall signs / wall symbols


I strongly advise you to use the updated version : Slates


Copyright/Attribution Notice: 
Ivan Voirol
File(s): 
32x32_map_tile v1.0.png 32x32_map_tile v1.0.png 21.9 Kb [9634 download(s)]
32x32_map_tile v1.1.png 32x32_map_tile v1.1.png 29.3 Kb [6089 download(s)]
32x32_map_tile v1.2.png 32x32_map_tile v1.2.png 120.3 Kb [5107 download(s)]
32x32_map_tile v2.1.png 32x32_map_tile v2.1.png 120.8 Kb [5008 download(s)]
32x32_map_tile v3.1.png 32x32_map_tile v3.1.png 189.3 Kb [9373 download(s)]
32x32_map_tile v3.1 [MARGINLESS].png 32x32_map_tile v3.1 [MARGINLESS].png 166.6 Kb [13964 download(s)]
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Comments

mrsaturn
joined 8 years 6 months ago
09/06/2014 - 16:16

You seem to be a very talented 2D artist! Would you consider joining this project? http://www.gamedev.net/classifieds/item/3463-community-mobile-game-proje...

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Curt
joined 10 years 3 days ago
09/07/2014 - 18:02
Curt's picture

Just wondering, why is this set GPL and the 48x48 version public domain?

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cdoty
joined 10 years 3 months ago
09/07/2014 - 23:50

Would love to see this licensed CC0 or CC-BY.

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MedicineStorm
joined 10 years 6 months ago
09/08/2014 - 08:35
MedicineStorm's picture

Curt: "Just wondering, why is this set GPL and the 48x48 version public domain?"

I am also curious about this.

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Curt
joined 10 years 3 days ago
09/09/2014 - 20:16
Curt's picture

Silver IV,

Much thanks!  I didn't mean to sound demanding, I was just curious.  I'd hate to see good art go unused, if people weren't using GPL in their games.  Awesome tileset!

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Arcanorum
joined 8 years 6 months ago
09/10/2014 - 09:23
Arcanorum's picture

Awesome stuff. Good tones for the colours used. Animated environments are hard to come by.

I hope you keep making stuff like this. If you are going to be adding more stuff to this, some must haves IMO are:

  • Tall grass
  • Deep water
  • Sand (Your other version appears to have it)
  • Waves (Maybe some crashing wave animation)
  • Boulders
  • Hedge (Ideally modular like the fence so people can make their own configurations)

It's too detailed for use in what I'm working on ATM, but someone will find a use for quality stuff like this.

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Ivan Voirol
joined 8 years 6 months ago
09/10/2014 - 13:20
Ivan Voirol's picture

Thanks a lot Arcanorum!

 

By tall grass and bolders, do you mean independant objects, or pure tiles?

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Arcanorum
joined 8 years 6 months ago
09/11/2014 - 03:28
Arcanorum's picture

The tall grass would make sense as a tile, but the boulder should be independant, like the tree.

I think some of the other things should be separated into their own objects too, like the small rocks in the ground, tree stump, flowers, etc. ATM they are a part of the 'center' grass tile, and look odd if used on a border. See attached image.

Being able to mix and match different objects with different background tiles makes each one a lot more versatile.

Modularity = Reusability.

Ideally the tree should also be broken up into separate tiles with 1px spacing for consistency with the rest of the tileset.

EDIT: NVM I didn't realise it has been updated.

Attachments: 
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2DPIXX
joined 8 years 10 months ago
09/12/2014 - 16:31
2DPIXX's picture

sweet work ;)

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ShadowWalker
joined 8 years 6 months ago
09/17/2014 - 06:38

Amazing work! i am going to make a RPG game and these tiles will be very useful ;) !!

I am looking forward to see more from you ;)

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Ivan Voirol
joined 8 years 6 months ago
09/17/2014 - 09:49
Ivan Voirol's picture

Thanks ^^

I'm actually working on RPG style building tiles.

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ShadowWalker
joined 8 years 6 months ago
09/18/2014 - 05:17

the hard thing is to find a hero Animation sprite sheets ... :\

i search all the site and i didnt find anything.. i am working as i say before an RPG game like Zelda pokemon and bla bla bla with your tiles.. i have create a Map Editor with your tiles (almost all) in java if you want i can share it with you (let me know  ;) )

 

if you can pls let me know when you finish with your RPG Style building tiles ;)

(if you didnt update this post here my email)

email : iordanis_k@hotmail.gr

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Arcanorum
joined 8 years 6 months ago
09/18/2014 - 05:56
Arcanorum's picture

Great work on v1.2. The whole thing looks more polished and easy to use. I could just drag and drop it into Tiled and it all worked perfectly.

Get known for making things as good as this and you will start attracting real job offers I'm sure.

 

I don't know when it has been updated, so I check this page regularly. Making a quick 'Updated!' post in the comments would send an email to everyone who has comment follow-up notification e-mails enabled (I think it is by default), and put you back into the active forum topics section.

I don't know if this practice is frowned upon here, but this stuff is too good not to.

 

Some of the new tiles have allignment issues, but nothing that can't be worked around.

The new modular objects are by far better. So useful to be able to mix and merge/overlay different object combinations. Relaly helps break up that strict 'grid' feeling that tile based games have.

I would even recommend removing the rocks in water tiles as the same effect can be achieved with the new componential rocks, and there are is more variety.

The fence sections could benefit from have the backgrounds remove too. Can't use on sand ATM.

 

Attachments: 
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Ivan Voirol
joined 8 years 6 months ago
09/24/2014 - 07:40
Ivan Voirol's picture

Thanks a lot for support and help (i say it again but i'm  new in such system, any advice is useful)

I 'll update the tiles with what Arcanorum advised me, i hope tomorow.

ShadowWalker i would love to have your java tool for the map, and if you don't mind i'll leave a link to it in the description. I'll inform you when the building tiles will be ready by mail ^^

Thanks again ^^

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Ivan Voirol
joined 8 years 6 months ago
09/24/2014 - 22:16
Ivan Voirol's picture

.

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Arcanorum
joined 8 years 6 months ago
09/28/2014 - 04:56
Arcanorum's picture

Wow. Rock on dude. This is quickly becoming one of the best 2D art pieces on this site.

 

I have found myself in dire need of some kind of dirt path to guide players with. I have been recolouring the sand paths to more of a brownish colour, which sort of works.

 

The buildings look similar to some that I have been working on.

I have basically took http://opengameart.org/content/isometric-medieval-city-sim-assets and tried to make them orthogonal. Looks ok I guess, though I have some alignment isues, and I need to give them some shading. I might do the rest of the original set and put them on OGA.

My game characters are kind of wide so I had to make the door wider.

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Ivan Voirol
joined 8 years 6 months ago
09/28/2014 - 07:32
Ivan Voirol's picture

Thanks dude! (Don't mind if I  call you dude?)

I'm working on the the hedge and tall grass you've  been asking earlier.

I'll add larger doors if you want, and I could work on your tiles to include them in the style.

Just send me your tiles at ivan.voirol@hotmail.fr

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Arcanorum
joined 8 years 6 months ago
10/28/2014 - 07:55
Arcanorum's picture

I'm using your tileset a lot in a game I'm making. I've used your stone HUD too.

http://thecompanions.net/Fatebound/index.html

There are a few different tiles that I have added to the set, that use some parts from http://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprit....

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willing
joined 8 years 4 months ago
11/04/2014 - 08:19
willing's picture

Wow I want to play this game!  Great work!

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supermoneylife
joined 7 years 4 months ago
11/15/2015 - 07:16

Hi SilverIV. Just wanted to say thanks this is great work and I'm just learning still to code games but will for sure be using this for my project. 10/10 skillz

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looneybits
joined 8 years 1 month ago
02/04/2016 - 05:36
looneybits's picture

Amazing !! thx for sharing ;D

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Scrabbit
joined 4 years 4 months ago
12/07/2018 - 16:44
Scrabbit's picture

Really great stuff, very usable!

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hotdogtoaster
joined 4 years 2 months ago
12/22/2018 - 16:38

Thank you very much for this. I have a noob question (sorry). There are multiple licenses associated with this. I do not know how to select one. Am I free to choose? Must I choose the most permissive or the most restrictive? Any advice is appreciated.

Thank you again. Beautiful artwork.

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MedicineStorm
joined 10 years 6 months ago
12/22/2018 - 18:50
MedicineStorm's picture

@hotdogtoaster: see https://opengameart.org/content/faq#q-multilicense

Please let me know if that does not address your questions. :)

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hotdogtoaster
joined 4 years 2 months ago
12/23/2018 - 01:35

@MedicineStorm: that was perfectly helpful, thank you.

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