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Cute dungeon LPC edit

Author: 
Evert
Wednesday, September 23, 2015 - 03:35
Collaborators: 
Buch
Sharm
William.Thompsonj
Art Type: 
2D Art
Tags: 
dungeon
32x32
LPC
Top-down
zelda
License(s): 
CC-BY 3.0
Collections: 
  • 2D::Tile::Orthogonal
  • A Pixel Art Collection
  • cc-by-3 possible game kits and gfx
  • Comb Hair
  • Dungeons
  • Liberated Pixel Cup
  • LPC
  • LPC Collection
  • LPC Compatible Terrain/Tiles
  • LPC Essentials
  • Oddball Gamez LPC Style
  • others
  • RPG (non LPC)
  • rpg-tiny
  • TAoLM
  • Tilesets and Backgrounds (PixelArt)
  • TLoZ-like Overhead Convergent Perspective
  • Zed: AM: Top-Down
Favorites: 
9
Share Icons: 
Preview: 
Preview

Modified from http://opengameart.org/content/a-cute-dungeon. This is an enlarged version of Buch's original dungeon set, for use with other LPC assets (the smaller-sized version looks odd with the large LPC base sprites). Doors and door frames need two tiles+transition rather than the single tile in the original, which ends up taking quite a bit of space (compare the preview with the original, I tried to build a similar map using a similar amount of tiles) and the weirdness of the perspective stands out more in this way. I have seen other sets use pillars in the corners to hide/soften some of the weirdness but I haven't done that here. I'm working on an alternative that exchanges the height for extra width on the vertical sprites (you don't really need the extra height compared to the LPC base sprites there) which may also help with some of the perspective weirdness. If that works out I'll get back on that.

Copyright/Attribution Notice: 
Credit Buch for the original version of this set and link to his profile page. The portcullis are based on the iron bars in http://opengameart.org/content/lpc-dungeon-elements, by Sharm as contributed by William.Thompsonj.
File(s): 
cute_lpc.png cute_lpc.png 44 Kb [1300 download(s)]
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Comments

looneybits
joined 8 years 1 month ago
11/20/2015 - 05:37
looneybits's picture

Nice !!

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Nfam0us
joined 6 years 2 months ago
01/22/2017 - 18:52

I was editing the doors to make them look leaned in instead of flat. The pixelation was a bit annoying, but I'm also very new at this. 

 

I'm still trying to figure out how to get these to work with the tiled map editor where I can use the terrain brush instead of building these one tile at a time. That's been a challenge because I've sorted the tiles to 32x32 and the walls are MUCH taller than that. 

And so it goes. 

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