bluecarrot16's WIP LPC tilesets/collections
Hi all,
I've had a lot of LPC tilesets in various states of flux on my hard drive for a long time now. I've realized it takes me probably too long to get them out there, so I was inspired by Zabin to start this thread and post some of my WIP tilesets. Hopefully I can get feedback and prioritize sets to finish. I know AntumDeluge is working on converting a lot of assets for Stendhal, so hopefully I can also try to target things I'm already working on to his needs.
My interest (for some reason) is in creating thematic compilations of related assets, then filling in the gaps with similar-styled art, or remixing pieces that are already included. For this reason, all the images in this thread likely include multiple other contributors work, and should not be used until I have had a chance to properly attribute them. Don't download images from this thread and use them!
With that out of the way, I'd be happy to get your feedback and suggestions :) First images to come shortly...
I'm not a huge fan of the blue glass, but that's probably more of a personal preference.
I'd only just started to experiment with filled versions when I stopped working on mine, so I'm sure there are improvements that could be made.
Bottles.png 828 b [30 download(s)]
Hey, I really like yours! I see we arrived at a similar solution for the red bottles. I'm conflicted because I feel like some of the default LPC colors are kind of drab (especially the non-water blues), so I like adding stuff that's more colorful. On the other hand, using the water blues makes them look kind of bubbly and a little too cartoony. I might try recoloring the blue bottles using your color scheme and we can see if they look better.
do all of the tiles for mountians v6 have uses ? some of the LPC mountians grass, sand, dirt, snow Have tiles that don't seem to connect anything else or at least any thing else useful / from the set .
They should! Although I admit they are kinda confusing... Which tiles are you having trouble with specifically (can you post an image showing which ones)? Have you looked at the example map in tiled.zip from the original submission?
tiles #1 don't seen to connect anything on the outer most right-left sides
Tiles #2 seem to have no sitituation to to be used.
Tiles #3 $4 and #5 I'm gussing are for diagonal / isometric cliffs or cliff on ramps? These are not used in the test map?
Tiles #6 I get the uses for these but why are the tops black?
cliffs?.png 38.6 Kb [16 download(s)]
Numbers 3 are for creating diagonal ramps that let you scale the cliff. Personally I'm not overly fond of these, but I don't have any alternative suggestions for what to replace them with to get the same functionality.
Evert is right; 4 and 5 are for the same purpose (for ramps leading to the top).
1 is for transitioning from the top of the cliff to another terrain.
I admit 2 is not really very useful, because there is a tile missing with the bottom- and top-edge of a cliff in the same tile.
I'll try to post an example later, but hopefully this gives you an idea.
Are there any examples of the cliff ramp tiles being used I tried making some cliffs with them but the perspective didn't look right.
There are some examples in the Source of Tales map, starting about half-way up: http://www.sourceoftales.org/talesworld/ . I'm hoping to make an example map at some point which shows all the tiles in use.
It was interesting to see that cliff ramps come in from the sides rarther than the front like i though they did. I think the main problem with cliffs is they have no shadows. I made some cliff shadows ( by making the cliffs soild tops black and removing the edges (I plan to adjust the alpha in game). I'm trying figure out how to use. But since I'm procedurally making the cliffs in game the challange is still there.
So, I was wondering: what's the status of the Victorian decorations and the food containers?
I was working on my game (read: perusing and downloading OGA artwork) and noticed that these are not included in one of the available downloads (or they're hidden somewhere where I can't find them).
To which submission are you referring?
--Medicine Storm
They're mentioned/shown up thread. The Victorian decorations are alongside the Medieval decorations, which have a release (https://opengameart.org/content/lpc-medieval-village-decorations). The victorian ones do not (nor do the containers that appear in the last post dealing with the food items).
I was wondering if there are any current plans to release those as submissions as well.
Yeah dude! I do have plans to post both the Victorian decorations and the containers. After the last post I kept tinkering with them both and then got distracted by other things and never posted them. I should go ahead and post what I have though---I'll try to do that in the next few days.
YUS!
--Medicine Storm
Also if you have more ideas for containers or town decorations... let me know ;-)
No specific ideas for containers (that seem to be missing) or for town decorations at the moment.
I do have a recolour of the LPC pot, although you seem to have several of those already, so I don't know how useful it is.
lpc_pot_recolour.png 1.8 Kb [10 download(s)]
Actually, come to think of it, I do have an idea for another type of collection: one with various types of rocks, megalithic objects and ruins. I'm reorganising my tilesets and I have quite a few of those in there, and browsing for what I may be missing I realised that there is no "proper" collection of those yet.
Hey, that's a nice pot! I feel like I kinda suck at colors and I'm not super happy with the pots I have. I still haven't finished the containers because I got sucked into a hole making all kinds of glassware. But I think I'm out of ideas and I really should stop, so I'm gonna do a little reorganizing and then upload that. For the victorian decorations I just want to make a preview and then I'll upload that as well.
As for the rocks, do you mean something like this? ;-) Been sitting around a while because there are some inconsistencies in the shading and general style that I'd like to iron out, but I should probably release that as well. If you know of anything I've missed please let me know! BTW there's also an overlay with snow for all the rocks.
I don't have any ruins or manmade rocks in here. I feel like that would probably be a separate set; the only LPC ruins I'm aware of are in Skorpio's shump, but I'm not a huge fan and would want to rework significantly. From that set the only things that I think could stylistically fit are the Moai heads.
rocks.png 186.2 Kb [31 download(s)]
Wow! You fulfilled that request fast. :D
I'm anxious to get started using the food and the other LPC additions, but hesitant to begin before it's all officially released. Could I bug you to submit sooner rather than later? I wouldn't worry about the "perfect" submission; there's an edit button for good reason. :)
Speaking of glassware, I'm trying to find/make/commission a good set of pixel(ish) art for a set of (al)chemical apparatus. SoCay got me started and now I can't get the idea of a really bad@$$ alchemy game out of my head.
I like the idea of a glass set since I could put various colored and bubbling liquids as a background sprite and layer the semi-transparent glassware over them.
Would you be interested in making some glass...?
* Aludel and/or reflux column ("bulb fractionating column")
* mixing flask ("Erlenmeyer flask")
* funnel (and maybe a paper filter to go in it... or a wire-mesh sieve)
* alembic
* boiling flask (round bottom, thicker glass)
* coiled condenser tube ("Graham condenser")
* receiving flask (also round, but smaller, thinner-walled than a boiling flask, and
with 2 spouts instead of 1)
* coldfinger
* hand-cranked centrifuge (not glass) that spins some vials (those are glass)
I could also use some non-glass apparatus like a cauldron, crucible, calciner, furnace, mortar & pestle, and even a hand-cranked (or steam-powered!?) ball-mill. I'll leave those aside for now. I can provide more details on the concept if you (or anyone) is interested. I'll see if I can put together some cash for this, too. :)
--Medicine Storm
We are so on the same wavelength already... See the attached preview (BTW there's an alternate glass style based on BenCreating's submission earlier in this thread, and the green contents are a separate overlay layer so there are empty/filled versions and you can change the contents colors separately). So yeah, alchemy stuff is what got me distracted. I haven't done things like centrifuges, balances, hourglasses, etc. because they're not "containers," but I think a separate alchemy set with all that stuff and maybe more glassware would be dope and would be happy to work together on.
I will try to upload the "containers" tonight! The food is already released though!
glassware-preview.png 25.3 Kb [20 download(s)]
Oh, and I forgot to mention the copper alembics!
copper-alchemy.png 5.5 Kb [17 download(s)]
HOW ARE YOU DOING THIS?
--Medicine Storm
Yes. Yes, I did mean something quite exactly like that for the rocks.
I was tinkering with a couple of Lost Garden and Hyptosis tiles last night, trying to get the colour count down and matching the LPC style, which is a pain (or I just suck at it). It never looks quite right when I try to do that. You seem to have done a good job of it though.
I have the attached rocks (also by Hyptosis) also sitting in my collection, but I haven't tried to adjust the palette on those yet.
I understand the reasoning behind ruins or man-made objects going in a separate set. The thing is, there aren't actually that many of them. I thought there were a couple of obelisk like elements, crumbled walls and some megalithic structures (dolmen, menhirs) to find, but I came up empty. Looks like I was mistaken! Arguably though, some of those items in the rock set look like dolmen or menhirs.
Skorpio's set is indeed the main one that has any ruin-like objects in it, but I'm also not very fond of the main part of it, it looks too bland grey. Part of the issue may also be that it's not actually pixel art (they're LPC-styled vector graphics) which doesn't translate to detailed pixel art when rendered. I do like the Moai heads and columns that are in there (and some of the rocks, but you have those already). Attached are the recolours and cleanups I did of those.
hyptosis_rocks_extracted.png 5.7 Kb [10 download(s)]
ruins_extract.png 23.6 Kb [19 download(s)]
@MedicineStorm, Haha, it's seriously just coincidence; I had already made all that stuff when you made your post.
@Evert, Awesome! Yes, fixing the colors is a hassle. I usually do the very dumb and simple thing of importing into GIMP, changing to an indexed palette and adjust until it has a reasonable number of colors (usually 7 or 8); I find this works pretty well for a first pass, but then most of the time is spent cleaning up places where the original was stylistically different (different light source, different shading, or a color ramp with different lightness steps). I hadn't noticed those rocks by Hypotosis, thanks for pointing them out! I also see there are even a few more than that; I'll see about adding those.
I am learning lots of new words here! Agree some of the rocks in the set could be used as megalithic structures (top row, 4th from left is menhir-like, the big one in the middle from Hyptosis is probably the remains of a dolmen).
yeah that's exactly the problem with Skorpio's set. I had a separate set trying to clean it up (and also added some tiles from IvanVoronoi's Slate set), unsuccessfully I think; attached here.
If I were doing a new "ruins" set, I would probably use my castle tileset as the base and make waist-high, crumbled versions of the walls; that way you could have partially-ruined castles or larger ruined structures. Other stuff to include could be more megaliths like you mentioned (obelisks, Taulas, earth-covered/intact menhirs), statues (like the stuff in the bottom right of Zabin's version of Lost Garden).
temple.png 48.6 Kb [23 download(s)]
I suppose I should throw these guys in as well. They're "statues", but could be adapted to a ruined set by adapting them into decayed versions.
statues_extracted.png 4.2 Kb [14 download(s)]
Cool! Are those your work? I have a handful of other statues in my medieval decorations, and I believe AntumDeluge was collecting some more.
Containers are submitted! There is still much to be done... Please share any feedback! https://opengameart.org/content/lpc-containers
Interesting, it seems that the site decided to eat my post.
Anyway, those statues are derived from other assets, namely IndigoFenix' Jade Cyclops (https://opengameart.org/content/jade-cyclops) and RedShrike's Imp (https://opengameart.org/content/lpc-imp) and Dark Soldier (https://opengameart.org/content/dark-soldier-for-valyria-tear). The Imp and Cyclops are just recolours, but the Dark Soldier needed some more editing. The original was 33 pixels wide, and the horns tapered to a one-pixel tip. That was impossible to make look good against a dark background, so I modified that to have an outline.
My workflow for recolouring these things is similar to yours: just straight-up using colour reduction and selection+bucket fill in GIMP. I usually try to go for a five shade ramp, to match the ramps in the LPC palette, but sometimes that doesn't work out. The LPC palette has a few wider ramps, and a ton of shades that can slot in between shades on the five colour ramps. It's really odd in that way.
Sometimes I think I should have a go at simplifying the palette by merging similar colours and adding in some proper reds, but it's such a daunting task that I keep putting it off.
Just a quick update - the Victorian town tiles are coming (had to clean up the animations and fix a few other problems) very soon! And there is another (related) tileset that will accompany them and I think be of interest to anyone wanting to create a Victorian town. ;-)
Unrelatedly, a while ago I was messing around with updating my beach/desert sheet https://opengameart.org/content/lpc-beach-desert , and started re-drawing all the cacti. Still lacking some details in several places (and a few haven't been converted yet), but overall I feel they are much improved :) What do you think? Much else that could be added to this set (I would like to add Joshua and proper acacia trees, as well as some more varied succulent-type plants, like Haworthia, snake plant, etc.)
beach-desert.png 116.6 Kb [29 download(s)]
Sneak preview :)
The town portion is relatively representative, but there are a lot more possibilities and for the buildings. More to come!
victorian-test.png 859.2 Kb [15 download(s)]
holy!! I saw a notification of your post, and had a feeling this would be interesting. But man, it is more than that; This is beautiful! Those buildings are magical.. So pretty! Makes me think about Amsterdam, where I am from, and then especially the canal buildings. Maybe I can do a commission on that in the future if you like!
I attack the gazebo!
Love those cacti et al above, too!
--Medicine Storm
OK Evert, the rocks are uploaded! https://opengameart.org/content/lpc-rocks . I added the rocks from Hyptosis you posted here as well and did a little more tidying up, otherwise the layout is basically the same.
Messing with some grass. Might delete later.
grass-test.png 187.8 Kb [15 download(s)]
Are those 5 new grass variations I'm seeing? They're really nice!
They're not new, per se---they're all borrowed from other submissions, just recolored and retouched. The medium and tall grass are from Hyptosis, the short grass patches are from Jetrel and Zabin. I messed with the base grass a bit to make the patch on the right.
My overall goal is to add more depth to the grass in general---note how flat the border between the grass and the dirt path looks---and to make larger patches of grass less repetitive by adding more variation(s).
Happy New Year (at least in the Eastern US) OGA!
It took most of 2020, but I have finally uploaded by Victorian buildings and Victorian town decorations:
https://opengameart.org/content/lpc-victorian-buildings
https://opengameart.org/content/lpc-victorian-town-decorations
The set became absolutely massive, but I think it will be very useful and I am exciting to see what the community builds with it. Includes a full Tiled map, which still only captures a fraction of the possibilities ;-)
Soon to come are the remaining crops missing from https://opengameart.org/content/lpc-crops , along with many more food items.
Stay safe and healthy everyone!
Hi there, just a quick preview of a few things:
- The new fruits and veggies; added >100 new sprites (highlighted with purple box), notably beans, cereals, and herbs, as well as more of basically every other kind. Several sprites also edited or re-drawn to match the crops or trees. I also have ~10 new breads and a handful of new meats (not shown here). The same basic format as the original, with 4 sprites per item (1 item, few items, many items, and items to go in a box/container)---I'm just showing the single item here for simplicity. Let me know if you can think of anything to add---I'm pretty much out of ideas!
- Some "meals"/"dishes" I've been working on with castelonia; this is a modular set of prepared foods that can be combined to make various dishes. The preview image is made entirely by layering in Tiled.
food-preview.png 75.5 Kb [14 download(s)]
dishes-preview.png 19.2 Kb [14 download(s)]
A few items are basically done but I haven't had time to post yet:
I have been resisting posting the above, because I wanted to make nice previews of indoor scenes, but I went down a big rabbit hole working on a collection of walls and floors. Floors are nearly done. Walls are a bit of a mess right now, but also nearly done, pending some organization. I'll also post a separate sheet with some parts/overlays/odds and ends for constructing new walls.
With castelonia, I'm working on something fun---pirate clothes! Yarrr. The first batch of those are nearly done, probably this week. But of course, a pirate is no good without a ship! I've been repurposing the ship tileset from Evol online/The Mana World. First converting it to the LPC palette and re-doing the shading to match the LPC style (eliminating dithering, adding more consistent textures), then I'd like to do some expansions (different types of sails/rigging, fancier bowsprit, different aft-decks).
tailor.png 14.3 Kb [14 download(s)]
carpenter.png 3.4 Kb [13 download(s)]
floors.png 225.5 Kb [9 download(s)]
walls.png 231.4 Kb [10 download(s)]
ship.png 94.8 Kb [14 download(s)]
Wow! Those look great, bluecarrot16, I can't wait for the full releases! Are the manequins from the taylor set compatible with the LPC clothing? They'd be really neat for a shop I have planned for my game. Also, is the sideways ship planned to have verical and horizantal versions? It would be really great if that beauty could actually sail around. :)
-Sincerely
FiveBrosStopMosYT
Those really do look incredible. Well done!
Thanks! I welcome suggestions for things to add to any of the sets!
Yes, the manequins are derived from the base assets so should fit the same clothing as them!
I'd love to do a vertical ship, hopefully re-using some/most of the tiles. That would be next after I finished fixing the colors and shading.
Oh, great, just what I needed: more stuff to include in my game. It's never getting done, I tell you!
:P
Those are some really awesome additions. I'll put them on my "wish-list" for when I get what I'm working on at the moment done.
@bluecarrot16
Awesome! Keep up to good work. :)
-Sincerely
FiveBrosStopMosYT
RUGS! YESS
I have been wanting to make an LPC Gather for the longest time and rugs was what I was missing. Thank you so much!
Small update to the walls, which are much more organized. Any suggestions for types of walls I am missing?
samuncle's request for trees got me thinking about trees a bit as well. I've become increasingly dissatisfied with the tree pack here https://opengameart.org/content/lpc-trees ... the trees are wildly inconsistent in style, but they're all kind of generic and don't map clearly to different kinds of real trees. A few years ago, macmanmatty commissioned a set of modular leaves; the idea was that the leaves could be procedurally placed, in order to generate a large variety of trees. I never ended up releasing them, because I was never terribly happy with the results they produced.
However, once I gave up on the idea of building the trees automatically, I started thinking of the modular leaves as larger "pixel-clusters." I experimented a bit more and had better results. this idea produced some of the trees in the fruit trees pack https://opengameart.org/content/lpc-fruit-trees . Now I'm revisiting some of those original leaves to see if I can make something useful. My goals were 1) make the trees stylistically compatible with the base LPC trees; 2) make each tree have a distinct identity (e.g. somewhat recognizable as a specific species); 3) make the trees simple and symmetrical enough that they can be repeated many times.
Here are some intermediate results; top is oak, bottom is red maple. I'd be very grateful for feedback/suggestions on how to improve them. I still think they're a bit too "literal," showing every leaf rather than using texture to hint at leaf shapes. That's something I continue to struggle with in all my art.
Let me know also if you'd be interested in more variants in these styles. I'd really like to do birch, poplar, maybe walnut or ash, as well as another kind of conifer like cypress/thuja.
walls.png 223.4 Kb [11 download(s)]
tree-testing-preview.png 198.6 Kb [5 download(s)]
Cool! I like the oak (some of them are better than others btw!).
The maple leaves are beautiful, and I think the tree could be as well. But as of now, I don't like it that much. I think it is the shape of the tree, I am also not the biggest fan of the original green tree that looks a lot like it. It is just to round I think.. Don't know how else to word it :P
But more trees I am always in for! We could work together to expand the tree set, I am willing to commission it. Conifers especially I am interested in, but looking at these previews I am sure we can think of other very welcome additions as well!
Yeah, I was trying to stretch out the oak to make it a different shape; wasn't entirely successful. The light green leaves on the top look kind of flat, like they're a little hat glued on :p
The shape of the maple was arbitrary, I was just trying out the technique of layering the leaves so I borrowed the shape of the base tree and fit them onto that. I will try making the maple in some different shapes too.
Yes, I would be happy to do more conifers! I am equally unhappy with the selection there!
Cool! I'll add it to the backlog of to-be commissioned items and let's chat about it further in private :)
@bluecarrot16:
Any plans to add some stone walls to your walls pack? I've had trouble finding decent ones for castle and dungeon interiors.
-Sincerely
FiveBrosStopMosYT
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