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Blog

OGA Site Upgrade!

By Botanic on 21 November 2018 - 12:20pm
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After much deliberation, patching, etc it has been decided that the best way forward for Open Game Art is a site upgrade and redesign. A lot of the modules and otherwise that OGA has used over the years are quite long in the tooth or no longer supported making upgrades and fixing issues increasingly difficult. Unfortunately, OGA is running by a team of volunteers and the current developers of the site are unable to accomplish this by themselves in a reasonable time frame as the current site maintenance takes most of there availability.

 

As such this is an open call for anyone interested in helping with the project, the new OGA site will be licensed as an open source Drupal 8 Module under the AGPL v 3.0

If you have experience with Drupal, CSS, PHP or anything else that may be of assistance we would love any help you can bring.

 

If you are willing to assist in any way please contact Botanic on IRC.

 

Have a good holiday and thank you to anyone who is willing to offer any assistance.

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The Fall All-OGA Game Jam! 2018 [CONCLUDED]

By MedicineStorm on 2 September 2018 - 11:22am
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visit Fall All-OGA Game Jam itch.io page

It's official: The Fall All-OGA Game Jam 2018 was a success! The jam ended October 31 and voting has concluded.

  • Congratulations antonioab for the "overall" category winning entry J.I.R.O.U. 
  • Congratulations to all category winners! 
  • See the final results here https://itch.io/jam/fall-all-oga-game-jam-2018/results

Prepping beforehand was permitted, full details here:

https://itch.io/jam/fall-all-oga-game-jam-2018

 

The idea of this Jam is challenge ourselves to use only OGA available assets, so let's see what we can do to show off all the wonderful artwork on OpenGameArt.org!

 

There is an optional theme:

*** Completing the Set ***

So anyone in need of inspiration can dwell on that, or just start spelunking through OGA works until something strikes a chord!

 

Visit the forum thread if you have questions or would like to discuss the Game Jam: https://opengameart.org/forumtopic/the-fall-all-oga-game-jam-2018-offici...

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Art Challenge [concluded] & Game Jam! [concluded]

By MedicineStorm on 12 October 2017 - 8:08am
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Get ready for OpenGameArt's Summer Game Jam #2. June 30th to July 30th. Don't start making the game just yet, but feel free to gather your art resources.

Leading up to the Game Jam is a new Art Challenge: "Missing Link". The art challenge starts June 8th and concludes on June 29th. Just in time to use the submissions in the jam! Don't forget to tag your art challenge submissions properly:

Challenge, Missing Link

Direct questions or comments to the Art Challenge post: https://opengameart.org/forumtopic/missing-link-due-june-22nd 

Check out the Game Jam discussion for more information: https://opengameart.org/forumtopic/oga-game-jam2

 

---

Congratulations to WithTheLove on winning this art challenge: https://opengameart.org/content/muckety-mudskipper-sprites-and-tiles

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[CONCLUDED] OGA Summer Game Jam starts July 1st!

By MedicineStorm on 20 June 2017 - 11:03pm
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2017 OGA Summer Game Jam was a smashing success!

The Summer Game Jam is done, and ran from July 1st and ended on July 28th! Four weeks of development, two weeks of judging playing each other's games. Make anything you want, but it must use at least six OGA assets (two from three categories) and made in the four weeks provided.

Participants needed to sign up on the Itch.io jam page to officially participate; any questions and messages of congratulations should be directed to the jam's OGA forum thread.

It was a lot of fun. The entries are still available, so go check them out and have fun! Congratulations to Red Voxel for the 1st place submission Arrows of Love! Congratulations to all the participants for making such a great game jam come together!

Itch.io event: https://itch.io/jam/opengame-art-game-jam
OGA Forum Thread: https://opengameart.org/forumtopic/oga-game-jam-1st-july
Banner art made by ElizaWy, using Tatermand's Top Down SciFi Shooter Pack (CC-by-SA 3.0)

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Art Tags

By MedicineStorm on 3 March 2017 - 7:42am
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Based on some frequently asked tag questions lately, Kurt asked me to post a quick DOs & DON'Ts guide on how to get the most out of the tags system. Great idea, Kurt! This guide applies to both art submitters and people searching for art. This guide only applies to tags; not title, description, or other search fields. :)

The goal of tags is finding what you're looking for. Think of as many single-word ways of describing what you're submitting/seeking. Although there are situations where multi-word tags are needed, the overwhelming majority of tags are single-word descriptors. Try to enter several single-word tags instead of fewer multi-word tags. "dark, fantasy, rpg, rigged, static, mesh, lowpoly" is more effective than "rigged lowpoly mesh assets, static 3d meshes, dark fantasy rpg art". 

DONT:

  • #hashtag - OGA tags are not linked to twitter. Please don't use hashtags when submitting or searching by tag. They just make the artwork harder to find since "#sword" will not show up in a search for "sword". They also break alphabetical sorting since #ZXY comes before ABC.
  • Omit commas between tags - If you don't put a comma between your tags, people searching will find nothing, and people submitting will never be found. "do not forget commas between tags" is all one tag that has to be matched exaclty >:( "do not, forget, commas, between, tags" is 5 different tags that can be searched or matched individually. :)
  • ennemy, midevil, enviroment, sord - Be sure the tags are spelled correctly for best results. (I always misspell "medieval")
  • Over 20 different styles!, Mega-Awesome Studio Pack v1.14881b, Haha! :), boring artwork I made, I need artword that doesn't suck - Who would ever submit or search for these phrases?
  • free, open source, video game, art, asset - Everything on OGA is a free video game art asset. These words won't help narrow the search.
  • cc0, cc-by, gpl, Creative Commons, Public Domain - Tagging the license is unneccessary. There is a separate field dedicated to searching by specific licenses.
  • texture, 3d art, 2d asset, music, sound effect - Tagging the art category is unneccessary. There is a separate field dedicated to searching by specific art category. Don't put "string music, dark 2d art". Just put "string, dark"
  • swords, rocks, icons, cacti - Plural tags will not show up in a search for the singular version. Searching for "sword" will not show any artwork tagged "swords" and vice versa. When in doubt, just use the singular tag (sword, rock, icon, cactus) Even if the asset contains more than one icon, many swords, a big pile of rocks, and a whole forest of cacti... the singular form of any tag is far more commonly used. You could include both forms, I guess, but it will keep things a lot simpler if you try to stick to a singular convention. The exception to this is when the singular form has an entirely different meaning than the plural. Pants ≠ multiple pant, glasses ≠ multiple glass.
  • Case SEnsiTive - UPPER-CASE, lower-case, makes no difference. When in doubt, though, put everything in lower-case.
  • artist/submitter name in the tags - Adding your name or your project name as a tag is unlikely to help anyone find the asset and has zero SEO impact. There is a separate field dedicated to searching by the artist's/submitter's name.

DO:

  • orchestral, chiptune, trance, portrait, synth, pixelart, chibi, anime, painterly - tags that indicate the style of art are useful.
  • 32x32, 8-bit, 16-bit, dawnbringer, db32, 128x64, 44.1 kHz, 110bpm, specular, bumpmap - give common technical specifications of the asset, if any apply. Being able to search by dimension, palette, sample rate, et cetera is helpful.
  • 3/4 perspective, overhead, ortho, 1st person, isometric, oblique, sidescroller - include the art's perspective, if applicable. Different games have different viewpoints. Being able to find the right kind is invaluable.
  • sword, dog, face, warrior, robot, grass, rock, sad, spooky, upbeat, relaxing, western, fantasy, scifi - a few one-word descriptions of what is in the asset will go a long way.
  • gui, ui, animation, animated, sci-fi, scifi - Try several versions of tags with very similar meanings. Sometimes people try one and don't think of the other. This will allow the search to work either way. No need to go overboard, though. "gui, ui, graphical user interface, user interface, graphical ui, u interface, user i, gu interface" is just getting ridiculous. Just a couple of the most commonly used tags is enough. Not sure which are most used? search for the ones you're thinking of and see which one returns more results.
  • .png, .blend, .obj, .wav, unity3d, .svg, .flac, .xcf - tagging the file format is often useful for people working with specific software suites or working with specific programming constraints. For the sake of conformity and ease-of-searching, please always include the dot before file extensions. Otherwise people searching for Photoshop ".psd" files will never find the asset tagged "psd".
  • Edit your submission - Don't be afraid to click that "Edit" tab at the top of your submission. If you misspelled something or forgot the commas (I always do), no need to delete the submission, just click edit, fix whatever doesn't look right, and click save. easy peasy.

TL;DR: A good rule of thumb I use to test if a tag of mine is good or not: If I search for any single tag I've used, but my submissions- no one elses- are the only results... It's likely no one will ever find my submission using that tag. I should probably change or remove the tag from my submission. If I'm the only person that thought of this tag, I'm the only person that will ever find my art.

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Search is working again

By bart on 6 January 2017 - 5:14am
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Hey folks,

Just wanted to let everyone know that we've got search indexing working again.  Near as I can tell, it looks like the problem was due to a couple of corrupt nodes (out of about 60,000) causing the search index function to throw an exception, and then stop dead.  I've patched the Drupal instance it so if it ever runs into this issue again, it'll log a warning and keep indexing.

At any rate, the short version is that everything should be indexed now, so search should be useful again.  We'll keep an eye on it and make sure it continues to work properly.

Bart

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Account Approvals

By p0ss on 24 July 2016 - 6:21am
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We have recently resolved a bug where some accounts were not showing up in the approval queue. This mostly affected people who changed their profile details, and we believe we have now resolved the issue for most people.  If you have been waiting a long time for approval please let us know in the comments so our admins can look into it for you.

Thanks for your time. 

- p0ss  

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Found it.

By bart on 24 November 2015 - 6:36am
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There was an old, unused test Drupal instance that was sitting on the server unpatched, with a couple of PHP scripts sitting in the files directory, including one that was meant to send outgoing mail.  I've removed the test instance in question and started the mail server back up.   It's always possible that I didn't get everything, so please let me know here in a comment (or in a private message) if you receive any more suspicious emails from OGA.

Thanks,

Bart

 

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Site compromised

By bart on 17 November 2015 - 4:07pm
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Hi.  I got word an hour or two ago that the site was sending out phishing emails to OGA user accounts.  If you have recently received a sketchy, poorly-spelled email that starts with "Your Acount is disabled for the purposes of security", you can safely assume that your account was not, in fact, disabled for the purposes of security, and under no circumstances should you provide anyone with any of your passwords, particularly information pertaining to your "Peypal" account, as the email calls it.

I have currently disabled the mail server on OGA until I can assess the extent of the hack.  Since they managed to get a complete list of account emails, it's safe to assume that they also grabbed (hashed) passwords, so you should consider your OGA password compromised and change it wherever you're using it, particularly if you're using it with the email address that you used to sign up to OGA.  Until I've determined the source of the intrusion, it's probably best to hold off on changing your OGA password.

I'll post another blog entry as soon as I know more.

Update:  As of 12 hours later, the malware scan I'm running on the server is about half done.  I'll post an update when it's finished.

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British Library has over a million public domain images online

By bart on 31 October 2015 - 6:59am
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I saw this last night and thought I'd share:  The British Library has a Flickr account with over a million public domain images, here:

https://www.flickr.com/photos/britishlibrary

The images are all pretty old, so how useful they'll be for your game depends entirely on what kind of aestheic you're going for, but there's a wealth of excellent stuff there.  In particular, I recommend poking through the Albums section, where you can find items that have been sorted into categories.

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