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Blog
The goal is to produce art related to the ideas we had here : https://opengameart.org/forumtopic/ideas-for-games
- Begin submitting on: 9/30/2019
- Finish submitting by: 10/20/2019
- Voting closes on: 10/27/2019
Be sure to use the following tags in your submissions: Brought to life, Challenge
Welcome to the Unofficial OGA 'Summer' Game Jam #3!
- Jam starts: Already! (July 1st)
- Submit your game by: July 27th
- After that, submitted entries will be rated by: August 11th
Visit the itch.io Game Jam page: https://itch.io/jam/oga-summer-game-jam-3-2019
Visit the forum thread for questions, comments, or discussion: https://opengameart.org/forumtopic/oga-summer-game-jam-3-live
- Chasersgaming's blog
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Summer's finally here and it's time to celebrate by sharing some art inspired by our favorite summer time activities!
Sand castles at the beach, ice cream in the park, fishing on the lake? What's your summer time thing? Let us know by sharing some game art inspired by it!
Visit the Summer 2019 Art Challenge thread for details and discussion.
The submission with the most favorites by close-of-vote wins!
Challenge and voting starts tomorrow, Saturday June 1, 2019. Have all your entries submitted by end of the day on Sunday, June 23rd, 2019. Voting closes one week after that at 11:59 PM Sunday, June 30th. That's a little over three weeks to submit and 1 week to vote. Voters: You can 'favorite' as soon as you see a submission you like, no need to wait for anything.
Be sure to tag your submissions with both a "Challenge" and "My Summer Time Thing" tag. Also, post a link to your submission in this thread as well.
- Begin submitting art Saturday June 1, 2019
- Finish submitting art Sunday June 23, 2019
- Vote by favoriting art by Sunday June 30, 2019
Have an idea for a game? This art challenge will lead into the OGA 'Summer' Game Jam #3!
- withthelove's blog
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Spring is in the air and it's time to create something new, something fun, something exciting, something for the OpenGameArt.org Spring 2019 Game Jam!
This year's theme is 'I enjoy my life' and enjoy your life you will if you participate in this thrilling game jam!
Complete details at: https://itch.io/jam/the-oga-spring-game-jam
For questions or discussion of the Jam, visit https://opengameart.org/forumtopic/the-oga-spring-game-jam-2019-announce...
This Spring's Art Challenge theme is:
A New Look
It's a special time at OpenGameArt.org, work is well underway on the exciting OGA 3.0 project (you can read all about it here https://opengameart.org/content/oga3-front-page-layout-feedback) and the new code base calls for a complete re-write of the OGA home page layout. Should we keep the classic look with just a few nips and tucks here and there, or should we go for a complete makeover? Now's your chance to chime in and show us how you would re-design the OpenGameArt home page!
For questions and further details, visit the art challenge discussion thread: https://opengameart.org/forumtopic/spring-2019-art-challenge-a-new-look-...
- Begin submitting your entries on Friday, March 1st, 2019. (It has already begun!)
- Finish submitting your entries by Sunday, March 24th, 2019. (3 weeks to submit!)
- Voting (via 'add to favorites' button) closes on Sunday, March 31st, 2019. (1 week to vote!)
The initial rough layout for the front page for the new OGA3 layout is viewable at http://199.180.155.219
Any feedback is appreciated.
Source code for the theme is located at https://github.com/OpenGameArt/OpenGameArt-OGA3-Theme any patches are welcome!
Here is what I'm thinking on some of the comments bring up. Ideas/suggestions?
1) people can post animated previews currently, should we keep the rendering them out to a static png or let people actually see the previews that are posted? Is there a way anyone knows of to deal with this? Maby allow animation on hover? Anyone know how can that be accomplished?
2) There will be a forum menu item I just haven't added that yet, the menus' will stay basically the same
3) I think I will move the news button to the top middle as a pull-down
4) @chasersgaming the idea is to bring more prominence to the art, not all the other items, currently things like "who's online" does that really matter to anyone?
5) I am thinking to make the previews a bit smaller with a border around them, still larger than the current ones but smaller than now. Was also thinking to add a "left and right" preview button for if someone has more then one preview image. Thoughts?
6) I like the idea of an opt-out on the scroll, I removed the scroll for now but I think alike X or something to close it? Thoughts?
7) The duplicated popular this week and stuff at the end of the page is just for testing
8) Should I auto zoom in on images that have bad proportions, ie 10px x 500px or stick to showing the (almost useless?) super zoomed out image?
Note: The current theme is not migratable, the entire thing has to be redone as its impossible to just keep what there currently is. As such its an ideal time to redo it with support for mobile and other optimizations.
- Botanic's blog
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The source code for the custom OGA2 modules, as well as the OGA2 theme and the new OGA3 site, are all now hosted on GitHub!
For anyone interested you can find it at https://github.com/opengameart
- Botanic's blog
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There was an issue with sending email on OGA, the issue should be resolved now.
Please let us know if you experience any issues moving forward.
- Botanic's blog
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After much deliberation, patching, etc it has been decided that the best way forward for Open Game Art is a site upgrade and redesign. A lot of the modules and otherwise that OGA has used over the years are quite long in the tooth or no longer supported making upgrades and fixing issues increasingly difficult. Unfortunately, OGA is running by a team of volunteers and the current developers of the site are unable to accomplish this by themselves in a reasonable time frame as the current site maintenance takes most of there availability.
As such this is an open call for anyone interested in helping with the project, the new OGA site will be licensed as an open source Drupal 8 Module under the AGPL v 3.0
If you have experience with Drupal, CSS, PHP or anything else that may be of assistance we would love any help you can bring.
If you are willing to assist in any way please contact Botanic on IRC.
Have a good holiday and thank you to anyone who is willing to offer any assistance.
- Botanic's blog
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It's official: The Fall All-OGA Game Jam 2018 was a success! The jam ended October 31 and voting has concluded.
- Congratulations antonioab for the "overall" category winning entry J.I.R.O.U.
- Congratulations to all category winners!
- See the final results here https://itch.io/jam/fall-all-oga-game-jam-2018/results
Prepping beforehand was permitted, full details here:
https://itch.io/jam/fall-all-oga-game-jam-2018
The idea of this Jam is challenge ourselves to use only OGA available assets, so let's see what we can do to show off all the wonderful artwork on OpenGameArt.org!
There is an optional theme:
*** Completing the Set ***
So anyone in need of inspiration can dwell on that, or just start spelunking through OGA works until something strikes a chord!
Visit the forum thread if you have questions or would like to discuss the Game Jam: https://opengameart.org/forumtopic/the-fall-all-oga-game-jam-2018-offici...