Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Chat with us!

Discord: OpenGameArt
discord.gg/yDaQ4NcCux

IRC: #OpenGameArt on freegamedev.net/irc/#opengameart

Active Forum Topics - (view more)

  • Change Username Requests 18 hours 36 min ago by Firefly in the Dusk
  • Sharing My Music and Sound FX - Over 2500 Tracks 1 week 1 day ago by Eric Matyas
  • Pixel art commissions 1 week 2 days ago by SurrealEmber
  • Project Ideas feedback 1 week 6 days ago by Yaroslav_Novikov
  • Manic Minutes 2 weeks 3 days ago by Technopeasant
  • Small 3D animation recreation (non-commercial, practice only) 3 weeks 2 days ago by Juanmecánico2
  • Free/Open-Source Research Project About Games 3 weeks 2 days ago by blue_prawn
  • New Updated Generator 3 weeks 6 days ago by Gaurav
Subscribe to Active Forum Topics

Recent Comments - (view more)

  • Re: YandereFont by glitchart
  • Re: Electric by Elbon Eastmage
  • Re: Nightmare (Tausdei vs Tsorthan Grove) by glitchart
  • Re: Four (Winter) by Elbon Eastmage
  • Re: Awake! (Megawall-10) by Elbon Eastmage
  • Re: Minotaur by KENMaster
  • Re: Nightmare (Tausdei vs Tsorthan Grove) by Tsorthan Grove
  • Re: 16x16 Grim Platformer Assets - Crystal mines pack by VitaVit
Subscribe to Recent comments

New Art Collections - (view more)

  • vfx
  • Space Wrap
  • taleset 01
  • xD
  • B1TJam-3 Assets
  • LPC Monsters
  • Space Hauler
  • •°¯`••Attribution Needed••´¯°•
  • •°¯`•Safe Music ••´¯°•
  • BANANA_SPLEET

Blog

British Library has over a million public domain images online

By bart on 31 October 2015 - 6:59am

I saw this last night and thought I'd share:  The British Library has a Flickr account with over a million public domain images, here:

https://www.flickr.com/photos/britishlibrary

The images are all pretty old, so how useful they'll be for your game depends entirely on what kind of aestheic you're going for, but there's a wealth of excellent stuff there.  In particular, I recommend poking through the Albums section, where you can find items that have been sorted into categories.

3 comments
  • bart's blog
  • Log in or register to post comments
bart's picture

Search re-indexing is finished

By bart on 17 October 2015 - 7:11am

I did a couple test searches and the results look better now.  Solr still needs to be set up, but this should do in the meantime.

 

7 comments
  • bart's blog
  • Log in or register to post comments
bart's picture

Performance improvements, and rebuilding the search index

By bart on 16 October 2015 - 9:31am

I added some smarter caching to the front page, which should make it load noticeably faster (and help ease the load on the database, which should improve responsiveness of the whole site). 

Also, we're rebuilding the search index as a stopgap measure to fix some of our more pressing search issues until we can get Solr working.  There are a total of about 87,000 items to index, and from the look of it, it's going to take around half a day, assuming that all of the items take the same amount of time as the first thousand or so (which they probably won't, but it's all I have to go on).  I believe I've managed to find and fix the problem that was causing new items not to be indexed, and I've also added some code to forcibly index art tags (which seem to have been indexed inconsistently until now).

I'll post an update when it's done.  Until then, searches might not turn up many results. 

Edit:  At the time of this edit, it's a bit less than half way done, so it's going to have to run over night.  I'll check back in the morning.  In the meantime, I apologize for any performance issues.

0 comments
  • bart's blog
  • Log in or register to post comments
bart's picture

Small change to art tags

By bart on 14 October 2015 - 9:30am

I've made a couple of minor changes to the way art tagging works:

  • Spaces are now treated as breaks between tags, so you no longer have to separate them with commas.
  • Hashtags (#) are filtered out automatically.

At the moment, there are in excess of 11,500 different tags.  Of these, just about half are used exactly once, and about 800 aren't being used at all (most likely because they were attached to spammy art).  To really fix OGA's tagging system, we need to do a lot more:

  • Find all of the misspelled tags and replace them with their correct spellings (this could be at least partially automated, although the replacements would have to be reviewed before they are applied).
  • Set up term hierarchies, for example:  tree -> maple, so that if you search for "tree", you'll get things tagged "maple".  This is actually an interesting example, because even though all trees are plants and it would be intuitive to put "plant" one level above that in the hierarchy, when most people search for the word "plant", they probably mean to exclude trees.  In other words, the hierarchies need to be built with what people want to search for in mind, as opposed to technical correctness.
  • Merge certain tags that mean exactly the same thing (such as "16x16", and "16 x 16").
  • Create synonym links between tags for cases where the meaning is slightly different, and then weight the synonyms lower than the literal term in the search results.  For instance, if a user searches for "tree", it would make sense to give them results tagged "trees", and vice-versa.
  • Create a user tagging system that would allow users to tag submissions, and then upvote or downvote tags that other users have added.
  • Create an admin interface so that new tags can be curated as they are added.  Particularly if users are allowed to tag art that's not created by them, we'll have to keep an eye out for misuse of the tagging system (tags that comment about the quality of the art rather than the content).  Since we already have a user reputation system in the form of points, perhaps we could award user tagging access to people who have reached a certain point theshold.
  • Create a better tagging widget with type ahead find that shows tag hierarchies and related items, which will encourage people to assign their art to existing tags. 
  • Build a "popular tags" view.

I don't want to consider any of these items to be official TODOs just yet.  I'd be interested in hearing comments and suggestions from the community about how to proceed on this.

If you have comments, please post them on this forum thread.

Bart

1 comments
  • bart's blog
bart's picture

More useful friends feature

By bart on 12 October 2015 - 12:22pm

Ages ago, I added a button that allowed people to mark users as friends.  It didn't do a whole lot up until now.

Now, you can see your list of friends and the list of people who have friended you on the Friends and Followers tabs on your user profile, respectively.  There's also a new block on the home page that shows the latest art by your friends.  You can click on the block title to expand it into a full page view.

Note: Friend lists are currently public.  If this is a major issue for anyone, please let me know.

Bart

2 comments
  • bart's blog
  • Log in or register to post comments
bart's picture

Private messaging updated

By bart on 12 October 2015 - 8:09am

Just so people are aware, I moved the Private Message links from the content block in the upper left to a link on the right side of the header, per Surt's suggestion.

0 comments
  • bart's blog
  • Log in or register to post comments
bart's picture

Sorry for the downtime.

By bart on 9 October 2015 - 7:18pm

The web server was down for some hours today.  Didn't discover it until a few minutes ago.  We're working on figuring out why it happened.  It's almost certainly due to a configuration issue of some kind since we've updated pretty much everything.

0 comments
  • bart's blog
  • Log in or register to post comments
bart's picture

Private messaging is enabled!

By bart on 9 October 2015 - 10:06am

I just set up a private messaging system here on OGA.

If you're logged in, you should notice a "Private Messages" heading at the top left corner of the front page.  From there, you can view any private messages that you have.  Additionally, you'll receive a notification in a green box at the top of the page if you have any unread messages.

If you want to send a message to a user, you can either do it from their user page (right under their user portrait) or from the "Write new message" link.

By default, you'll receive an email when someone sends you a private message.  You can turn this off from your user profile page, under Private Messages.  You can also disable private messages entirely if you want.

Finally, if you're finding an individual person to be particularly bothersome, you can block private messages from them and no one else by clicking on the "Blocked Users" tab on the Messages page and entering their username in the box.

In the near future, I'll be adding a link to art pages so users can be messaged directly from there.

If you have any questions or issues, reply below (or send me a private message).

Bart

2 comments
  • bart's blog
  • Log in or register to post comments
bart's picture

And we're back

By bart on 8 October 2015 - 12:21pm

Hey folks,

Just did a big site update under the hood, which involved moving the site to a bigger machine so we can eliminate those disk full errors.  We also updated the operating system, PHP, and a bunch of Drupal modules, so if you notice any bugs, please reply here and report them and I'll try to get to them ASAP.

Bart

 

Update 10/8:

  • Apache Solr is hosed right now.  I don't know how I set it up, and I'm having some issues getting it working again.  If there are any solr experts reading this, let me know and I'll describe what's going on.  Edit:  Clint Bellanger (of FLARE fame) is going to help me out with this tomorrow.  Thanks, Clint!
  • I'm going to get private messaging working in the next day or two.  Stay tuned for an announcement.  Edit:  This is now done.

Update 10/9:

  • I'm getting some random errors when I try to save and delete some content.  I'm currently trying to track down the issue.

 

7 comments
  • bart's blog
  • Log in or register to post comments
bart's picture

Support the Kenney Land project!

By bart on 27 August 2014 - 10:45am

Hey folks!

OGA contributor Kenney (creator of perhaps the most popular free 2D asset packs on the internet today) is putting together a physical venue for game development, which you can read about on his IndieGogo page, here:

https://www.indiegogo.com/projects/kenney-land-a-venue-for-game-devs-in-limburg

Here's what he has to say about it:

Kenney Land is a local venue in Kerkrade (Netherlands, my hometown) where game developers can come to work, learn, teach, create and play. There will be events organized like workshops, trainings (for beginners and advanced developers), meetings and game jams. There will also be resource available for game developers to use, like assets and book but also development kits for consoles.
If you decide to pledge $20 or more you'll receive an asset pack which contains 4,000 never before seen assets which include explosions, aliens in spaceships, isometric buildings and the Roguelike pack!

Even if you aren't local to the venue, Kenney is a great guy who deserves our support, and this is a sweet idea that I'd love to see succeed (and perhaps be replicated elsewhere).  So don't delay, go help Kenney out with this awesome project!

Bart
5 comments
  • bart's blog
  • Log in or register to post comments
bart's picture

Pages

  • « first
  • ‹ previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • …
  • next ›
  • last »