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In case you're not already aware of it, I'd like to direct your attention to the Open Game Art Bundle (note: not officially affiliated with this site), a crowd funded Creative Commons art project. At the time of this post, they've got 1 day and 8 hours left, and are less than $700 short of their $10,000 goal. If they reach their goal, the entire bundle will be released into the public domain under the cc0 license. If not, the art will be provided to backers under the CC-BY license.
Much like other indie bundles, the Open Game Art Bundle allows you to pay what you want, and split that payment between the artists and charities (in this case, the EFF and the Creatice Commons). Also, there are some cool bonusus for donations above $10, $25, $50, and $100.
Let's help push these guys past the $10k mark! :)
Update: A few hours later and less than $200 to go. Let's do this. :)
Just a quick note. I'm going to be intermittent for the next couple of weeks, because I have a new baby daughter as of June 1st. (For those who are interested, she's 7lbs 5 oz, and 19 inches tall, and both the baby and mother are doing great.) In the meantime, if you need assistance from an administrator, there is often someone available in the IRC channel (#opengameart on freenode). Please note that administrators are volunteers, and may not be on 24/7.
Update: The link to the kickstarter campaign was broken. I fixed it.
I just want to draw everyone's attention to the Rythos RPG Builder kickstarter campaign. The description, from the campaign itself:
Rhythos RPG Builder is a free and open source game editor inspired by RPG Maker, and based off of Rhythos Arcade BETA, an action/rhythm battle game I released at the end of April that can be played here: http://fancyfishgames.com/rhythos/ or on newgrounds here: http://www.newgrounds.com/portal/view/616768 . My goal is to create a full-featured, easy to use editor that can customize and create full RPGs on top of the Rhythos battle engine and export games to a variety of platforms, such as Flash, HTML5, Native Executables (PC, Mac, Linux) and potentially many more. Rhythos is being designed with extendability in mind, so it will be easy for the community to improve the editor, allowing it to evolve along with it's user base. It will be accessible for those who want to start their game development career, but also flexible enough for experienced game developers to take advantage of.
Astute observers will notice that they're making use of the LPC sprites and tiles. :)
At any rate, it looks like an awesome project, so I encourage you to stop by and give them your support!
Lead Flare developer and OGA contributor Clint Bellanger has just completed his April OneGameAMonth project, Heroine Dusk. Heroine Dusk is a fun, casual, retro first-person dungeon romp with about an hour of gameplay. Here are a few screenshots to give you an idea of what it's all about:
I highly recommend playing it, as it's a lot of fun!
Once my current project is over, I'd like to start looking into ways to fund work on OGA as a full-time job, which will require several thousand US dollars per month (I've got a baby on the way, so I need to be working for more than subsistence wages in order for this to go over okay with my wife). There are a lot of feature requests and bugfixes that have been pushed to some indefinite point in the future that I call "when I have time," many of which you can see in the feedback forum.
Anyway, regardless of which funding option I go with (several people have suggested Kickstarter), I'll need to list and priorotize a set of goals, as people will be more likely to donate money if they know in advance what that money will be paying for. These goals can either be related to programming, or other things for the site that require time and effort. I could even hone my art skillz if people want. Also, if I go with a kickstarter model, I'd be interested in finding out what sort of rewards people would like.
Anyway, I'd appreciate some thoughts and comments about what people would like to see added to the site in the near future.
P.S. I've posted this on reddit, here: http://www.reddit.com/r/gamedev/comments/1d11ir/i_run_opengameartorg_and...
Feel free to comment there instead if you prefer. I'll be watching both places.