- Soundcloud spam by DezrasDragons
- building in Code::Blocks, Flare.res by Johanna
- The Endless Dungeons, free graphical roguelike with turn based combat by eugeneloza
- Seeking examples of good RPG pause/menu screens by koartnie
- Pixel Depths (a pixel adventure/roguelike game) by capbros
- Search cannot find recent art by capbros
- Character Animation by Teirdalin Shadowfall
- Custom Music for Games | Experienced Indie Composer - Samantha Foster Sound by titanicpiano14
- Re: Male body subD mesh by HesuKristo
- Re: Omega Team by koartnie
- Re: KidsStation-style Controller by Ouren
- Re: KidsStation-style Controller by DezrasDragons
- Re: Toccata and Fugue in D Minor by bart
- Re: Jumper Pack by warrior1988
- Re: 2D Pixel Robot by Teirdalin Shadowfall
- Re: Seamless Wood Textures by Teirdalin Shadowfall
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OGA's spam filter has been working amazingly well (the volume of spam comments it prevents is impressive), but occasionally some comments and art submissions slip through. If you happen to see some spam on OGA, there's now a "Report Spam" button, which will bring it to the attention of the administrators. It's also fine to use this button to report blatant trolls and other abusive comments.
This may be of interest to some people. I was poking around in the CC-BY and CC-BY-SA 2.0 legal code, and there's an important clause covering adaptations (that is, derivative works) that works in OGA's favor:
4(b). You may distribute, publicly display, publicly perform, or publicly digitally perform a Derivative Work only under the terms of this License, a later version of this License with the same License Elements as this License, or a Creative Commons iCommons license that contains the same License Elements as this License (e.g. Attribution-ShareAlike 2.0 Japan). [...] (emphasis mine)
What this means to us is that, while we can't accept CC 2.0 works on their own (due to incompatibilities with libre software), it's possible to create derivative works of those works and license them under the 3.0 licenses. What this means is that, for example, you can grab CC-BY 2.0 photos off of Flickr (seriously, wtf, I thought they supported the 3.0 licenses the last time I looked. Maybe I'm going crazy...), transform them into tiling textures, and release those textures under CC-BY 3.0 (or later) -- the same goes for CC-BY-SA 2.0 -> 3.0. The important caveat is that you must transform the work in some way. If you just post the original work, that's not a derivative, and you're not allowed to just update the license without permission from the author.
The Liberated Pixel Cup code entries have been posted!
Note that due to the larget volume of entries (48 code entries alone, plus a large number of art entries), judging may take longer than we had originally thought. Our current time frame for judging is the end of August. We'll keep people posted on our progress.
Also note that the judges have not had time yet to thoroughly go through each entry, so it's possible that some may be mislabeled (HTML5, team vs. individual, etc). If you see any mislabeled entries or duplicates, please let us know and we'll fix them ASAP.