- wiki fix for power definitions by Clint Bellanger
- BUY MY 3D WORK by newhere
- I'M OPEN FOR COMMISIONS by newhere
- All music at soundimage.org is now free for commercial use by Eric Matyas
- Looking for 2D artist(s) for an RPG. by ForkOnTheLeft
- So I'm a bit confused by all these licenses by bart
- Please report art with misleading preview images. by bart
- Ascension: Adventure (Based on Heroine Dusk) by XCVG
- Re: assets for a "kill mosquitoes" game + 0 to 10 health bar by NobodyPro
- Re: Medieval Building 01 - Bleed's Game Art by ndrom
- Re: Suburb Asset pt1 by farcodev
- Re: Suburb Asset pt1 by eracoon
- Re: Post Apocalypse (More music inside) by ulf
- Re: Charon Assault Mech by Clint Bellanger
- Re: Jimmy Jump pack by ManFromEarth
- Re: Suburb Asset pt1 by ulf
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OpenGameArt.org is very proud to announce that we are collaborating with the Free Software Foundation and the Creative Commons to bring you the Liberated Pixel Cup, a two month long summer contest about creating a consistent set of art and then making awesome games with it!
As you might imagine, this is big news for OGA -- there's no better way for us to further our mission of bringing artists and developers together to make awesome free and open source games than having the opportunity to work together with the CC and the FSF towards making that happen!
FOSS steampunk MMORPG Tempest in the Aether is celebrating their first release with an art contest! They're looking for both 2D and 3D art matching their distinctive style, so if you think you've got what it takes, head on over to their contest page and take a look! They'll be giving away some significant cash prizes.
P.S. Stay tuned for OGA's big announcement later this morning. :)
Tomorrow morning we'll be making a major announcement about an unprecedented collaboration between some major free culture organizations (and OGA!) toward the creation of FOSS games. Watch this space! :)
We've had a big influx of art lately, which is awesome, but we need to make sure the archive remains clean and useful for people using it, which means I need to tighten the the guidelines on what constitutes art that is useful for games. If the art you post doesn't meet these guidelines, admins will leave a comment and give you a few days to fix the issue or respond with a plan to fix it, if it will take more time than that. So, without further ado, here are the guidelines.
Seeing as how traffic is starting to pick up lately, I've decided that it's time to get serious about user interface design and start being consistent with all the professional file download sites up there. Specifically, as an internet user, when I go somewhere to download a file, I expect to be bombarded with a barrage of misleading download links to shovelware, malware, and other crap I don't want. The real download link, as we all know, should be small and off in some non-obvious place. This is a guiding principle of the design of modern download sites, and it's time I stopped ignoring it. Here's my latest design mockup (click the image to enlarge):
The OpenGameArt.org staff hopes that you enjoy this new feature!
Happy April Fools' Day! :)