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bart's blog

bart's picture

New Tutorials Section

Submitted by bart on Wed, 2012-05-09 15:29

We've just added an oft-requested Featured Tutorials Section to the Browse menu, which will hopefully some day be a huge repository of helpful information.  At the moment, we have three excellent tutorials there already, which I recommend checking out. :)

People wanting to submit new tutorials should post them in the Tutorials section of the forum.  Tutorials that are unique, high in quality, and well edited will be moved to the Featured section.

Bart

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Huge Texture Update!

Submitted by bart on Sat, 2012-04-28 21:18

In response to a thread over at freegamedev, we've made some major changes over the past couple of days to how texture browsing works.  We've unpacked all of the texture archives on OGA and made the textures individually browse-able by category.  A big thank you goes out to the folks who have been helping manually categorize the nearly 4,000 texture files in the arcnive. :)

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A couple of new features

Submitted by bart on Fri, 2012-04-13 01:17

Just wanted to give everyone a heads up that we've added several often-requested new features over the course of the last week.  These include:

  • Download counts for files.
  • Social networking links (not just on blog entries -- check the art pages too!)
  • More RSS feeds, including per-user art feeds.
  • A helpful submission guidelines link conveniently located at the top of the art submission page. ;)

Enjoy. :)

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Announcing the Liberated Pixel Cup!

Submitted by bart on Wed, 2012-04-11 11:54

OpenGameArt.org is very proud to announce that we are collaborating with the Free Software Foundation and the Creative Commons to bring you the Liberated Pixel Cup, a two month long summer contest about creating a consistent set of art and then making awesome games with it!

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Tempest in the Aether art contest

Submitted by bart on Wed, 2012-04-11 03:40

FOSS steampunk MMORPG Tempest in the Aether is celebrating their first release with an art contest!  They're looking for both 2D and 3D art matching their distinctive style, so if you think you've got what it takes, head on over to their contest page and take a look!  They'll be giving away some significant cash prizes.

P.S.  Stay tuned for OGA's big announcement later this morning. :)

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Something awesome is coming...

Submitted by bart on Tue, 2012-04-10 12:47

Tomorrow morning we'll be making a major announcement about an unprecedented collaboration between some major free culture organizations (and OGA!) toward the creation of FOSS games.  Watch this space! :)

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Guidelines for posting usable content

Submitted by bart on Sat, 2012-04-07 15:11

Hey folks!

We've had a big influx of art lately, which is awesome, but we need to make sure the archive remains clean and useful for people using it, which means I need to tighten the the guidelines on what constitutes art that's useful for games.  If the art you post doesn't meet these guidelines, I (or one of the other admins) will leave a comment and give you a few days to fix the issue (or respond with a plan to fix it, if it'll take more time than that).  So, without further ado, here are the guidelines (per art type):

General

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Upcoming UI Changes on OpenGameArt.org

Submitted by bart on Fri, 2012-03-30 23:40

Seeing as how traffic is starting to pick up lately, I've decided that it's time to get serious about user interface design and start being consistent with all the professional file download sites up there.  Specifically, as an internet user, when I go somewhere to download a file, I expect to be bombarded with a barrage of misleading download links to shovelware, malware, and other crap I don't want.  The real download link, as we all know, should be small and off in some non-obvious place.  This is a guiding principle of the design of modern download sites, and it's time I stoppe

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Anonymous comments

Submitted by bart on Tue, 2012-03-06 15:53

We're changing our site policy slightly with respect to anonymous comments.

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Liberate Terraria! (OGA needs your help)

Submitted by bart on Wed, 2012-02-22 17:32

Edit: It's been confirmed that this is definitely not happening.

Hey folks!

If anyone can help out with this, I'd appreciate it.  Given the reaction to the recent halt on Terraria development, I suspect it might be possible to gather a "liberation fund" to pay the Terraria devs to open the source and content of Terraria.  In order for this to be even remotely possible, we need the terraria devs to at least be aware of the idea.

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