How about an indigogo/kickstarter campain for a specific set of texture/models for one of the many FOSS games out there (maybe a map-model/texture pack for Torque3D, Xonotic or Ufo:AI etc?).
If done well, it could probably get you a few hundred dollars (there is similar indigogo campaign right now that brought in about 550$ already).
But right now the stuff is quite Blender Game Engine focussed, which isn't really a problem per se, but maybe it would be nicer if someone would clean and sort it first for upload here.
The main issues are usually that "Use my art but credit me" does not extend to anyone (especially commercial games) but just you and that the artist isn't happy about all but very minor modifications.
Thus in turn it can't be called "open".
In the future ask them specifically about creative commons licenses, and imediatly tell them why the "non-commercial" option is a bad idea (otherwise nearly every one is just choosing that one... oh how I curse who even had the idea to make that clause :( ).
Ahh, yes that seems to make a difference (e.g. with jpg). I also tried converting to .tga first, but that one has the same transparency issues as .png. I don't really like the .jpg solution as that introduces compression artifacts, so it would be great if you could find out what is causing it.
However I still think the transparency could be a usefull feature too ;)
Oh and please note my second edit in the post above!
Hmm, not sure if it is a bug (and it could be a usefull feature too), but if I try to make normal-maps from the textures linked in the first post the _n .png file has a transparency added that removes the grass in between the bricks.
Well actually I just notices that it happens for the _d in the case of the second brick texture with the larger amount of grass too.
IMHO this kind of feature and transparency detection is a cool feature too, but for this specific case I would like to be able to turn it off ;)
Edit: it also adds a (this time not very usefull) transparency to the concrete pebble texture :(
Edit2: I am not sure how advanced that "make tileable" feature of this plugin is, but if you want to make it really awesome you should combine it with the Resynthesizer plugin: https://github.com/bootchk/resynthesizer
Hmm, I am still on Ubuntu 12.04 and that has only GIMP2.6 and the script doesn't seem to be compatible with that. Will try it on a windows machine later on though.
Thanks for providing OGA downloads again.
How about an indigogo/kickstarter campain for a specific set of texture/models for one of the many FOSS games out there (maybe a map-model/texture pack for Torque3D, Xonotic or Ufo:AI etc?).
If done well, it could probably get you a few hundred dollars (there is similar indigogo campaign right now that brought in about 550$ already).
Just do it yourself ;) It's CC0 licensed.
But right now the stuff is quite Blender Game Engine focussed, which isn't really a problem per se, but maybe it would be nicer if someone would clean and sort it first for upload here.
Goal reached, first set of files released under CC0 license, but on my advise he added some more nice strechgoals. So please continue to contribute.
The main issues are usually that "Use my art but credit me" does not extend to anyone (especially commercial games) but just you and that the artist isn't happy about all but very minor modifications.
Thus in turn it can't be called "open".
In the future ask them specifically about creative commons licenses, and imediatly tell them why the "non-commercial" option is a bad idea (otherwise nearly every one is just choosing that one... oh how I curse who even had the idea to make that clause :( ).
Congratulations to you and her mother! Is it the first one?
Are you sure you are allowed to redistribute those "for sale" assets? Could you post an excerpt from their copyright policy here?
Ahh, yes that seems to make a difference (e.g. with jpg). I also tried converting to .tga first, but that one has the same transparency issues as .png. I don't really like the .jpg solution as that introduces compression artifacts, so it would be great if you could find out what is causing it.
However I still think the transparency could be a usefull feature too ;)
Oh and please note my second edit in the post above!
Hmm, not sure if it is a bug (and it could be a usefull feature too), but if I try to make normal-maps from the textures linked in the first post the _n .png file has a transparency added that removes the grass in between the bricks.
Well actually I just notices that it happens for the _d in the case of the second brick texture with the larger amount of grass too.
IMHO this kind of feature and transparency detection is a cool feature too, but for this specific case I would like to be able to turn it off ;)
Edit: it also adds a (this time not very usefull) transparency to the concrete pebble texture :(
Edit2: I am not sure how advanced that "make tileable" feature of this plugin is, but if you want to make it really awesome you should combine it with the Resynthesizer plugin: https://github.com/bootchk/resynthesizer
Ok was just stupid, seems to work more or less.
In my quick test it generated the maps (and by the looks of them quite well too) but had some trouble deleting the temporary files in the end:
Traceback (most recent call last):
File "/usr/lib/gimp/2.0/python/gimpfu.py", line 692, in response
dialog.res = run_script(params)
File "/usr/lib/gimp/2.0/python/gimpfu.py", line 353, in run_script
return apply(function, params)
File "/home/krischan/.gimp-2.6/plug-ins/InsaneBump.py", line 287, in batchnr
pdb.gimp_image_delete(image)
RuntimeError: Ausführungsfehler
Hmm, I am still on Ubuntu 12.04 and that has only GIMP2.6 and the script doesn't seem to be compatible with that. Will try it on a windows machine later on though.
Thanks again for the cool update though!
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