This looks really nice. Would you also be willing and able to release the 3D models this was rendered from? That way others could maybe further expand the set or do new renders themselves. Did you by any chance use Blender3D for making these?
We are currently trying to reboot our forums with a completely new system (the old phpBB accumulated to much technical debt to be salvagable... a bit like this custom Drupal here ;) ). The new forum is based on Flarum.org and works quite nicely as long as you don't disable all javascript.
So the XMPP bridge is also working now. Syntax to join any channel on irc.freegamedev.net is: channelname@irc.freegamedev.net simple, right?
So for the #general (bridged to #freegamer on freenode) it would be #general@irc.freegamedev.net and so on. If you want to enable a persistent connection (Not on by default) you can enable it in the room settings. But you should be able to use the /history IRC command in any case to get the older messages if needed. SASL auth should (untested) work with an ad-hoc command on the IRC server user that opens on connection. For more info on the gateway see: https://doc.biboumi.louiz.org/9.0/user.html
Someone also tested it with the Matrix to XMPP bridge and it seems to work (no guarantees it will not break horribly though) use
So quite a few of the above services came and have gone again. Life happens I guess.
For now because of the Freenode situation be made a new IRC server:
irc.freegamedev.net/6697
There is a #opengameart channel that bridges back to the old #opengameart channel on Freenode, but I guess people moved over to Discord? A bit of a pity given the nature of this site.
Try colorizing with layers, not the fill tool ;) You see those ugly white pixels neat the black outlines? Yeah, avoid those by not using anti-aliased lines and the color fill tool.
This looks really nice. Would you also be willing and able to release the 3D models this was rendered from? That way others could maybe further expand the set or do new renders themselves. Did you by any chance use Blender3D for making these?
That would be awesome in FLARE!
Cool stuff, very Long Dark like.
Nice one!
Although the iconic round front lights of the Golf suffer a bit from the low-poly hexagonal look.
We are currently trying to reboot our forums with a completely new system (the old phpBB accumulated to much technical debt to be salvagable... a bit like this custom Drupal here ;) ). The new forum is based on Flarum.org and works quite nicely as long as you don't disable all javascript.
Check it out on https://freegamedev.net
So the XMPP bridge is also working now. Syntax to join any channel on irc.freegamedev.net is: channelname@irc.freegamedev.net simple, right?
So for the #general (bridged to #freegamer on freenode) it would be #general@irc.freegamedev.net and so on. If you want to enable a persistent connection (Not on by default) you can enable it in the room settings. But you should be able to use the /history IRC command in any case to get the older messages if needed.
SASL auth should (untested) work with an ad-hoc command on the IRC server user that opens on connection. For more info on the gateway see: https://doc.biboumi.louiz.org/9.0/user.html
Someone also tested it with the Matrix to XMPP bridge and it seems to work (no guarantees it will not break horribly though) use
to try it if you made the mistake of using Matrix :p
We now also have a webchat: https://freegamedev.net/irc/#opengameart
Supports channel history, so no need to idle all the time as with legacy IRC.
Oh and thanks for featuring it in the top left corner here on OGA :)
Yeah, I set up the bridge now.
My comment was related how this website is all about libre-culture and open-source, while Discord is really the opposite of that.
So quite a few of the above services came and have gone again. Life happens I guess.
For now because of the Freenode situation be made a new IRC server:
irc.freegamedev.net/6697
There is a #opengameart channel that bridges back to the old #opengameart channel on Freenode, but I guess people moved over to Discord? A bit of a pity given the nature of this site.
Try colorizing with layers, not the fill tool ;) You see those ugly white pixels neat the black outlines? Yeah, avoid those by not using anti-aliased lines and the color fill tool.
Otherwise quite nice :)
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