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No, the source code is not
Sunday, October 27, 2013 - 06:17

No, the source code is not directly effected. But if you for example make a video of the game where this GUI is shown, the video as a whole would have to be CC-by-SA.

That said, in general if someone puts his artwork under this license, it is implied that the use in closed source projects is not really favoured, or are you just concerned about copyleft incompatibility with the GPL for example? For the latter it is no problem, you can have GPL code and CC-by-SA graphics (but IANAL).

Hmm, I am quite sure there is
Sunday, October 27, 2013 - 03:22

Hmm, I am quite sure there is a direct .psk exporter for Blender, which is (was?) the preferred format for all Unreal engines.

cool!
Saturday, October 26, 2013 - 07:27

cool!

UT2004 still had an artsytle,
Sunday, October 20, 2013 - 14:39

UT2004 still had an artsytle, albeit an pretty mixed one I agree.

Anyways, really not my business commenting on that ;)

Sadly I didn't get around fixing it up this weekend, but I will do it eventually for sure. I will update you then.

programmer's art :D
Sunday, October 20, 2013 - 13:49

programmer's art :D

Came out pretty nice!
Saturday, October 19, 2013 - 13:55

Came out pretty nice!

Sooo awesome! Thanks a lot,
Saturday, October 19, 2013 - 07:38

Sooo awesome! Thanks a lot, and I hope to integrate it into the game soon.

Too many restrictions and
Friday, October 18, 2013 - 09:42

Too many restrictions and (regarding that) too few 3D artists on OGA.

Ok, great. I will probably
Thursday, October 17, 2013 - 09:21

Ok, great. I will probably find time over the weekend to put some finishing touches to it.

For credits just link to my profile here on OGA and yes everything is GPLv2 and 100% done by me (well except the Xonotic rig of course).

I don't think you will have much luck just finding someone to make a good model for you. And IMHO your lack of focus and art-direction will not look particulary attractive to any serious contributor.

 

Heh, that is soooo much of a
Thursday, October 17, 2013 - 09:16

Heh, that is soooo much of a cliche :D

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