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Very nice work! Any chance
Sunday, May 22, 2016 - 07:26

Very nice work! Any chance you could share some more stuff displayed on your artstation account? Those modular medieval buildings would be really useful for many FOSS games ;)

Sounds cool, but you are not
Thursday, February 11, 2016 - 03:53

Sounds cool, but you are not providing any licensing details (MIT?, BSD?, (L)GPL?) in the github repository, which makes it legally impossible to use.

Come on people, no-one except
Friday, January 29, 2016 - 23:29

Come on people, no-one except me (and one guy with $.39) is willing to support this awesome artist?

Have a look at all the great assets he has released on OGA in the past:

http://opengameart.org/users/yughues

I think you should upload
Friday, January 29, 2016 - 02:44

I think you should upload them on OGA instead of having them hidden on your own website :p

Nice models for the most part though.

Oh cool... he definitly
Sunday, January 24, 2016 - 06:31

Oh cool... he definitly deserves the support!

Well, I pretend to have been
Wednesday, January 13, 2016 - 06:09

Well, I pretend to have been the one who convinced the author of open-sourcing of OpenRTS, otherwise I am not really affiliated... but once it reaches a more mature state as a RTS it is definitly on my (dream) list of engines to mod ;)

Integrating the editor for 0.7 or 0.8 sound good... I don't want to pressurize you of course, but I am conviced that those two changes (view angle and nicer editor/maps) will already make a big difference in how your game is percieved (and thus attract more potential players).

The camera angle in the video
Wednesday, January 13, 2016 - 03:50

The camera angle in the video you posted looks much better, but of course I don't know if it would also play better. Seems worth a try though and it would definitly help making the game look better and while also being less alienating to new players who will expect a more 'typical' camera angle.

Since it is 3D you could maybe 'flip' the maps? I.e. I assume it will be a bit like Dota in the sense that you normally have a "top" and a "bottom" team, but if you would flip the angle depending on the team so that both sides move "up" toward the enemy team it would be quite fair I guess and also allow a somewhat increased view distance in most common game cases. Of course fipping view angle depending on the team might be a bit confusing at first for new players trying to memorize the maps.

Oh and I think integrating the OpenRTS editor (and level assets?) should be top priority as it is really great and would make your game 500% better imediatly :p Seriously, do it NOW! :D

Edit2: Did you think about using the Ryzom character models and animations? They have been converted into relatively usable formats not too long ago: http://forum.freegamedev.net/viewtopic.php?f=6&t=5138

That looks like an
Tuesday, January 12, 2016 - 05:00

That looks like an interesting start already, however the slightly odd top-down perspective is probably going to turn off quite a few people. Have you tried if a more isometric like angle still retains the overall feel of the game?

Edit: did you look into adapting the level editor from OpenRTS by the way? Would be a really cool way to make nice looking levels. See: https://github.com/methusalah/OpenRTS also jMonkey3d based.

A red cross on white
Friday, January 8, 2016 - 19:47

A red cross on white background is actually a protected sign (both trademark & geneva convention) and thus can not be legally used without permission by the Red Cross Society.

And I can understand their reservations towards use in violent video games given the significance as a protective emblem in armed conflict.

Neat, but the texture seems a
Sunday, January 3, 2016 - 09:22

Neat, but the texture seems a bit low res on the preview picture?

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