Very nice work! Any chance you could share some more stuff displayed on your artstation account? Those modular medieval buildings would be really useful for many FOSS games ;)
Well, I pretend to have been the one who convinced the author of open-sourcing of OpenRTS, otherwise I am not really affiliated... but once it reaches a more mature state as a RTS it is definitly on my (dream) list of engines to mod ;)
Integrating the editor for 0.7 or 0.8 sound good... I don't want to pressurize you of course, but I am conviced that those two changes (view angle and nicer editor/maps) will already make a big difference in how your game is percieved (and thus attract more potential players).
The camera angle in the video you posted looks much better, but of course I don't know if it would also play better. Seems worth a try though and it would definitly help making the game look better and while also being less alienating to new players who will expect a more 'typical' camera angle.
Since it is 3D you could maybe 'flip' the maps? I.e. I assume it will be a bit like Dota in the sense that you normally have a "top" and a "bottom" team, but if you would flip the angle depending on the team so that both sides move "up" toward the enemy team it would be quite fair I guess and also allow a somewhat increased view distance in most common game cases. Of course fipping view angle depending on the team might be a bit confusing at first for new players trying to memorize the maps.
Oh and I think integrating the OpenRTS editor (and level assets?) should be top priority as it is really great and would make your game 500% better imediatly :p Seriously, do it NOW! :D
That looks like an interesting start already, however the slightly odd top-down perspective is probably going to turn off quite a few people. Have you tried if a more isometric like angle still retains the overall feel of the game?
Edit: did you look into adapting the level editor from OpenRTS by the way? Would be a really cool way to make nice looking levels. See: https://github.com/methusalah/OpenRTS also jMonkey3d based.
A red cross on white background is actually a protected sign (both trademark & geneva convention) and thus can not be legally used without permission by the Red Cross Society.
And I can understand their reservations towards use in violent video games given the significance as a protective emblem in armed conflict.
Very nice work! Any chance you could share some more stuff displayed on your artstation account? Those modular medieval buildings would be really useful for many FOSS games ;)
Sounds cool, but you are not providing any licensing details (MIT?, BSD?, (L)GPL?) in the github repository, which makes it legally impossible to use.
Come on people, no-one except me (and one guy with $.39) is willing to support this awesome artist?
Have a look at all the great assets he has released on OGA in the past:
http://opengameart.org/users/yughues
I think you should upload them on OGA instead of having them hidden on your own website :p
Nice models for the most part though.
Oh cool... he definitly deserves the support!
Well, I pretend to have been the one who convinced the author of open-sourcing of OpenRTS, otherwise I am not really affiliated... but once it reaches a more mature state as a RTS it is definitly on my (dream) list of engines to mod ;)
Integrating the editor for 0.7 or 0.8 sound good... I don't want to pressurize you of course, but I am conviced that those two changes (view angle and nicer editor/maps) will already make a big difference in how your game is percieved (and thus attract more potential players).
The camera angle in the video you posted looks much better, but of course I don't know if it would also play better. Seems worth a try though and it would definitly help making the game look better and while also being less alienating to new players who will expect a more 'typical' camera angle.
Since it is 3D you could maybe 'flip' the maps? I.e. I assume it will be a bit like Dota in the sense that you normally have a "top" and a "bottom" team, but if you would flip the angle depending on the team so that both sides move "up" toward the enemy team it would be quite fair I guess and also allow a somewhat increased view distance in most common game cases. Of course fipping view angle depending on the team might be a bit confusing at first for new players trying to memorize the maps.
Oh and I think integrating the OpenRTS editor (and level assets?) should be top priority as it is really great and would make your game 500% better imediatly :p Seriously, do it NOW! :D
Edit2: Did you think about using the Ryzom character models and animations? They have been converted into relatively usable formats not too long ago: http://forum.freegamedev.net/viewtopic.php?f=6&t=5138
That looks like an interesting start already, however the slightly odd top-down perspective is probably going to turn off quite a few people. Have you tried if a more isometric like angle still retains the overall feel of the game?
Edit: did you look into adapting the level editor from OpenRTS by the way? Would be a really cool way to make nice looking levels. See: https://github.com/methusalah/OpenRTS also jMonkey3d based.
A red cross on white background is actually a protected sign (both trademark & geneva convention) and thus can not be legally used without permission by the Red Cross Society.
And I can understand their reservations towards use in violent video games given the significance as a protective emblem in armed conflict.
Neat, but the texture seems a bit low res on the preview picture?
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