Hello Chromaeleon, Sounds great and thankyou for your suggestion.
If you want to do some random stuff i will give some more specified details.
First all items should be layerd so its easy to change the background and they should not be too small maybe 256px would be fine its easy to downscale but harder to upscale.
All background would be round like as example this with the black transparent and the yellow in other colors.
1. Found new colony : a planet with a flag on it possible detailed with a sun in the background.
2. Menu item to: zoom to an object : a magnifying glas no background
3. A set of icons to display an interface of a ship/ fleet a planet / sun / misc and an building/ production inteface : all would have the image from above as background but in some transparent modern blue spacegame style (not exactly sure how) : fleet would be just three triangles, the planet would have a planet and a layered magnifyer glas on it, and the building some kind of building with a layered gearwheel.
I look forward to see what you will make.
I made a little upload of 2D icons maybe some can inspire you:
I would not call it "levels" well for the pathfinding i have "basic" pathfinding means running around the coordinates till you have the point where to go but obstacles make it impossible and ignoring tilecost which is not yet programmed.
For AI that would be now what to build as AI when to attack / defend.
If how to attack (tactical choices) belongs to it or i would do this i cannot say yet.
Acutally i would suggest this: I would make my game ready to upload in the next few weeks and give you the link and you decide on what you think would match in terms of music. The reason is simple: I have no plan on what i need right now so the specification is i need good music.
I dont know about if for free or not i cannot even guarantee that it will be ever finished and uploaded. It would also be completely fine to not have custom made music for my game just some stuff from oga. I would not need an properitary license as far i know.
I just think maybe you have an good idea to take something thats already here or if not let it inspire you and make something new and publish it under cc-by.
I have a game which is nearing completion. Actually i would call it a mayor game from the planning.
Its something of a geneexperiment mixing the old game outpost with Anno 1404 in space and with Master of Orion 2.
I am however not sure if i can include code from other people since i wrote the whole code myself and i think it might be a bit hard to understand and work with it.
I have 2 mayors still open in the code that being the AI and the Pathfinding where i think it might be done with a module.
@Aeitia for graphic i need to migrate many 2D arts to 3D. I started with a 2D version but found i want to have it in 3D in the end much more beautiful.
And i have not included sound yet i am open for suggestions.
I feel most times that the far most time of programming is spend with solving that kind of trouble... Be it in how to create a code or make it work with the engine...
Hello Chromaeleon, Sounds great and thankyou for your suggestion.
If you want to do some random stuff i will give some more specified details.
First all items should be layerd so its easy to change the background and they should not be too small maybe 256px would be fine its easy to downscale but harder to upscale.
All background would be round like as example this with the black transparent and the yellow in other colors.
1. Found new colony : a planet with a flag on it possible detailed with a sun in the background.
2. Menu item to: zoom to an object : a magnifying glas no background
3. A set of icons to display an interface of a ship/ fleet a planet / sun / misc and an building/ production inteface : all would have the image from above as background but in some transparent modern blue spacegame style (not exactly sure how) : fleet would be just three triangles, the planet would have a planet and a layered magnifyer glas on it, and the building some kind of building with a layered gearwheel.
I look forward to see what you will make.
I made a little upload of 2D icons maybe some can inspire you:
http://opengameart.org/content/large-array-of-2d-icons-2641-icons
Aeitia i dont really understand how you mean that.
Well there is one thing more in my game that i would need.
I need some few ui buttons - which are in 2D. Right now i would need that ones:
1. Found new colony
2. Menu item to: zoom to an object
3. A set of icons to display an interface of a ship/ fleet a planet / sun / misc and an building/ production inteface
and such small things tend to delay the project often.
Hello trent,
I use Unity3D so its C# as language
I would not call it "levels" well for the pathfinding i have "basic" pathfinding means running around the coordinates till you have the point where to go but obstacles make it impossible and ignoring tilecost which is not yet programmed.
For AI that would be now what to build as AI when to attack / defend.
If how to attack (tactical choices) belongs to it or i would do this i cannot say yet.
Okay was just an idea i kinda search for art when i feel boring its not like i need the music now ;)
Well i would not call it game in its state now... But if you want i can send you a screenshot or two on pm.
I like an adaption of this one:
http://opengameart.org/content/cold-to-lukewarm-mixia
But a little more introverted a bit more intense and completely in space setting ;)
Mixia -> Deifinitively Female
Acutally i would suggest this: I would make my game ready to upload in the next few weeks and give you the link and you decide on what you think would match in terms of music. The reason is simple: I have no plan on what i need right now so the specification is i need good music.
I dont know about if for free or not i cannot even guarantee that it will be ever finished and uploaded. It would also be completely fine to not have custom made music for my game just some stuff from oga. I would not need an properitary license as far i know.
I just think maybe you have an good idea to take something thats already here or if not let it inspire you and make something new and publish it under cc-by.
Well i tried to convince some people to learn how to use blender its pretty easy if you have time and dont get impatient ;)
Otherwise how about making the music? Thats what you good in already anyways ;)
Hey you,
I have a game which is nearing completion. Actually i would call it a mayor game from the planning.
Its something of a geneexperiment mixing the old game outpost with Anno 1404 in space and with Master of Orion 2.
I am however not sure if i can include code from other people since i wrote the whole code myself and i think it might be a bit hard to understand and work with it.
I have 2 mayors still open in the code that being the AI and the Pathfinding where i think it might be done with a module.
@Aeitia for graphic i need to migrate many 2D arts to 3D. I started with a 2D version but found i want to have it in 3D in the end much more beautiful.
And i have not included sound yet i am open for suggestions.
I feel most times that the far most time of programming is spend with solving that kind of trouble... Be it in how to create a code or make it work with the engine...
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