Great models you have uploaded here Glitch Squirrel! I have only a single complaint: could you upload them in a more engine neutral format (.obj for example)? Otherwise, they are useless for non-Unity users.
@MedicineStorm I spoke most of memory, so I'll try now to dig up and point things out.
First off, I believe that LPC was by far the most ambitious and - although with some rough edges - a very successful contest. If we take in count that LPC's art style is still used (and that most of the greatest art posted on OGA follow that style!), even so many years after the contest... it's amazing!
At LPC I was just an spectator (did not created any art - I'm no artist after all) and didn't entered it as a coder (2d games aren't my preference for development). I mostly read the forum posts, followed the submissions and followed the developement of some games that I though 'hey, that looks cool' (compiled them from time to time - note: I'm not sure if all of them, but some of the games created a public repository and showed progress at a thread before the submission, and, for me, that was great, for examples, see [1], [2] and [3]... - searched here, the 'progress thread' wasn't mandatory[4]).
From the code judgement side, the proccess was much more longer than the initially expected, and that for various reasons, I believe. The ammount of projects submited - 48! - [5] didn't help at all (compiling 48 different projects, with different - and sometimes incompatible - dependencies *is* a nightmare!). There's some threads and posts on that for those interested[6][7][8] (and many more).
From the sponsoring, I did not found anything, but raising 11.5k (the initial target) isn't an easy task after all (and as some organizations were sponsoring LPC, entering in contact with them, explain the contest and elsewhere isn't a trivial task and means some reputation to be able to do with success).
Maybe LPC is too big for what is proposed now (a periodically jam), but I believe the idea's orgins are somewhat similar (for example, see[9]). I like a lot the LPC idea and it's a bit sad that it never happened again.
If there's a place for Free/Libre game developement, it is FreeGameDev. But as far as I know, a code competition never happened there.
@all
Here at OGA, the Liberated Pixel Cup done something similar (a code competition with specific contest made art), but was too much work for those envolved in judgement, money raise/sponsoring, etc, and never happened again (but was a fantastic competition, even as an spectator). Those not familiar with it see here.
What I believe is missing to understand what you want:
- What is the art style needed (ie: top-down? perspective? etc). 2D pixel art is somewhat vague (and as you didn't show your current screenshots, it's impossible to guess just looking at the old game);
- What kind of animations you need for each of the sprites (ghost and character)?
For example, from what you asked, on a very quick search, I would suggest using:
There are tons of great 2d art on OGA. And as you need so few, it's not that hard to find ones in the same style and with licenses that permit your 'non-open' use.
@MikeeUSA Probably the dump isn't necessary (but maybe it is), as I believe that just the code and the database schema (from where we can heavily populate with some dummy random words for title comments tags and descriptions and whatever else is searchable) would be sufficient to try to set a 'debug mirror' to the search. Anyway, besides being myself a developer (C/C++), I have no experience on web development and less so on drupal, so I could be strongly wrong.
@capbros The workaround proposed to hidden the broken search and just set the 'search by title and search by description' is the best to do now. At the long sight, btw, I still believe that the release of the site's source code would be good (anyway, I do not known how hard would be to setup a debug mirror).
About the community (re)organization, that already began with more people with high permissions access and Bart's comment on the previous page saying that 'If there are other people here who do have both the time and inclination to work on the site code, I'd be willing to talk about that.'
Just to point out the - already pointed out - incoherence of having an OpenGameArt site without being fully Free/Libre Software. I known Bart released some of it as Drupal modules (and I glad that he did it, as I glad that he did this site possible, btw), and planned to release the remaining someday, what still not happened.
Independent of the - possible messy - state of the not-yet-released code, it should be released anyway (along with its database schema). If not for more potential people being able to try to fix - or improve - it, for a matter of coherence with Free/Libre culture that OGA (and we all here?) endoss.
@Glitch Squirrel: Many thanls! It's much more usefull now ;)
Great models you have uploaded here Glitch Squirrel! I have only a single complaint: could you upload them in a more engine neutral format (.obj for example)? Otherwise, they are useless for non-Unity users.
Maybe use the one available within this base mesh: http://opengameart.org/content/base-human-models-low-poly-for-blender-25x
@MedicineStorm I spoke most of memory, so I'll try now to dig up and point things out.
First off, I believe that LPC was by far the most ambitious and - although with some rough edges - a very successful contest. If we take in count that LPC's art style is still used (and that most of the greatest art posted on OGA follow that style!), even so many years after the contest... it's amazing!
At LPC I was just an spectator (did not created any art - I'm no artist after all) and didn't entered it as a coder (2d games aren't my preference for development). I mostly read the forum posts, followed the submissions and followed the developement of some games that I though 'hey, that looks cool' (compiled them from time to time - note: I'm not sure if all of them, but some of the games created a public repository and showed progress at a thread before the submission, and, for me, that was great, for examples, see [1], [2] and [3]... - searched here, the 'progress thread' wasn't mandatory[4]).
From the code judgement side, the proccess was much more longer than the initially expected, and that for various reasons, I believe. The ammount of projects submited - 48! - [5] didn't help at all (compiling 48 different projects, with different - and sometimes incompatible - dependencies *is* a nightmare!). There's some threads and posts on that for those interested[6][7][8] (and many more).
From the sponsoring, I did not found anything, but raising 11.5k (the initial target) isn't an easy task after all (and as some organizations were sponsoring LPC, entering in contact with them, explain the contest and elsewhere isn't a trivial task and means some reputation to be able to do with success).
Maybe LPC is too big for what is proposed now (a periodically jam), but I believe the idea's orgins are somewhat similar (for example, see[9]). I like a lot the LPC idea and it's a bit sad that it never happened again.
[1]http://opengameart.org/forumtopic/murderous-manor-progress-thread
[2]http://opengameart.org/forumtopic/lpc-entry-tales-of-gydia-progress-thread
[3]http://opengameart.org/forumtopic/laurelias-polymorphable-citizen
[4]http://opengameart.org/forumtopic/are-progress-threads-mandatory
[5]http://opengameart.org/forumtopic/important-game-build-results-2948
[6]http://lpc.opengameart.org/content/lpc-code-judging-near-wrapup-help-wra...
[7]http://lpc.opengameart.org/content/judging-update-sep-12
[8]http://opengameart.org/forumtopic/brief-informal-announcement-about-judg...
[9]http://opengameart.org/content/looking-opinions-oga-game-making-contest
Maybe 'Idle State" ?
Edit: ignore: I've realized that it's really distinct from idle (like Bubsy on snes knocking the screen).
Edit2: Maybe "Waiting" State?
@dannorder
If there's a place for Free/Libre game developement, it is FreeGameDev. But as far as I know, a code competition never happened there.
@all
Here at OGA, the Liberated Pixel Cup done something similar (a code competition with specific contest made art), but was too much work for those envolved in judgement, money raise/sponsoring, etc, and never happened again (but was a fantastic competition, even as an spectator). Those not familiar with it see here.
@MedicineStorm: If I'm not mistaken, it was decided by the number of favorites.
edit: It really was by favorites, see: http://opengameart.org/content/friday-challenge-apr-9-2010-touch-nature
What I believe is missing to understand what you want:
- What is the art style needed (ie: top-down? perspective? etc). 2D pixel art is somewhat vague (and as you didn't show your current screenshots, it's impossible to guess just looking at the old game);
- What kind of animations you need for each of the sprites (ghost and character)?
For example, from what you asked, on a very quick search, I would suggest using:
A:
character: http://opengameart.org/content/four-characters-my-lpc-entries
ghost: http://opengameart.org/content/lpc-imp
ghost: http://opengameart.org/content/lpc-golem
ghost: http://opengameart.org/content/1-hour-lpc-enemy
B:
character: http://opengameart.org/content/knight-and-knight-animation
ghost: http://opengameart.org/content/ghost-sprite
explosions: http://opengameart.org/content/explosions-0
http://opengameart.org/content/pixel-explosion-12-frames
There are tons of great 2d art on OGA. And as you need so few, it's not that hard to find ones in the same style and with licenses that permit your 'non-open' use.
@MikeeUSA Probably the dump isn't necessary (but maybe it is), as I believe that just the code and the database schema (from where we can heavily populate with some dummy random words for title comments tags and descriptions and whatever else is searchable) would be sufficient to try to set a 'debug mirror' to the search. Anyway, besides being myself a developer (C/C++), I have no experience on web development and less so on drupal, so I could be strongly wrong.
@capbros The workaround proposed to hidden the broken search and just set the 'search by title and search by description' is the best to do now. At the long sight, btw, I still believe that the release of the site's source code would be good (anyway, I do not known how hard would be to setup a debug mirror).
About the community (re)organization, that already began with more people with high permissions access and Bart's comment on the previous page saying that 'If there are other people here who do have both the time and inclination to work on the site code, I'd be willing to talk about that.'
Just to point out the - already pointed out - incoherence of having an OpenGameArt site without being fully Free/Libre Software. I known Bart released some of it as Drupal modules (and I glad that he did it, as I glad that he did this site possible, btw), and planned to release the remaining someday, what still not happened.
Independent of the - possible messy - state of the not-yet-released code, it should be released anyway (along with its database schema). If not for more potential people being able to try to fix - or improve - it, for a matter of coherence with Free/Libre culture that OGA (and we all here?) endoss.
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