Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Re: Building From Source - Advice Requested
Wednesday, March 2, 2011 - 04:10

I usually prefer autoconf+automake. But I see no problem using cmake either.

For packages (.deb, .ebuild, .rpm, etc) let the community make them to you, otherwise you will have always to answer complains like: "Why do you support distribution XYZ and not YZK?" "Why do you not support architecture X at your package?", etc.

Re: Thesis Topic ( related to game development )
Tuesday, March 1, 2011 - 04:50

AI isn't really my main interest back on my University times, but doing a quick search now I found some papers that could be of some use (most of them are for strategy games, but I think you can adapt some ideas to the genre you suit most):

Knowledge acquisition for adaptive game AI - they use the stratagus engine to implement things;

A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition

Hierarchical pathfinding and AI-based learning approach in strategy game design

 

For CG, a view on previous siggraph (http://www.siggraph.org/) papers and you can find some that applies to games (real time applications)... Also, looking at older non-realtime papers and try to develop it now as a realtime approach could be a good work.

PS: If you couldn't download papers from acm or siggraph and couldn't find it anywhere else, tell me wich ones and I download and send them to you.

 

Re: Thesis Topic ( related to game development )
Monday, February 28, 2011 - 12:44

Thesis for what? Bachelor?

I would recommend pick something you like and have some previous knowledge in. If you know computer graphics, that's lot of advanced things you could do with it. Other option is something related to game AI. Something related to project management is also possible (you could even take PARPG use of SCRUM as study case)...

Anyway, depend on your likes. I would recomend you searching some papers (ACM - http://www.acm.org - is a good resource of them) and seek for something of your interest.

Re: Weekly Challenge: Carnival (due Feb 28th)
Saturday, February 26, 2011 - 14:07

Here's my entry: A pandeiro.

There's no carnival without a pandeiro where I live.

Re: Submitting for Game Developers!
Monday, February 21, 2011 - 05:04

For me, as a developer, as long as I can edit it with software-livre everything should be ok (and I think most livre-games developers tend to use mostly - with not only - livre softwares).

Also, I think that forcing artists to upload in specific files formats, or with a lot distinct exported ones, is somewhat against their "creative freedom" or personal preferences. If I couldn't use an artistic creation due to incompatible formats either I try to contact the artist to see if he/she convert it to a more friendly (to me) format (the better case), or just forgot about using it (the worst one)... anyway, that creation could be usefull to other people at its current format (but just not for me, and I have to content with it, that's the life).

PS: Sorry for my bad and confused english.

Re: Ruined House
Thursday, February 10, 2011 - 06:01

@qubodup: I'll try to upload new DNT models here as soon as I create them (and, when I have some time, upload the old ones here too)...

@TheKingOfDemons: Although I've saw links to GPL license on your website, I couldn't find your project source code. Is it really free-software?

Re: Possible Performance Improvement
Monday, February 7, 2011 - 04:26

I've got a segfault on trying to run the game on my notebook (with Linux Gentoo 64bits). To fix I had to add

music = NULL

at the MapIso constructor, otherwise it'll crash when loading music.

 

For the performance, it already run at a good pace here last time I check (some months ago, at Osare times) and so it is now.

Pages

  • « first
  • ‹ previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9