For the evo: I belive that white paint in the front bumper makes not much sense with that front air entrance hidden it. It could be better if you shrink the air entrance a little to make the paint fully visible.
For the seat: The sentence in the front seens a lot distorted...
I'll do later a new uv map for them and will adjust yours .svg to it, as I belive the mirrored sides diminish the great textures you've made...
The story behind those placeholders left is that they haven't yet an story (just the models were exported, but not yet in use on game... or just idle on some map, without actions... but they will have a role in few versions, I hope)...
The one called Zé is fat, bold and with a beard. Not thought about him.
The other, called Chico, is probably a 35 years old miner. One of the few that works on the deactivated gold mines, looking for some few gold traces on the rocks (as the collapse isn't too much before current DNT story, there are few people who believe the only way to keep some wealth is by gold... some others -- those richly enough -- saw that the real wealth would to keep cattle, usually not used to eat, but as social status: you got a horse: you should be a really powerfull man/woman!).
The tree portrait is no more needed. I've removed it.
I'm supposing you are under a Linux distribution (or BSD). To compile the git version you need to do the following:
~/$ cd ~/games/dccnitghtmare/
~/games/dccnitghtmare$ autoconf
~/games/dccnitghtmare$ ./configure
Check for any configure errors and install the needed libraries, if any are missing (you'll need your distribution's dev packages for the following libraries: cal3d, sdl, sdl-image, openal, libvorbis, libogg). When the configure completes without errors, producing the Makefiles, just call:
~/games/dccnitghtmare$ make
and run the game at the ./bin folder with
~/games/dccnitghtmare$ cd bin
~/games/dccnitghtmare/bin$ ./dnt
I'll need to update the README file, to make it more clear...
Any questions, just ask (better if you use DNT forums, as OGA isn't really the correct place to get help on DNT)...
@nubux: I liked both the sketches (the f04 is one of my favorites) and the Magda portrait. For Magda, I think it could be better if the buffer eye is without details and with some texture to the shirt;
@qubodup: Please keep doing character profiles: they also could help on the DNT story/contents development and are great!
@nubux I like your concept for logan. Maybe with a more not so regular beard and done! (and the game is not so far after the nuclear takedown, think about something like 5 to 15 years)
@qubodup for the cruzeirense () and atleticano () I was thinking that the athlete nubux made would be perfect with a color variation ()...
And I liked a lot the female character description... that leave me a though of party-NPC or even some pre-defined Playable Character... let's see what would be better to do in DNT...
I liked him! Many thanks for your work nubux, and good travel to you!
Great textures! Some suggestions:
For the evo: I belive that white paint in the front bumper makes not much sense with that front air entrance hidden it. It could be better if you shrink the air entrance a little to make the paint fully visible.
For the seat: The sentence in the front seens a lot distorted...
I'll do later a new uv map for them and will adjust yours .svg to it, as I belive the mirrored sides diminish the great textures you've made...
The story behind those placeholders left is that they haven't yet an story (just the models were exported, but not yet in use on game... or just idle on some map, without actions... but they will have a role in few versions, I hope)...
The one called Zé is fat, bold and with a beard. Not thought about him.
The other, called Chico, is probably a 35 years old miner. One of the few that works on the deactivated gold mines, looking for some few gold traces on the rocks (as the collapse isn't too much before current DNT story, there are few people who believe the only way to keep some wealth is by gold... some others -- those richly enough -- saw that the real wealth would to keep cattle, usually not used to eat, but as social status: you got a horse: you should be a really powerfull man/woman!).
The tree portrait is no more needed. I've removed it.
Good work so far, Buch!
Just a quick suggestion: Change all SDL related includes from
#include "SDL\SDL.h"
#include "SDL\SDL_image.h"
to
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
to make it more linux friendly.
I liked Logan's portrait, but maybe with danimal's suggestion it'll look even better...
Loved that (collateral effect) green mustache! =^D
Althought mmo games aren't for my taste, good luck in the contest!
Hello shirish!
I'm supposing you are under a Linux distribution (or BSD). To compile the git version you need to do the following:
~/$ cd ~/games/dccnitghtmare/
~/games/dccnitghtmare$ autoconf
~/games/dccnitghtmare$ ./configure
Check for any configure errors and install the needed libraries, if any are missing (you'll need your distribution's dev packages for the following libraries: cal3d, sdl, sdl-image, openal, libvorbis, libogg). When the configure completes without errors, producing the Makefiles, just call:
~/games/dccnitghtmare$ make
and run the game at the ./bin folder with
~/games/dccnitghtmare$ cd bin
~/games/dccnitghtmare/bin$ ./dnt
I'll need to update the README file, to make it more clear...
Any questions, just ask (better if you use DNT forums, as OGA isn't really the correct place to get help on DNT)...
I liked it, but the eye cover should be a gray or dark-gray, I think... Besides that, for me it's excellent!
@nubux: I liked both the sketches (the f04 is one of my favorites) and the Magda portrait. For Magda, I think it could be better if the buffer eye is without details and with some texture to the shirt;
@qubodup: Please keep doing character profiles: they also could help on the DNT story/contents development and are great!
@nubux I like your concept for logan. Maybe with a more not so regular beard and done! (and the game is not so far after the nuclear takedown, think about something like 5 to 15 years)
@qubodup for the cruzeirense (
) and atleticano (
) I was thinking that the athlete nubux made would be perfect with a color variation (
)...
And I liked a lot the female character description... that leave me a though of party-NPC or even some pre-defined Playable Character... let's see what would be better to do in DNT...
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