I was uncertain whether there would be any issues with the board or not, and I did do a little bit of reading on potential issues, so I did end up using my own custom textures for each of the colored squares and I avoided using the little pointed triangles that go around the colored tiles. I also included the individual tiles themselves so you can put together your own custom board layouts rather than using the standard Hasbro layout (I'm hoping it's different enough, or at the very least if you guys think it might be enough of a concern, I could probably re-color things to avoid being too similar to the original colors)
I've used those types of masks as well! Pretty much any program that can use grayscale/black and white images as a form of opacity or blending mask will work with these!
I am hoping to put together a small tutorial related to using these, but since that doesn't exist yet and I couldn't find a super decent way to automate the process, one way to use these would be:
1. Open two images/sprites/tiles you want to transition between in GIMP or Photoshop, or whichever image editor you like
2. Make sure both images are on their own separate layers
3. Add a "Layer Mask" to the top image layer and paste the transition mask into the newly added Layer Mask
4. Export your transitioning images, repeat!
It sounds more tedious than it actually is and takes maybe 5 minutes per animation if you do it this way! Though, these can likely be used in any program or game engine that can utilize opacity masks or blend modes (I imagine there is a more 'automated' way to use these, but I don't work with a lot of game engines.. so I'm hoping these are at least useful or fun to play with!)
Most likely, though I'm uncertain about usage.. Figured it would be better to avoid using a more specific variant like "Arkanoid" in the title, and Breakout seemed more generic (or at least was the original bricks-n-paddle style game from Atari), though I would be more than happy to change any names/descriptions if there are any trademark issues! Nothing depicts the name "Breakout" anywhere in the actual assets themselves, they're simply colored bricks and paddles
Whoa, that does seem a little bit funky, I can't seem to find the error in the spritesheet itself! I'll fiddle around a little bit and see if I can narrow down what is happening there
Thank you so much, I hope someone out there finds them useful! It is possible for me to make more variations, like different types of waving or even isometric versions of these, but both tasks would take a good amount of time haha. Though if anyone ever expresses any interest, I may put those on the to-do list one of these days :P
Most of the textures are either made with the procedural/seamless texture creation tools I used to make my Texture Packs, or really old CC0/Public Domain textures I've gathered over the years from digging through ancient forums and/or websites on the Wayback Machine! These packs are mostly the result of me finally organizing things into categories and turning my CC0 texture collections into usable Isometric Tilesets! Some are just so old at this point (Talking 20 years or more) that the original authors' names were just not included when I found them or have been lost to time, while others were just made by me :P
I can go ahead and pull the full boards from the pack just to be safe!
I was uncertain whether there would be any issues with the board or not, and I did do a little bit of reading on potential issues, so I did end up using my own custom textures for each of the colored squares and I avoided using the little pointed triangles that go around the colored tiles. I also included the individual tiles themselves so you can put together your own custom board layouts rather than using the standard Hasbro layout (I'm hoping it's different enough, or at the very least if you guys think it might be enough of a concern, I could probably re-color things to avoid being too similar to the original colors)
I've used those types of masks as well! Pretty much any program that can use grayscale/black and white images as a form of opacity or blending mask will work with these!
I am hoping to put together a small tutorial related to using these, but since that doesn't exist yet and I couldn't find a super decent way to automate the process, one way to use these would be:
1. Open two images/sprites/tiles you want to transition between in GIMP or Photoshop, or whichever image editor you like
2. Make sure both images are on their own separate layers
3. Add a "Layer Mask" to the top image layer and paste the transition mask into the newly added Layer Mask
4. Export your transitioning images, repeat!
It sounds more tedious than it actually is and takes maybe 5 minutes per animation if you do it this way! Though, these can likely be used in any program or game engine that can utilize opacity masks or blend modes (I imagine there is a more 'automated' way to use these, but I don't work with a lot of game engines.. so I'm hoping these are at least useful or fun to play with!)
Most likely, though I'm uncertain about usage.. Figured it would be better to avoid using a more specific variant like "Arkanoid" in the title, and Breakout seemed more generic (or at least was the original bricks-n-paddle style game from Atari), though I would be more than happy to change any names/descriptions if there are any trademark issues! Nothing depicts the name "Breakout" anywhere in the actual assets themselves, they're simply colored bricks and paddles
Whoa, that does seem a little bit funky, I can't seem to find the error in the spritesheet itself! I'll fiddle around a little bit and see if I can narrow down what is happening there
Thank you so much, I hope someone out there finds them useful! It is possible for me to make more variations, like different types of waving or even isometric versions of these, but both tasks would take a good amount of time haha. Though if anyone ever expresses any interest, I may put those on the to-do list one of these days :P
Would love to see how these get used!
Oop, I must have missed that somehow, but it's not a difficult fix! I'll replace the file with the correct size shortly!
This particular pack was made using Infinity Textures and GenTex, while my non-seamless abstract pack was generated using Illusionae!
Most of the textures are either made with the procedural/seamless texture creation tools I used to make my Texture Packs, or really old CC0/Public Domain textures I've gathered over the years from digging through ancient forums and/or websites on the Wayback Machine! These packs are mostly the result of me finally organizing things into categories and turning my CC0 texture collections into usable Isometric Tilesets! Some are just so old at this point (Talking 20 years or more) that the original authors' names were just not included when I found them or have been lost to time, while others were just made by me :P
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