Some are named after popular algorithms, though I named most of the stranger noise textures after the different noise types in each of the tools I used to generate them, so I'm uncertain if all of them are actual noise algorithms outside of those tools :P Though a lot of the textures have been generated using multiple step processes (Starting with a basic Perlin Noise for example, and applying various distortion/rotation/smudging/blurs/remapping/etc. to get the more unique end results) While in other cases, there are some like Techno or Cracks that kind of resemble Celllular Noise or Voronoi but are almost all named as such by the either software I used / or based on their appearance
Oh whoops!! I didn't even realize there was a separate category! Thank you!
At the moment, the 512x512 textures are in a Zip or Rar file that reaches about 150MB, though I should be able to split down into the categories into their own archives!
I've actually been considering this as well! I use a lot of specialized software and work within some weird limitations, so not everything is completely possible, but I will actually see if I can't test out some different angles!
Haven't any plans for characters or mobs at the moment, but I might be able to get a set of bricks/cobblestone put together! I might even be able to get trees in there, or some more block types at the very least!
Inspired by, yes! The textures are all custom generated by running some gradients through a mosaic/pixelate filter, the results then rendered with some specialty software into two-dimensional isometric cubes! No actual Minecraft textures have been used :)
Texture pack has been added :) They are all 512x512 rather than rectangular, but I can do another pack of planet textures with wider dimensions if those would be more useful!
Some are named after popular algorithms, though I named most of the stranger noise textures after the different noise types in each of the tools I used to generate them, so I'm uncertain if all of them are actual noise algorithms outside of those tools :P Though a lot of the textures have been generated using multiple step processes (Starting with a basic Perlin Noise for example, and applying various distortion/rotation/smudging/blurs/remapping/etc. to get the more unique end results) While in other cases, there are some like Techno or Cracks that kind of resemble Celllular Noise or Voronoi but are almost all named as such by the either software I used / or based on their appearance
Is your tile generator tool still available?
Oh that is fantastic!! The way you split them up is just fine! Thank you for the assist!! :)
Oh whoops!! I didn't even realize there was a separate category! Thank you!
At the moment, the 512x512 textures are in a Zip or Rar file that reaches about 150MB, though I should be able to split down into the categories into their own archives!
I've actually been considering this as well! I use a lot of specialized software and work within some weird limitations, so not everything is completely possible, but I will actually see if I can't test out some different angles!
That would be amazing!! I'm glad you found them useful, I'd love to see what you make with them!
Haven't any plans for characters or mobs at the moment, but I might be able to get a set of bricks/cobblestone put together! I might even be able to get trees in there, or some more block types at the very least!
Inspired by, yes! The textures are all custom generated by running some gradients through a mosaic/pixelate filter, the results then rendered with some specialty software into two-dimensional isometric cubes! No actual Minecraft textures have been used :)
Ah, thank you so much!! I was a bit confused about it too XD
Texture pack has been added :) They are all 512x512 rather than rectangular, but I can do another pack of planet textures with wider dimensions if those would be more useful!
Pages