From idea to concept art to artwork to ingame character !
We started this game a long time ago and we are very proud of our progression.
You can see that the character design that we had in mind at the beginning is very close to what we currently have. Don't you want to hug that little fellow ? 🥺
Once killed the medusa will burst into pieces. If one of the tentacles is touched, it will inflict terrible pain, forcing the player to start everything again !
The first boss of Dolus ! This knight will prevent you from leaving the Denial level. You will have to break all the armor parts to unleash the emotions from your loss !
You can here have a glimpse of what raw emotions look like. We now need to add lighting and an emission to the Knight for some blur effect ✨
We are proud of showing you the second attack from the Denial Knight !
Do you like the blackhole effect of the projectile ? It will go way faster and I'll add particles when it will hit the ground ✨
Thanks Umplix :)
From idea to concept art to artwork to ingame character !
We started this game a long time ago and we are very proud of our progression.
You can see that the character design that we had in mind at the beginning is very close to what we currently have. Don't you want to hug that little fellow ? 🥺
The Denial Knight will make your world crumble away ! Nothing will be left but the Truth.
What do you think about the animation finally added in the game ? With all the lights and the particles it is coming to life !
This is only one of the three attacks the Denial Knight will throw at the player. As you go on, the fight will become more and more difficult.
Thank you Peter !
Backward is the only way to not be hurt by him. The player has the ability to use a dash that should help him ^^
New heavy attack animation from the boss of the first stage of Grief !
Do you think you will be able to dodge it ?
Thomas is currently drawing all the animations from the boss. Next time we will try to show you how it looks ingame !
Even in death your enemies can still hurt you !
Once killed the medusa will burst into pieces. If one of the tentacles is touched, it will inflict terrible pain, forcing the player to start everything again !
What do you think about the new animation ?
Camera following the player !
The goal is to be able to see above/below when you are on high grounds so you can anticipate traps and monsters.
And to keep the cam low when you are on the ground in order to not waste space with the bottom of the scene.
What do you think ? Is the cam moving too fast ? How do you do it in your own games ?
First Parallax test ! We will add more layers later on and tweak the speed a bit :)
Can you guess who made the placeholders ? Is it Thomas the artist or Antoine the MSPaint master ? ^^
The first boss of Dolus ! This knight will prevent you from leaving the Denial level. You will have to break all the armor parts to unleash the emotions from your loss !
You can here have a glimpse of what raw emotions look like. We now need to add lighting and an emission to the Knight for some blur effect ✨
The Knight of Denial Idle Animation !
After facing the dark walls of the fortress of Denial, will you be able to defeat your biggest fear ? What is that fear ?
Your Own Emotions !
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