Strong emotions should not be repressed. Understand them, feel them fully and make them your shield !
Today we have a new ability to show you ! The player will be able to spawn an energy shield to prevent damages. What do you think of the shield's design ?
This is how our little fellow defeated this monstruous trap that stood between him and his redemption. But beware the several others, they may be not that easy to take down !
Thank you Noir Phantom ! We won't give up, we are very motivated and happy to see the feedback from all of you !
This week I spent my time updating the animation from our trap and added some lights. But most important of all, we now have a dangerous mystical shiny ball coming out of it ! Make sure to avoid it !
We finalized our attack animation, added some particles emitting light coming out of the necklace and some hits particles for the monster !
Thank you for the kind comment Schimauscha ! Yes you are correct about the normal map. We discovered that we could make a "3d" effect on our sprites just by adding a normal map so we jumped on it. The result is really good !
In Dolus, you can actually die. But until you go through all the stages of your own grief, you will come back to face it ! This is your destiny, your only way out. Going through every daemon, every emotion.
What do you think of the respawn animation ? I still have to fix a few light issues but it's already looking pretty good :)
Strong emotions should not be repressed. Understand them, feel them fully and make them your shield !
Today we have a new ability to show you ! The player will be able to spawn an energy shield to prevent damages. What do you think of the shield's design ?
Thanks FiveBros for your comment !
New platforms are in place ! And for the first time we are proud to show you the wall jump with the wall slide !
Have you noticed the moving stars in the background ?
We will soon share more on this !
Ratgibnak
This is how our little fellow defeated this monstruous trap that stood between him and his redemption. But beware the several others, they may be not that easy to take down !
Ratgibnak
Animation update !
The eye is now rolling and you can interact with the remains from the demons of your unconscious before it dissolves.
Ratgibnak
Thank you Noir Phantom ! We won't give up, we are very motivated and happy to see the feedback from all of you !
This week I spent my time updating the animation from our trap and added some lights. But most important of all, we now have a dangerous mystical shiny ball coming out of it ! Make sure to avoid it !
Ratgibnak
Good Idea Vladimir, we will try to change the direction of the noise so it looks more like a wind !
We had some fun articulating these chains and animating the whole thing. Can you guess what this odd mechanism will do to our sad little fellow ??
We will improve on this trap all week long !
Death Animation for the One Eye Monster !
This is what happen when the demons of your unconscious dare resisting your progress !
What do you think of the dissolve effect at the end with the flying particles ?
Ratgibnak
Saturday news !
We finalized our attack animation, added some particles emitting light coming out of the necklace and some hits particles for the monster !
Thank you for the kind comment Schimauscha ! Yes you are correct about the normal map. We discovered that we could make a "3d" effect on our sprites just by adding a normal map so we jumped on it. The result is really good !
And as a bonus, here is the dash animation !
Try again, back to life !
In Dolus, you can actually die. But until you go through all the stages of your own grief, you will come back to face it ! This is your destiny, your only way out. Going through every daemon, every emotion.
What do you think of the respawn animation ? I still have to fix a few light issues but it's already looking pretty good :)
Ratgibnak
My jump animation is done ! With some smoke particles on the ground :) And the light shining on the character depending on the necklace position !
Ratgibnak
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